VESTRA CODAThe Codex
vestracoda.com ↗
BasicUnarmedCrushHeavy inputSprintGap CloserStaggerSingle TargetKick

Flying Kick

A leaping kick from a sprint. Staggers on hit.

Damage

Weapon damage
130%
Hits
1
Type
Crush
Crit Modifier
100

Timing

Wind-up 150 ms
Hit 250 ms
Recovery 500 ms
Total 900 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox16.7%44.4%
Hurtbox · foot_r16.7%44.4%
Dodge Cancel52%100%
Sfx——
Id
unarmed_kick_whoosh

Reach

Max Targets
3
Type
Arc
Width Degrees
90

Movement

Distance
3
Type
Forward

Used by

2
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
1,200
Damage
Base Damage Percent
130
Crit Modifier
100
Damage Type
crush
Hit Count
1
Description
A leaping kick from a sprint. Staggers on hit.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Type
arc
Width Degrees
90
I Frames
—
Id
Flying Kick
Input
Context Requirement
State
sprinting
Type
heavy
Movement
Distance
3
Duration Ms
—
Speed Mps
—
Type
forward
Name
Flying Kick
Parry Config
—
Parryable
—
Resource
Momentum Generated
12
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
sprint, gap_closer, stagger, single_target, kick
Timeline
Events
  1. Data
    —
    End Pct
    0.444
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.167
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.444
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.167
    Tag
    foot_r
    Type
    hurtbox
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.52
    Tag
    —
    Type
    dodge_cancel
  4. At Pct
    0.167
    Data
    Id
    unarmed_kick_whoosh
    Type
    sfx
Timing
Active Ms
250
Hitstop Ms
70
Recovery Ms
500
Startup Ms
150
Total Duration Ms
900
Visuals
Animation
Attack_Run_Attack__Run_Attack_02
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
—
Weapon Class
unarmed