VESTRA CODAThe Codex
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The Codex

Vestra Coda

Every blade, beast, recipe and rune in the world, written straight from the game's own content catalogue. If it is in the game, it is in here.

2,033 items312 creatures808 recipes1,109 abilities371 passives6,348 entries in all

Compendium

Every item, creature and soul in the world — where it comes from and what it is for.

Skills & Craft

Twenty skills, eight hundred recipes, and the nodes and stations that feed them.

Combat

Loadouts, movesets, combo graphs and the finer points of steel.

Magic

Runes, slates, and the utility magic every traveller learns.

The World

Regions, homes, the building lattice and the high walk.

Society

Hunters, guilds, titles and the clothes on your back.

Lore & Reference

Loading-screen wisdom, creature minds, and the raw data under it all.

The Twenty Skills

From the forge to the hunt.

Titans of the World

World bosses, strongest first.

Heard Around the Campfire

From the loading screens — all 41

The journal keeps the thread

Every quest you have touched stays in the journal along with where you left it. Step away for a week; the thread will still be there.

Keeping it out is the training

Summoning experience accrues while a companion is with you, not at the moment you call it. The skill rewards living alongside them.

Look up occasionally

Weather, time of day and the sea are simulated rather than painted on. It is worth standing still on a ridge once in a while.

Ctrl gets you out

Dodge is bound to Ctrl. It is the cheapest answer to almost anything a large enemy does, and it costs nothing but stamina.

No quality tiers, ever

A bar is a bar and a blade is a blade. Crafting decides how much you get and how quickly, never whether the result is a worse copy of itself.

Your drop is yours first

Loot you drop is visible only to you for a while before anyone else can see it. You do not have to sprint for something you just put down.