VESTRA CODAThe Codex
vestracoda.com ↗

Loadouts

A loadout is what your hands add up to. The weapon in your main hand and whatever is in your off hand pick one of 25 loadouts, and that sets your whole kit: the combo graph, the resource you build and what holding it does, how you guard and dodge, and your execution takes.

Fighting loadouts

18
Buckler
Momentum · Melee, Fast, Stab
The Pugilist — read the blow, answer with the fist
Dagger
Precision · Melee, Fast, Slash
The Duelist's edge — speed, crits, and a little of something else
Dagger and Buckler
Precision · Melee, Fast, Slash
The Duelist, covered
Dagger and Kiteshield
Precision · Melee, Slash, One Handed
Patient, covered, no retreat
Fire Staff
Arcane Power · Magic, Two Handed, Spell Chain
The Arcane Conduit - spell chains, barrier, magic mastery
Frost Staff
Arcane Power · Magic, Two Handed, Spell Chain
The Arcane Conduit - spell chains, barrier, magic mastery
Greatsword
Fury · Heavy, Slow, Melee
The Juggernaut - overwhelming steel
Kiteshield
Mettle · Melee, Heavy, Crush
The Wall — set, absorb, drive
Longbow
Focus · Ranged, Heavy, Two Handed
The Long Shot — patience, weight, reach
Scythe
Souls · Melee, Heavy, Reach
The Reaper — reach, momentum, and a blade that keeps going
Shortbow
Focus · Ranged, Mobile, Two Handed
The Swift Arrow — mobility, timing, distance control
Staff
Arcane Power · Magic, Two Handed, Spell Chain
The Arcane Conduit - spell chains, barrier, magic mastery
Storm Staff
Arcane Power · Magic, Two Handed, Spell Chain
The Arcane Conduit - spell chains, barrier, magic mastery
Sword
Poise · Melee, Fast, Slash
The Duelist — speed over cover
Sword and Buckler
Poise · Melee, Fast, Slash
The Swordsman — parry, riposte, press
Sword and Kiteshield
Poise · Melee, Heavy, Slash
The Wall with an edge — set, absorb, cut
Unarmed
Momentum · Default, Starter, Fast
The Brawler - raw strength, no tools needed
Warhammer
Inertia · Melee, Heavy, Crush
The Anvil — weight, patience, and one blow that ends it

Tools and gathering

7

Which hands make which loadout

26
The server checks these rules top to bottom and uses the first match. The last row catches everything else.