Mastery reward · Melee Master's Regalia
Glowing warrior armor with dynamic weapon trail effects. Attacks leave visible slash trails in the air. The color of trails matches equipped weapon's tier. Armor override: visible only in non-combat areas (cities, safe zones). Mount override: visible anywhere.
- Kind
- Armor Override
- Activation
- Spell
- Applies to
- Armor, Cape, Mount
How to gain experience
1| Activity | What it is |
|---|---|
| Deal Melee Damage | XP granted for damage dealt with melee weapons |
Unlocks by level
23| Level | Unlock | Kind | Effect |
|---|---|---|---|
| 5 | Skill Tree Point 1 | Skill Point | — |
| 10 | Skill Tree Point 2 | Skill Point | — |
| 12 | Battle Hardened I | Passive | +5% melee damage |
| 15 | Skill Tree Point 3 | Skill Point | — |
| 20 | Skill Tree Point 4 | Skill Point | — |
| 25 | Skill Tree Point 5 | Skill Point | — |
| 30 | Skill Tree Point 6 | Skill Point | — |
| 35 | Skill Tree Point 7 | Skill Point | — |
| 40 | Skill Tree Point 8 | Skill Point | — |
| 44 | Battle Hardened II | Passive | +10% melee damage (total) |
| 45 | Skill Tree Point 9 | Skill Point | — |
| 50 | Skill Tree Point 10 | Skill Point | — |
| 55 | Skill Tree Point 11 | Skill Point | — |
| 60 | Skill Tree Point 12 | Skill Point | — |
| 65 | Skill Tree Point 13 | Skill Point | — |
| 70 | Skill Tree Point 14 | Skill Point | — |
| 72 | Battle Hardened III | Passive | +15% melee damage (total) |
| 75 | Skill Tree Point 15 | Skill Point | — |
| 80 | Skill Tree Point 16 | Skill Point | — |
| 85 | Skill Tree Point 17 | Skill Point | — |
| 90 | Skill Tree Point 18 | Skill Point | — |
| 95 | Skill Tree Point 19 | Skill Point | — |
| 100 | Skill Tree Point 20 | Skill Point | — |
Combat techniques
| Level | Technique | Input | Effect |
|---|---|---|---|
| 1 | Basic Attack | LMB | Standard attack with equipped weapon |
| 1 | 2-Hit Combo | LMB -> LMB | Chain two attacks together · Damage Bonus 5% |
| 5 | Heavy Attack | RMB (hold) | Charged heavy strike. +35% more damage. · Charge Time Ms 400 · Damage Modifier 1.35 · Stamina Cost 1.5 |
| 10 | 3-Hit Combo | LMB -> LMB -> LMB | Three attack chain, third hit has bonus damage · Damage Bonus 10% |
| 15 | Dodge Attack | Dodge -> LMB | Quick strike out of a dodge. Bonus crit chance. · Crit Chance Bonus 15% |
| 20 | 4-Hit Combo (Max) | LMB -> LMB -> LMB -> LMB | Full combo chain. Fourth hit is a finisher. · Damage Bonus 15% · Finisher true |
| 25 | Running Attack | Sprint -> LMB | Momentum strike. Distance traveled increases damage. · Damage Per Distance Unit 2% |
| 30 | Jump Attack | Jump -> LMB | Aerial strike. Good for initiating. · Aoe Radius 2 |
| 35 | Thrust | W + RMB | Forward thrust attack. Extended reach. · Range Bonus 1.5 |
| 40 | Retreat Strike | S + RMB | Attack while stepping backward. Creates distance. · Backstep Distance 3 |
| 45 | Savage Blow | LMB + RMB (simultaneous) | Both mouse buttons together. High stamina, high damage. · Damage Modifier 1.5 · Stamina Cost 2.5 |
| 50 | Sweep | A/D + RMB | Side step with sweeping attack. Hits multiple targets. · Aoe Angle 180 |
| 60 | Combo Breaker | LMB -> LMB -> RMB | Branch combo into heavy finisher mid-chain. · Damage Modifier 1.25 |
| 70 | Perfect Timing | Any attack with precise timing | Attacks with perfect timing deal 15% more damage. · Damage Bonus 15% · Window Ms 100 |
| 80 | Combo Cancel | Dodge during combo | Cancel combo recovery with a dodge. Enables new chains. |
| 90 | Weapon Mastery | | Unlock weapon-specific special moves. · Note Each weapon type has a unique mastery move |
Equipment progression
| Level | Material | Notes |
|---|---|---|
| 1 | Copper | Dagger 1, sword/mace 2, hatchet/warhammer 3, greatsword 4, scythe 5 |
| 5 | Bronze | Dagger 5, sword/mace 6, hatchet/warhammer 7, greatsword 8, scythe 9 |
| 10 | Iron | Dagger 10, sword/mace 11, hatchet/warhammer 12, greatsword 13, scythe 14 |
| 20 | Steel | Dagger 20, sword/mace 21, hatchet/warhammer 22, greatsword 23, scythe 24 |
| 30 | Cobalt | Dagger 30, sword/mace 31, hatchet/warhammer 32, greatsword 33, scythe 34 |
| 45 | Astralite | Dagger 45, sword/mace 46, hatchet/warhammer 47, greatsword 48, scythe 49 (arcane) |
| 45 | Draconic | Dagger 45, sword/mace 46, hatchet/warhammer 47, greatsword 48, scythe 49 (physical) |
| 60 | Aetherium | Dagger 60, sword/mace 61, hatchet/warhammer 62, greatsword 63, scythe 64 (arcane) |
| 60 | Voidstone | Dagger 60, sword/mace 61, hatchet/warhammer 62, greatsword 63, scythe 64 (physical) |
Passive tree
115 nodes- Points
- 1 point every 5 levels
- Points at max level
- 20
- Nodes
- 92
Three full trees, each with 30 nodes. Only 20 points available, creating meaningful build choices at every level.
