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Buckler Combos

What each press does with the Buckler loadout, starting from each situation, then how every step chains on.

Opening moves

SituationLeft clickRight clickHold leftHold rightSpecial
Out of a dodgeLead Jab↓————
While guarding—Buckler Guard↓———
StandingLead Jab↓————
SprintingFlying Kick↓Running Strike↓———

Steps

6
Lead Jab↓Main handLmb ChainCombo Starter
  • Left click within 600 ms → Cross↓ — Tap — cross
Cross↓Main handLmb Chain
  • Left click within 600 ms → One-Two↓ — Tap — one-two
One-Two↓Main handFinisherLmb ChainFinisher Eligible
Flying Kick↓Main handSprint
  • Left click within 600 ms → Lead Jab↓ — Land the kick and open the chain
Running Strike↓Main handSprintHeavy
  • Left click within 600 ms → Lead Jab↓ — Land the running strike and open the chain
Buckler Guard↓Off handFinisherDefensiveGuardParry
Full catalogue record15 fields · straight from the content catalogue
Branching
—
Chain Requires Hit
—
Chains
—
Description
—
Entry Points
Airborne
—
Directional
—
Dodge
Heavy
—
Heavy Hold
—
Light
Lead Jab
Light Hold
—
Special
—
Guard
Heavy
Buckler Guard
Heavy Hold
—
Light
—
Light Hold
—
Special
—
Neutral
Heavy
—
Heavy Hold
—
Light
Lead Jab
Light Hold
—
Special
—
On Guard Hit
—
On Parry Success
—
Shadow Step
—
Sprint
Heavy
Running Strike
Heavy Hold
—
Light
Flying Kick
Light Hold
—
Special
—
Global Branches
none
Id
Unarmed Buckler Combos
Inherits From
—
Loadout
Buckler
Mechanics
—
Name
—
Nodes
  1. Ability Id
    Lead Jab
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Tap — cross
      Input
      light
      Priority
      —
      Target
      Cross
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_starter
    Terminates
    no
  2. Ability Id
    Cross
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Tap — one-two
      Input
      light
      Priority
      —
      Target
      One-Two
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  3. Ability Id
    One-Two
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, finisher_eligible
    Terminates
    yes
  4. Ability Id
    Flying Kick
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Land the kick and open the chain
      Input
      light
      Priority
      —
      Target
      Lead Jab
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    sprint
    Terminates
    no
  5. Ability Id
    Running Strike
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Land the running strike and open the chain
      Input
      light
      Priority
      —
      Target
      Lead Jab
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    sprint, heavy
    Terminates
    no
  6. Ability Id
    Buckler Guard
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    off
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    defensive, guard, parry
    Terminates
    yes
Schema
ComboFlowchart
Version
1
Weapon Class
unarmed