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BasicWarhammerCrushLight inputCombo FinisherMain HandCrush Swing

Full Turn

A turning blow that ends the chain.

Damage

Weapon damage
140%
Hits
1
Type
Crush
Crit Modifier
100

Timing

Wind-up 517 ms
Recovery 1.55 s
Total 2.2 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox23.5%29.5%
Hurtbox · hammer23.5%29.5%
Dodge Cancel32.6%100%

Reach

Max Targets
4
Range
2.6 m
Type
Arc
Width Degrees
120

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
750
Damage
Base Damage Percent
140
Crit Modifier
100
Damage Type
crush
Hit Count
1
Description
A turning blow that ends the chain.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
4
Range M
2.6
Type
arc
Width Degrees
120
I Frames
—
Id
Full Turn
Input
Type
light
Movement
—
Name
Full Turn
Parry Config
—
Parryable
—
Resource
Resource Generated
10
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_finisher, main_hand, crush_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.2955
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2348
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.2955
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2348
    Tag
    hammer
    Type
    hurtbox
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3255
    Tag
    —
    Type
    dodge_cancel
Timing
Active Ms
133
Hitstop Ms
150
Recovery Ms
1,550
Startup Ms
517
Total Duration Ms
2,200
Visuals
Animation
Attack_Combo_Attack_01__Combo_Attack_01_04
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
warhammer