Pre-gateway: Each tree has a free starting node + 3 branches (2×3 + 1×4 = 10 nodes). A player can fill all 3 branches of one tree for 10 points without committing to a gateway.
Gateways are optional but powerful. Taking one locks out the other two. Post-gateway content is stronger per-point but requires the gateway investment.
Players who skip gateways can spread 20 points across pre-gateway branches of all 3 trees (30 pre-gateway nodes available, 20 points), gaining broad flexibility at the cost of depth.
Players who take a gateway spend 1 point + ~9-10 pre-gateway + ~8-10 post-gateway to specialize deeply.
Gateway nodes are build-defining commitments with significant trade-offs. They sit after the pre-gateway section (10 nodes) and connect to the starting node. Taking a Gateway locks out the other Gateways.
Pre-gateway content is accessible without any commitment. A player can spend all 20 points pre-gateway without ever taking a gateway. Gateways and post-gateway nodes are stronger per-point given the tradeoff.
Similar to PoE Keystones — powerful but restrictive.
Brutality
Raw physical damage — hit harder, bleed deeper, finish wounded targets
Brutality is for players who want pure physical destruction. No magic, no tricks — just overwhelming force and blood. Gateway locks out magic damage for maximum physical impact and exclusive access to enhanced Bleed effects.
Finesse
Speed, crits, dual wielding — precision IS your power
Finesse rewards precise, sustained engagement and critical strikes. Dual wielding, positioning bonuses, and combo mastery. Gateway grants crit mastery but locks out two-handed weapons.
Arcane Edge
Magic-infused melee, hybrid damage, rune synergy — every strike carries arcane power
Arcane Edge blends physical and magical damage through weapon runes. Converts physical damage to magic, amplifies rune effects. Gateway commits to hybrid damage but reduces pure physical output.
Capstone (shared)
Shared by all three paths — reached from any keystone.
Everything that names this skill
437
Acid-Infused Dagger
Aetherium Buckler
Aetherium Buckler (c)
Aetherium Buckler (p)
Aetherium Dagger
Aetherium Dagger (c)
Aetherium Dagger (p)- Aetherium Full Helm
- Aetherium Full Helm (c)
- Aetherium Full Helm (p)
Aetherium Greatsword
Aetherium Greatsword (c)
Aetherium Greatsword (p)- Aetherium Med Helm
- Aetherium Med Helm (c)
- Aetherium Med Helm (p)
- Aetherium Platebody
- Aetherium Platebody (c)
- Aetherium Platebody (p)
- Aetherium Platelegs
- Aetherium Platelegs (c)
- Aetherium Platelegs (p)
Aetherium Scythe
Aetherium Scythe (c)
Aetherium Scythe (p)
Aetherium Spear
Aetherium Sword
Aetherium Sword (c)
Aetherium Sword (p)
Aetherium Warhammer
Aetherium Warhammer (c)
Aetherium Warhammer (p)- Ale
Ancient Knight's Sword- Apprentice Whetstone Pouch
Arcane Edge Runeslate- Ashenmaw Sleeve
Astralite Buckler
Astralite Buckler (c)
Astralite Buckler (p)
Astralite Dagger
Astralite Dagger (c)
Astralite Dagger (p)- Astralite Full Helm
- Astralite Full Helm (c)
- Astralite Full Helm (p)
Astralite Greatsword
Astralite Greatsword (c)
Astralite Greatsword (p)- Astralite Med Helm
- Astralite Med Helm (c)
- Astralite Med Helm (p)
- Astralite Platebody
- Astralite Platebody (c)
- Astralite Platebody (p)
- Astralite Platelegs
- Astralite Platelegs (c)
- Astralite Platelegs (p)
Astralite Scythe
Astralite Scythe (c)
Astralite Scythe (p)
Astralite Spear
Astralite Sword
Astralite Sword (c)
Astralite Sword (p)
Astralite Warhammer
Astralite Warhammer (c)
Astralite Warhammer (p)- Basic Whetstone
Battle Runepouch
Beef Stew- Berserker Whetstone
- Berserker's Helm
- Berserker's Legplates
- Berserker's Plate
- Bison Roast
Bronze Buckler
Bronze Buckler (c)
Bronze Buckler (p)
Bronze Dagger
Bronze Dagger (c)
Bronze Dagger (p)- Bronze Full Helm
- Bronze Full Helm (c)
- Bronze Full Helm (p)
Bronze Greatsword
Bronze Greatsword (c)
Bronze Greatsword (p)- Bronze Med Helm
- Bronze Med Helm (c)
- Bronze Med Helm (p)
- Bronze Platebody
- Bronze Platebody (c)
- Bronze Platebody (p)
