
Vestra Coda
Every blade, beast, recipe and rune in the world, written straight from the game's own content catalogue. If it is in the game, it is in here.
Compendium
Every item, creature and soul in the world — where it comes from and what it is for.Skills & Craft
Twenty skills, eight hundred recipes, and the nodes and stations that feed them.Combat
Loadouts, movesets, combo graphs and the finer points of steel.Magic
Runes, slates, and the utility magic every traveller learns.The World
Regions, homes, the building lattice and the high walk.Society
Hunters, guilds, titles and the clothes on your back.Lore & Reference
Loading-screen wisdom, creature minds, and the raw data under it all.The Twenty Skills
From the forge to the hunt.Titans of the World
World bosses, strongest first.Heard Around the Campfire
From the loading screens — all 41The journal keeps the thread
Every quest you have touched stays in the journal along with where you left it. Step away for a week; the thread will still be there.
Keeping it out is the training
Summoning experience accrues while a companion is with you, not at the moment you call it. The skill rewards living alongside them.
Look up occasionally
Weather, time of day and the sea are simulated rather than painted on. It is worth standing still on a ridge once in a while.
Ctrl gets you out
Dodge is bound to Ctrl. It is the cheapest answer to almost anything a large enemy does, and it costs nothing but stamina.
No quality tiers, ever
A bar is a bar and a blade is a blade. Crafting decides how much you get and how quickly, never whether the result is a worse copy of itself.
Your drop is yours first
Loot you drop is visible only to you for a while before anyone else can see it. You do not have to sprint for something you just put down.