Combo Graphs
Each loadout has a combo graph. It says which ability starts from each situation (standing, sprinting, dodging, guarding, after a parry) and which press chains into what, within how long. There are 21 graphs.
All graphs
21Buckler Combos
Dagger and Buckler Combos
Dagger and Kiteshield Combos
Dagger Combos
Fire Staff Combos
Fishing Bow Combos
Frost Staff Combos
Greatsword Combos
Sweeping two-handed strikes. The light chain flows into a chargeable second
hit; the heavy chain trades stamina for cleave. Fury fuels the Tornado.
Kiteshield Combos
Longbow Combos
Mining
Two blows, repeated. The working rhythm.
Scythe Combos
Shortbow Combos
Staff Combos
Storm Staff Combos
Sword and Buckler Combos
Sword and Kiteshield Combos
Sword Combos
Unarmed Combos
Basic brawling combos. Light chain builds speed, heavy chain builds power.
Cross-branch between chains at any point. Whiffing resets the combo.
Warhammer Combos
Woodcutting
One swing, repeated. The felling rhythm.