- Bronze Platelegs
- Bronze Platelegs (c)
- Bronze Platelegs (p)
Bronze Scythe
Bronze Scythe (c)
Bronze Scythe (p)
Bronze Spear
Bronze Sword
Bronze Sword (c)
Bronze Sword (p)
Bronze Warhammer
Bronze Warhammer (c)
Bronze Warhammer (p)- Bugbear Club
Captain's Sword- Chieftain's Warclub
Cobalt Buckler
Cobalt Buckler (c)
Cobalt Buckler (p)
Cobalt Dagger
Cobalt Dagger (c)
Cobalt Dagger (p)- Cobalt Full Helm
- Cobalt Full Helm (c)
- Cobalt Full Helm (p)
Cobalt Greatsword
Cobalt Greatsword (c)
Cobalt Greatsword (p)- Cobalt Med Helm
- Cobalt Med Helm (c)
- Cobalt Med Helm (p)
- Cobalt Platebody
- Cobalt Platebody (c)
- Cobalt Platebody (p)
- Cobalt Platelegs
- Cobalt Platelegs (c)
- Cobalt Platelegs (p)
Cobalt Scythe
Cobalt Scythe (c)
Cobalt Scythe (p)
Cobalt Spear
Cobalt Sword
Cobalt Sword (c)
Cobalt Sword (p)
Cobalt Warhammer
Cobalt Warhammer (c)
Cobalt Warhammer (p)- Conqueror's Breastplate
- Conqueror's Cuisses
- Conqueror's Helm
Copper Buckler
Copper Buckler (c)
Copper Buckler (p)
Copper Dagger
Copper Dagger (c)
Copper Dagger (p)- Copper Full Helm
- Copper Full Helm (c)
- Copper Full Helm (p)
Copper Greatsword
Copper Greatsword (c)
Copper Greatsword (p)- Copper Med Helm
- Copper Med Helm (c)
- Copper Med Helm (p)
- Copper Platebody
- Copper Platebody (c)
- Copper Platebody (p)
- Copper Platelegs
- Copper Platelegs (c)
- Copper Platelegs (p)
Copper Scythe
Copper Scythe (c)
Copper Scythe (p)
Copper Spear
Copper Sword
Copper Sword (c)
Copper Sword (p)
Copper Warhammer
Copper Warhammer (c)
Copper Warhammer (p)
Crude Dagger- Divine Strength Potion (4)
Draconic Buckler
Draconic Buckler (c)
Draconic Buckler (p)
Draconic Dagger
Draconic Dagger (c)
Draconic Dagger (p)- Draconic Full Helm
- Draconic Full Helm (c)
- Draconic Full Helm (p)
Draconic Greatsword
Draconic Greatsword (c)
Draconic Greatsword (p)- Draconic Med Helm
- Draconic Med Helm (c)
- Draconic Med Helm (p)
- Draconic Platebody
- Draconic Platebody (c)
- Draconic Platebody (p)
- Draconic Platelegs
- Draconic Platelegs (c)
- Draconic Platelegs (p)
Draconic Scythe
Draconic Scythe (c)
Draconic Scythe (p)
Draconic Spear
Draconic Sword
Draconic Sword (c)
Draconic Sword (p)
Draconic Warhammer
Draconic Warhammer (c)
Draconic Warhammer (p)- Dragon Bitter
- Dragon Steak
- Dragon Whetstone
Dragonfire Curry- Dwarven Stout
- Ember Whetstone
- Eternal Breastplate
- Eternal Helm
- Eternal Legguards
- Frost Whetstone
- Giant Club
- Goblin Chief Helm
- Goblin Chief Mail
- Goblin Mail
Goblin Spear- Goblin Warclub
Gold Celestrite Ring
Gold Sapphire Ring
Gold-Trimmed Draconic Buckler
Gold-Trimmed Draconic Buckler (c)
Gold-Trimmed Draconic Buckler (p)- Gold-Trimmed Draconic Full Helm
- Gold-Trimmed Draconic Full Helm (c)
- Gold-Trimmed Draconic Full Helm (p)
- Gold-Trimmed Draconic Med Helm
- Gold-Trimmed Draconic Med Helm (c)
- Gold-Trimmed Draconic Med Helm (p)
- Gold-Trimmed Draconic Platebody
- Gold-Trimmed Draconic Platebody (c)
- Gold-Trimmed Draconic Platebody (p)
- Gold-Trimmed Draconic Platelegs
- Gold-Trimmed Draconic Platelegs (c)
- Gold-Trimmed Draconic Platelegs (p)
Gold-Trimmed Steel Buckler
Gold-Trimmed Steel Buckler (c)
Gold-Trimmed Steel Buckler (p)- Gold-Trimmed Steel Full Helm
- Gold-Trimmed Steel Full Helm (c)
- Gold-Trimmed Steel Full Helm (p)
- Gold-Trimmed Steel Med Helm
- Gold-Trimmed Steel Med Helm (c)
- Gold-Trimmed Steel Med Helm (p)
- Gold-Trimmed Steel Platebody
- Gold-Trimmed Steel Platebody (c)
- Gold-Trimmed Steel Platebody (p)
- Gold-Trimmed Steel Platelegs
- Gold-Trimmed Steel Platelegs (c)
- Gold-Trimmed Steel Platelegs (p)
Ice Giant's Sword
Iron Buckler
Iron Buckler (c)
Iron Buckler (p)
Iron Dagger
Iron Dagger (c)
Iron Dagger (p)- Iron Full Helm
- Iron Full Helm (c)
- Iron Full Helm (p)
Iron Greatsword
Iron Greatsword (c)
Iron Greatsword (p)- Iron Med Helm
- Iron Med Helm (c)
- Iron Med Helm (p)
- Iron Platebody
- Iron Platebody (c)
- Iron Platebody (p)
- Iron Platelegs
- Iron Platelegs (c)
- Iron Platelegs (p)
Iron Scythe
Iron Scythe (c)
Iron Scythe (p)
Iron Spear
Iron Sword
Iron Sword (c)
