VESTRA CODAThe Codex
vestracoda.com ↗
BasicWarhammerCrushHeavy inputRmb HoldMain HandCrush SwingChanneledInertia Spender

Full Weight

Wind the hammer up for as long as you dare, then let it fall. Spends Inertia to begin.

Damage

Weapon damage
150%
Hits
1
Type
Crush
Crit Modifier
100

Timing

Wind-up 533 ms
Total 533 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox24.1%32.1%phase end
Hurtbox · hammer24.1%32.1%phase end
Hitbox49.2%55.1%phase end
Hurtbox · hammer49.2%55.1%phase end

Reach

Max Targets
6
Range
2.8 m
Type
Arc
Width Degrees
140

Special rules

Charge
Damage Multiplier
1
1.8
2
2.6
3
3.6
Hold Frame Pct
—
Loop Section
—
Max Hold Ms
—
Release Parry
Knockdown
Down Ms
1,500
Push M
2
Min Tier
1
Until End Window
1

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
Damage Multiplier
1
1.8
2
2.6
3
3.6
Hold Frame Pct
—
Loop Section
—
Max Hold Ms
—
Release Parry
Knockdown
Down Ms
1,500
Push M
2
Min Tier
1
Until End Window
1
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
Amount
40
Kind
inertia
Stamina
700
Damage
Base Damage Percent
150
Crit Modifier
100
Damage Type
crush
Hit Count
1
Description
Wind the hammer up for as long as you dare, then let it fall. Spends Inertia to begin.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
6
Range M
2.8
Type
arc
Width Degrees
140
I Frames
—
Id
Full Weight
Input
Type
heavy
Movement
—
Name
Full Weight
Parry Config
—
Parryable
—
Resource
Resource Generated
0
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
rmb_hold, main_hand, crush_swing, channeled, inertia_spender
Timeline
Events
  1. Data
    —
    End Pct
    0.3209
    Hold Scale
    —
    Phase
    end
    Start Pct
    0.2406
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.3209
    Hold Scale
    —
    Phase
    end
    Start Pct
    0.2406
    Tag
    hammer
    Type
    hurtbox
  3. Data
    —
    End Pct
    0.5508
    Hold Scale
    —
    Phase
    end
    Start Pct
    0.492
    Tag
    —
    Type
    hitbox
  4. Data
    —
    End Pct
    0.5508
    Hold Scale
    —
    Phase
    end
    Start Pct
    0.492
    Tag
    hammer
    Type
    hurtbox
Timing
Active Ms
0
Hitstop Ms
210
Recovery Ms
0
Startup Ms
533
Total Duration Ms
533
Visuals
Animation
Attack_Ultimate_Attack__Ultimate_Attack_Start
Clip Start Ms
—
Phase End
Attack_Ultimate_Attack__Ultimate_Attack_End
Phase End Release Ms
2,667
Phase Loop
Attack_Ultimate_Attack__Ultimate_Attack_Loop
Phase Loop Drain Per Sec
0
Phase Loop Drain Stat
—
Phase Loop Max Ms
5,500
Phase Loop Min Ms
—
Phase Loop Until
release
Root Motion
forward
Weapon Class
warhammer