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Two Handed MeleeMeleeHeavyCrushTwo HandedInertia

Warhammer

A two-handed hammer. Slow, heavy, and every blow lands with the weight of the whole body behind it.

Handling

Reach
2.6 m
Attack speed
78%
Chain window
700 ms
Cancel from
60% recovery
Dodge-cancel cost
15
Primary damage
Crush
Can convert to magic
No
Slot
Main Hand
Off hands allowed
None
Dual wield
No
Fallback hit shape
Arc
Stowed
Main Hand: Back Hammer

The head, on a 1.06 m haft above the grip. The client-authoritative shape is the base weapon scene's head box riding weapon_r; this arc and the shapes below are the fallback.

Hit volume

2
PartBoneShapeSizeOffset
Hammerweapon_rBoxhalf extents 0.465, 0.274, 0.2940, 0.826, 0
Haftweapon_rCapsuleradius 0.06, height 0.530, 0.285, 0

Loadouts

Warhammer items

30

Referenced by

10
Full catalogue record15 fields · straight from the content catalogue
Category
two_handed_melee
Damage
Backstab
—
Can Convert To Magic
no
Primary Type
crush
Secondary Types
none
Description
A two-handed hammer. Slow, heavy, and every blow lands with the weight of the whole body behind it.
Equipment
Compatible Off Hands
none
Dual Wield Capable
no
Slot
main_hand
Hurtbox
Shapes
  1. Bone
    weapon_r
    Hand
    —
    Offset
    0, 0.8255, 0
    Shape
    Half Extents
    0.465, 0.2735, 0.294
    Type
    box
    Tag
    hammer
  2. Bone
    weapon_r
    Hand
    —
    Offset
    0, 0.285, 0
    Shape
    Height
    0.53
    Radius
    0.06
    Type
    capsule
    Tag
    haft
Id
warhammer
Mechanics
—
Moveset
—
Name
Warhammer
Reach
Base Range M
2.6
Hitbox Notes
The head, on a 1.06 m haft above the grip. The client-authoritative shape is the base weapon scene's head box riding weapon_r; this arc and the shapes below are the fallback.
Hitbox Type
arc
Schema
WeaponClass
Stow
Main Hand
back_hammer
Off Hand
—
Tags
melee, heavy, crush, two_handed, inertia
Timing
Attack Speed Modifier
78
Combo Chain Window Ms
700
Dodge Cancel Cost
15
Recovery Cancel Percent
60
Version
1