Iron Sword (p)
Iron Warhammer
Iron Warhammer (c)
Iron Warhammer (p)- Journeyman Whetstone Pouch
- Keen Whetstone
- Kheldros Sleeve
Manticore Sting-Dagger- Master Whetstone
- Master Whetstone Pouch
- Meat Pizza
- Mountainfall Breastplate
- Mountainfall Greaves
- Mountainfall Helm
- Nethrix Sleeve
- Novice Whetstone Pouch
- Obsidian Sleeve
- Ogre Club
- Overlord's Greaves
- Overlord's Helm
- Overlord's Warplate
- Peppered Steak
Perfect Balance Voidslate- Pitfighter's Greaves
- Pitfighter's Harness
- Pitfighter's Helm
- Quality Whetstone
- Ravager's Harness
- Ravager's Helm
- Ravager's Legguards
- Razor Whetstone
- Roast Pork
- Sentinel's Cuirass
- Sentinel's Helm
- Sentinel's Tassets
- Serrated Whetstone
Silver-Trimmed Draconic Buckler
Silver-Trimmed Draconic Buckler (c)
Silver-Trimmed Draconic Buckler (p)- Silver-Trimmed Draconic Full Helm
- Silver-Trimmed Draconic Full Helm (c)
- Silver-Trimmed Draconic Full Helm (p)
- Silver-Trimmed Draconic Med Helm
- Silver-Trimmed Draconic Med Helm (c)
- Silver-Trimmed Draconic Med Helm (p)
- Silver-Trimmed Draconic Platebody
- Silver-Trimmed Draconic Platebody (c)
- Silver-Trimmed Draconic Platebody (p)
- Silver-Trimmed Draconic Platelegs
- Silver-Trimmed Draconic Platelegs (c)
- Silver-Trimmed Draconic Platelegs (p)
Silver-Trimmed Steel Buckler
Silver-Trimmed Steel Buckler (c)
Silver-Trimmed Steel Buckler (p)- Silver-Trimmed Steel Full Helm
- Silver-Trimmed Steel Full Helm (c)
- Silver-Trimmed Steel Full Helm (p)
- Silver-Trimmed Steel Med Helm
- Silver-Trimmed Steel Med Helm (c)
- Silver-Trimmed Steel Med Helm (p)
- Silver-Trimmed Steel Platebody
- Silver-Trimmed Steel Platebody (c)
- Silver-Trimmed Steel Platebody (p)
- Silver-Trimmed Steel Platelegs
- Silver-Trimmed Steel Platelegs (c)
- Silver-Trimmed Steel Platelegs (p)
- Soldier's Chestplate
- Soldier's Greaves
- Soldier's Helm
Sovereign's Band
Sovereign's Signet
Steel Buckler
Steel Buckler (c)
Steel Buckler (p)
Steel Dagger
Steel Dagger (c)
Steel Dagger (p)- Steel Full Helm
- Steel Full Helm (c)
- Steel Full Helm (p)
Steel Greatsword
Steel Greatsword (c)
Steel Greatsword (p)- Steel Med Helm
- Steel Med Helm (c)
- Steel Med Helm (p)
- Steel Platebody
- Steel Platebody (c)
- Steel Platebody (p)
- Steel Platelegs
- Steel Platelegs (c)
- Steel Platelegs (p)
Steel Scythe
Steel Scythe (c)
Steel Scythe (p)
Steel Spear
Steel Sword
Steel Sword (c)
Steel Sword (p)
Steel Warhammer
Steel Warhammer (c)
Steel Warhammer (p)- Strength Potion (4)
Striker's Band
Striker's Signet- Sunder Whetstone
- Super Strength Potion (4)
- Superior Whetstone
- Sylrath Sleeve
- Titan's Chestguard
- Titan's Helm
- Titan's Legguards
Unholy Greatsword- Vampiric Whetstone
- Venom Whetstone
Voidstone Buckler
Voidstone Buckler (c)
Voidstone Buckler (p)
Voidstone Dagger
Voidstone Dagger (c)
Voidstone Dagger (p)- Voidstone Full Helm
- Voidstone Full Helm (c)
- Voidstone Full Helm (p)
Voidstone Greatsword
Voidstone Greatsword (c)
Voidstone Greatsword (p)- Voidstone Med Helm
- Voidstone Med Helm (c)
- Voidstone Med Helm (p)
- Voidstone Platebody
- Voidstone Platebody (c)
- Voidstone Platebody (p)
- Voidstone Platelegs
- Voidstone Platelegs (c)
- Voidstone Platelegs (p)
Voidstone Scythe
Voidstone Scythe (c)
Voidstone Scythe (p)
Voidstone Spear
Voidstone Sword
Voidstone Sword (c)
Voidstone Sword (p)
Voidstone Warhammer
Voidstone Warhammer (c)
Voidstone Warhammer (p)
Volcanic Warhammer
Full catalogue record18 fields · straight from the content catalogue
- Category
- combat
- Combat Unlocks
- Level 1
- Description
- Standard attack with equipped weapon
- Id
- basic_attack
- Input
- LMB
- Name
- Basic Attack
- Damage Bonus
- 0.05
- Description
- Chain two attacks together
- Id
- basic_combo_2
- Input
- LMB -> LMB
- Name
- 2-Hit Combo
- Level 10
- Damage Bonus
- 0.1
- Description
- Three attack chain, third hit has bonus damage
- Id
- basic_combo_3
- Input
- LMB -> LMB -> LMB
- Name
- 3-Hit Combo
- Level 15
- Crit Chance Bonus
- 0.15
- Description
- Quick strike out of a dodge. Bonus crit chance.
