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Warhammer Combos

What each press does with the Warhammer loadout, starting from each situation, then how every step chains on.

Opening moves

SituationLeft clickRight clickHold leftHold rightSpecial
Out of a dodgeOverhead Drop↓————
StandingOverhead Drop↓Slam↓—Full Weight↓—
SprintingCharging Blow↓——Bull Run↓—

Steps

8
Overhead Drop↓Main handLmb ChainCombo Starter
Back Swing↓Main handLmb Chain
Rising Haft↓Main handLmb Chain
Full Turn↓Main handFinisherLmb ChainCombo Finisher
Charging Blow↓Main handSprint Attack
Slam↓Main handRmb TapInertia Spender
Full Weight↓Main handRmb HoldChanneledInertia Spender
Bull Run↓Main handRmb HoldSprint AttackChanneled
Full catalogue record15 fields · straight from the content catalogue
Branching
—
Chain Requires Hit
—
Chains
—
Description
—
Entry Points
Airborne
—
Directional
—
Dodge
Heavy
—
Heavy Hold
—
Light
Overhead Drop
Light Hold
—
Special
—
Guard
—
Neutral
Heavy
Slam
Heavy Hold
Full Weight
Light
Overhead Drop
Light Hold
—
Special
—
On Guard Hit
—
On Parry Success
—
Shadow Step
—
Sprint
Heavy
—
Heavy Hold
Bull Run
Light
Charging Blow
Light Hold
—
Special
—
Global Branches
none
Id
Warhammer Combos
Inherits From
—
Loadout
warhammer
Mechanics
—
Name
—
Nodes
  1. Ability Id
    Overhead Drop
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Back Swing
      Target Ability
      —
      Target Step
      —
      Window Ms
      700
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_starter
    Terminates
    no
  2. Ability Id
    Back Swing
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Rising Haft
      Target Ability
      —
      Target Step
      —
      Window Ms
      700
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  3. Ability Id
    Rising Haft
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Full Turn
      Target Ability
      —
      Target Step
      —
      Window Ms
      700
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  4. Ability Id
    Full Turn
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_finisher
    Terminates
    yes
  5. Ability Id
    Charging Blow
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Overhead Drop
      Target Ability
      —
      Target Step
      —
      Window Ms
      700
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    sprint_attack
    Terminates
    no
  6. Ability Id
    Slam
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Overhead Drop
      Target Ability
      —
      Target Step
      —
      Window Ms
      700
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    rmb_tap, inertia_spender
    Terminates
    no
  7. Ability Id
    Full Weight
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Overhead Drop
      Target Ability
      —
      Target Step
      —
      Window Ms
      700
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    rmb_hold, channeled, inertia_spender
    Terminates
    no
  8. Ability Id
    Bull Run
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Overhead Drop
      Target Ability
      —
      Target Step
      —
      Window Ms
      700
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    rmb_hold, sprint_attack, channeled
    Terminates
    no
Schema
ComboFlowchart
Version
1
Weapon Class
warhammer