- Id
- dodge_attack
- Input
- Dodge -> LMB
- Name
- Dodge Attack
- Level 20
- Damage Bonus
- 0.15
- Description
- Full combo chain. Fourth hit is a finisher.
- Finisher
- yes
- Id
- basic_combo_4
- Input
- LMB -> LMB -> LMB -> LMB
- Name
- 4-Hit Combo (Max)
- Level 25
- Damage Per Distance Unit
- 0.02
- Description
- Momentum strike. Distance traveled increases damage.
- Id
- running_attack
- Input
- Sprint -> LMB
- Name
- Running Attack
- Level 30
- Aoe Radius
- 2
- Description
- Aerial strike. Good for initiating.
- Id
- jump_attack
- Input
- Jump -> LMB
- Name
- Jump Attack
- Level 35
- Description
- Forward thrust attack. Extended reach.
- Id
- direction_attack_forward
- Input
- W + RMB
- Name
- Thrust
- Range Bonus
- 1.5
- Level 40
- Backstep Distance
- 3
- Description
- Attack while stepping backward. Creates distance.
- Id
- direction_attack_back
- Input
- S + RMB
- Name
- Retreat Strike
- Level 45
- Damage Modifier
- 1.5
- Description
- Both mouse buttons together. High stamina, high damage.
- Id
- simultaneous_attack
- Input
- LMB + RMB (simultaneous)
- Name
- Savage Blow
- Stamina Cost
- 2.5
- Level 5
- Charge Time Ms
- 400
- Damage Modifier
- 1.35
- Description
- Charged heavy strike. +35% more damage.
- Id
- heavy_attack
- Input
- RMB (hold)
- Name
- Heavy Attack
- Stamina Cost
- 1.5
- Level 50
- Aoe Angle
- 180
- Description
- Side step with sweeping attack. Hits multiple targets.
- Id
- direction_attack_sides
- Input
- A/D + RMB
- Name
- Sweep
- Level 60
- Damage Modifier
- 1.25
- Description
- Branch combo into heavy finisher mid-chain.
- Id
- combo_branch_heavy
- Input
- LMB -> LMB -> RMB
- Name
- Combo Breaker
- Level 70
- Damage Bonus
- 0.15
- Description
- Attacks with perfect timing deal 15% more damage.
- Id
- perfect_timing
- Input
- Any attack with precise timing
- Name
- Perfect Timing
- Window Ms
- 100
- Level 80
- Description
- Cancel combo recovery with a dodge. Enables new chains.
- Id
- combo_cancel
- Input
- Dodge during combo
- Name
- Combo Cancel
- Level 90
- Description
- Unlock weapon-specific special moves.
- Id
- weapon_mastery
- Name
- Weapon Mastery
- Note
- Each weapon type has a unique mastery move
- Description
- Close-range physical combat — swords, axes, maces, and more
- Equipment Progression
- Description
- Dagger 1, sword/mace 2, hatchet/warhammer 3, greatsword 4, scythe 5
- Level
- 1
- Material
- copper
- Unlocks
- none
- Description
- Dagger 5, sword/mace 6, hatchet/warhammer 7, greatsword 8, scythe 9
- Level
- 5
- Material
- bronze
- Unlocks
- none
- Description
- Dagger 10, sword/mace 11, hatchet/warhammer 12, greatsword 13, scythe 14
- Level
- 10
- Material
- iron
- Unlocks
- none
- Description
- Dagger 20, sword/mace 21, hatchet/warhammer 22, greatsword 23, scythe 24
- Level
- 20
- Material
- steel
- Unlocks
- none
- Description
- Dagger 30, sword/mace 31, hatchet/warhammer 32, greatsword 33, scythe 34
- Level
- 30
- Material
- cobalt
- Unlocks
- none
- Description
- Dagger 45, sword/mace 46, hatchet/warhammer 47, greatsword 48, scythe 49 (arcane)
- Level
- 45
- Material
- astralite
- Unlocks
- none
- Description
- Dagger 45, sword/mace 46, hatchet/warhammer 47, greatsword 48, scythe 49 (physical)
- Level
- 45
- Material
- draconic
- Unlocks
- none
- Description
- Dagger 60, sword/mace 61, hatchet/warhammer 62, greatsword 63, scythe 64 (arcane)
- Level
- 60
- Material
- aetherium
- Unlocks
- none
- Description
- Dagger 60, sword/mace 61, hatchet/warhammer 62, greatsword 63, scythe 64 (physical)
- Level
- 60
- Material
- voidstone
- Unlocks
- none
- Extends
- _base_skill
- Id
- melee
- Levels
- Max
- 100
- Start
- 1
- Xp Curve
- scaled_exponential
- Xp To Max
- 25,000,000
- Mastery Reward
- Activation
- spell
- Applies To
- armor, cape, mount
- Description
- Glowing warrior armor with dynamic weapon trail effects. Attacks leave visible slash trails in the air. The color of trails matches equipped weapon's tier. Armor override: visible only in non-combat areas (cities, safe zones). Mount override: visible anywhere.
- Name
- Melee Master's Regalia
- Type
- armor_override
- Visibility
- Armor
- non_combat_areas_only
- Cape
- non_combat_areas_only
- Mount
- anywhere
- Name
- Melee
- Resources
- none
- Scaling
- —
- Schema
- MeleeSkill
- Skill Tree
- Design Philosophy
- Three full trees, each with 30 nodes. Only 20 points available, creating meaningful build choices at every level. Pre-gateway: Each tree has a free starting node + 3 branches (2×3 + 1×4 = 10 nodes). A player can fill all 3 branches of one tree for 10 points without committing to a gateway. Gateways are optional but powerful. Taking one locks out the other two. Post-gateway content is stronger per-point but requires the gateway investment. Players who skip gateways can spread 20 points across pre-gateway branches of all 3 trees (30 pre-gateway nodes available, 20 points), gaining broad flexibility at the cost of depth. Players who take a gateway spend 1 point + ~9-10 pre-gateway + ~8-10 post-gateway to specialize deeply.
- Gateway Design
- Gateway nodes are build-defining commitments with significant trade-offs. They sit after the pre-gateway section (10 nodes) and connect to the starting node. Taking a Gateway locks out the other Gateways. Pre-gateway content is accessible without any commitment. A player can spend all 20 points pre-gateway without ever taking a gateway. Gateways and post-gateway nodes are stronger per-point given the tradeoff. Similar to PoE Keystones — powerful but restrictive.
- Has Tree
- yes
- Points Per Levels
- 5
- Total Nodes
- 92
- Total Points At Max
- 20
- Tree Id
- melee_tree
- Trees
- Color
- #C41E3A
- Description
- Brutality is for players who want pure physical destruction. No magic, no tricks — just overwhelming force and blood. Gateway locks out magic damage for maximum physical impact and exclusive access to enhanced Bleed effects.
- Id
- brutality
- Name
- Brutality
- Theme
- Raw physical damage — hit harder, bleed deeper, finish wounded targets
- Color
- #1E90FF
- Description
- Finesse rewards precise, sustained engagement and critical strikes. Dual wielding, positioning bonuses, and combo mastery. Gateway grants crit mastery but locks out two-handed weapons.
- Id
- finesse
- Name
- Finesse
- Theme
- Speed, crits, dual wielding — precision IS your power
- Color
- #9932CC
- Description
- Arcane Edge blends physical and magical damage through weapon runes. Converts physical damage to magic, amplifies rune effects. Gateway commits to hybrid damage but reduces pure physical output.
- Id
- arcane_edge
- Name
- Arcane Edge
- Theme
- Magic-infused melee, hybrid damage, rune synergy — every strike carries arcane power
- Skill Tree Nodes
- Arcane Edge
- Branch A
- Description
- 5% of physical damage is converted to magic damage
- Effects
- Type
- physical_to_magic_conversion
- Value
- 5
- Id
- Arcane Affinity I
- Name
- Arcane Affinity I
- Requires
- Runic Training
- Type
- minor
- Description
- +2% increased magic damage from melee
- Effects
- Type
- increased_magic_damage_on_melee
- Value
- 2
- Id
- Mystic Touch
- Name
- Mystic Touch
- Requires
- Arcane Affinity I
- Type
- minor
- Description
- Additional 5% physical to magic conversion (10% total)
- Effects
- Type
- physical_to_magic_conversion
- Value
- 5
- Id
- Arcane Affinity II
- Name
- Arcane Affinity II
- Requires
- Arcane Affinity I
- Type
- minor
- Description
- +5% physical to magic conversion (15% total). +3% increased magic damage from melee.
- Effects
- Type
- physical_to_magic_conversion
- Value
- 5
- Type
- increased_magic_damage_on_melee
- Value
- 3
- Id
- Elemental Weapon
- Name
- Elemental Weapon
- Requires
- Arcane Affinity II
- Type
- minor_keystone
- Branch B
- Description
- +8% increased rune ability damage
- Effects
- Type
- increased_rune_ability_damage
- Value
- 8
- Id
- Rune Attunement I
- Name
- Rune Attunement I
- Requires
- Runic Training
- Type
- minor
- Description
- +5% increased rune ability damage
- Effects
- Type
- increased_rune_ability_damage
- Value
- 5
- Id
- Rune Resonance
- Name
- Rune Resonance
- Requires
- Rune Attunement I
- Type
- minor
- Description
- +8% increased rune ability damage
- Effects
- Type
- increased_rune_ability_damage
- Value
- 8
- Id
- Rune Attunement II
- Name
- Rune Attunement II
- Requires
- Rune Attunement I
- Type
- minor
- Description
- +10% increased rune ability damage. +15% increased crit chance for rune abilities.
- Effects
- Type
- increased_rune_ability_damage
- Value
- 10
- Type
- increased_rune_ability_crit_chance
- Value
- 15
- Id
- Runeweaver
- Name
- Runeweaver
- Requires
- Rune Attunement II
- Type
- minor_keystone
- Branch C
- Description
- +2 magic attack
- Effects
- Type
- flat_magic_damage
- Value
- 2
- Id
- Arcane Strike I
- Name
- Arcane Strike I
- Requires
- Runic Training
- Type
- minor
- Description
- +1 magic attack
- Effects
- Type
- flat_magic_damage
- Value
- 1
- Id
- Spark
- Name
- Spark
- Requires
- Arcane Strike I
- Type
- minor
- Description
- +2 magic attack
- Effects
- Type
- flat_magic_damage
- Value
- 2
- Id
- Arcane Strike II
- Name
- Arcane Strike II
- Requires
- Arcane Strike I
- Type
- minor
- Description
- Melee attacks deal additional magic damage equal to 5% of weapon damage
- Effects
- Type
- gain_physical_as_magic
- Value
- 5
- Id
- Conduit
- Name
- Conduit
- Requires
- Arcane Strike II
- Type
- minor
- Description
- Gain 5% of physical damage as extra magic damage. +5% magic penetration.
- Effects
- Type
- gain_physical_as_magic
- Value
- 5
- Type
- pen_magic
- Value
- 5
- Id
- Arcane Resonance
- Name
- Arcane Resonance
- Requires
- Conduit
- Type
- minor_keystone
- Gateway
- Description
- 35% of physical damage is converted to magic damage (stacks with pre-gateway conversion for up to 50% total). -15% less physical damage (before conversion). +5% magic penetration.
- Effects
- Type
- physical_to_magic_conversion
- Value
- 35
- Type
- less_physical_damage
- Value
- 15
- Type
- pen_magic
- Value
- 5
- Exclusive With
- Primal Fury, Way of the Blade
- Id
- Arcane Convergence
- Name
- Arcane Convergence
- Requires Any
- Elemental Weapon, Runeweaver, Arcane Resonance
- Type
- gateway
- Post 1
- Description
- +4% increased magic damage from melee attacks
- Effects
- Type
- increased_magic_damage_on_melee
- Value
- 4
- Id
- Arcane Force I
- Name
- Arcane Force I
- Requires
- Arcane Convergence
- Type
- minor
- Description
- +4% increased magic damage from melee attacks
- Effects
- Type
- increased_magic_damage_on_melee
- Value
- 4
- Id
- Arcane Force II
- Name
- Arcane Force II
- Requires
- Arcane Force I
- Type
- minor
- Description
- +3% magic penetration
- Effects
- Type
- pen_magic
- Value
- 3
- Id
- Arcane Penetration
- Name
- Arcane Penetration
- Requires
- Arcane Force I
- Type
- minor
- Description
- +2% increased physical damage. +2% increased magic damage from melee.
- Effects
- Type
- increased_physical_damage
- Value
- 2
- Type
- increased_magic_damage_on_melee
- Value
- 2
- Id
- Hybrid Power
- Name
- Hybrid Power
- Requires
- Arcane Penetration
- Type
- minor
- Description
- +4% magic damage from melee. +3% magic penetration.
- Effects
- Type
- increased_magic_damage_on_melee
- Value
- 4
- Type
- pen_magic
- Value
- 3
- Id
- Arcane Infusion
- Name
- Arcane Infusion
- Requires
- Hybrid Power
- Type
- notable
- Description
- +3% increased magic damage from melee. Hits reduce target magic resistance by 2 for 4s.
- Effects
- Type
- increased_magic_damage_on_melee
- Value
- 3
- Duration
- 4
- Type
- pen_magic
- Value
- 2
- Id
- Spell Blade
- Name
- Spell Blade
- Requires
- Arcane Force II
- Type
- notable
- Description
- +3% more magic damage from melee. Hits reduce target magic resistance by 3 for 4s.
- Effects
- Type
- more_magic_damage_on_melee
- Value
- 3
- Duration
- 4
- Type
- pen_magic
- Value
- 3
- Id
- Arcane Supremacy
- Name
- Arcane Supremacy
- Requires
- Spell Blade
- Type
- keystone
- Post 2
- Description
- +10% increased weapon rune ability damage
- Effects
- Type
- increased_rune_ability_damage
- Value
- 10
- Id
- Rune Power I
- Name
- Rune Power I
- Requires
- Arcane Convergence
- Type
- minor
- Description
- +10% increased weapon rune ability damage
- Effects
- Type
- increased_rune_ability_damage
- Value
- 10
- Id
- Rune Power II
- Name
- Rune Power II
- Requires
- Rune Power I
- Type
- minor
- Description
- Rune abilities cost 10% less stamina
- Effects
- Type
- increased_rune_stamina_efficiency
- Value
- 10
- Id
- Rune Refresh
- Name
- Rune Refresh
- Requires
- Rune Power II
- Type
- minor
- Description
- Weapon rune abilities cost 10% less stamina
- Effects
- Type
- increased_rune_stamina_efficiency
- Value
- 10
- Id
- Rune Efficiency
- Name
- Rune Efficiency
- Requires
- Rune Refresh
- Type
- minor
- Description
- +15% increased rune ability damage. Rune abilities cost 5% less stamina.
- Effects
- Type
- increased_rune_ability_damage
- Value
- 15
- Type
- increased_rune_stamina_efficiency
- Value
- 5
- Id
- Rune Cascade
- Name
- Rune Cascade
- Requires
- Rune Efficiency
- Type
- notable
- Description
- Rune abilities cost 15% less stamina. +10% increased rune ability damage.
- Effects
- Type
- increased_rune_stamina_efficiency
- Value
- 15
- Type
- increased_rune_ability_damage
- Value
- 10
- Id
- Rune Surge
- Name
- Rune Surge
- Requires
- Rune Power II
- Type
- notable
- Description
- +3% more rune ability damage. Rune abilities have a 15% chance to echo at 40% damage.
- Effects
- Type
- more_rune_ability_damage
- Value
- 3
- Type
- flat_rune_echo_chance
- Value
- 15
- Type
- flat_rune_echo_percent
- Value
- 40
- Id
- Grand Runemaster
- Name
- Grand Runemaster
- Requires
- Rune Surge
- Type
- keystone
- Post 3
- Description
- +3% increased physical damage. +2% increased magic damage from melee.
- Effects
- Type
- increased_physical_damage
- Value
- 3
- Type
- increased_magic_damage_on_melee
- Value
- 2
- Id
- Arcane Conditioning I
- Name
- Arcane Conditioning I
- Requires
- Arcane Convergence
- Type
- minor
- Description
- +3% increased physical damage. +2% increased magic damage from melee.
- Effects
- Type
- increased_physical_damage
- Value
- 3
- Type
- increased_magic_damage_on_melee
- Value
- 2
- Id
- Arcane Conditioning II
- Name
- Arcane Conditioning II
- Requires
- Arcane Conditioning I
- Type
- minor
- Description
- Magic damage from melee restores 2 stamina on hit
- Effects
- Type
- flat_stamina_on_magic_hit
- Value
- 2
- Id
- Mana Siphon
- Name
- Mana Siphon
- Requires
- Arcane Conditioning II
- Type
- minor
- Description
- +3% increased physical damage
- Effects
- Type
- increased_physical_damage
- Value
- 3
- Id
- Balanced Power
- Name
- Balanced Power
- Requires
- Mana Siphon
- Type
- minor
- Description
- +2% increased physical damage. +2% magic damage from melee.
- Effects
- Type
- increased_physical_damage
- Value
- 2
- Type
- increased_magic_damage_on_melee
- Value
- 2
- Id
- Resonant Strikes
- Name
- Resonant Strikes
- Requires
- Balanced Power
- Type
- minor
- Description
- +3% increased physical damage. +5% increased elemental damage.
- Effects
- Type
- increased_physical_damage
- Value
- 3
- Type
- increased_elemental_damage
- Value
- 5
- Id
- Equilibrium
- Name
- Equilibrium
- Requires
- Resonant Strikes
- Type
- notable
- Description
- Converted damage is 10% more efficient (deals 110% instead of 100%). +3% increased magic damage from melee.
- Effects
- Type
- increased_elemental_damage
- Value
- 10
- Type
- increased_magic_damage_on_melee
- Value
- 3
- Id
- Arcane Overcharge
- Name
- Arcane Overcharge
- Requires
- Arcane Conditioning II
- Type
- notable
- Description
- +3% more damage when an attack deals both physical and magic damage.
- Effects
- Condition
- hit_deals_both_types
- Type
- more_physical_damage
- Value
- 3
- Id
- Unity of Steel and Spell
- Name
- Unity of Steel and Spell
- Requires
- Arcane Overcharge
- Type
- keystone
- Starting Node
- Cost
- 0
- Description
- +3% increased magic damage from melee attacks
- Effects
- Type
- increased_magic_damage_on_melee
- Value
- 3
- Id
- Runic Training
- Name
- Runic Training
- Type
- root
- Brutality
- Branch A
- Description
- +3% increased physical damage
- Effects
- Type
- increased_physical_damage
- Value
- 3
- Id
- Brutal Force I
- Name
- Brutal Force I
- Requires
- Warrior's Training
- Type
- minor
- Description
- +2% increased physical damage
- Effects
- Type
- increased_physical_damage
- Value
- 2
- Id
- Inner Strength
- Name
- Inner Strength
- Requires
- Brutal Force I
- Type
- minor
- Description
- +3% increased physical damage
- Effects
- Type
- increased_physical_damage
- Value
- 3
- Id
- Brutal Force II
- Name
- Brutal Force II
- Requires
- Brutal Force I
- Type
- minor
- Description
- +5% increased physical damage. +2 flat physical attack.
- Effects
- Type
- increased_physical_damage
- Value
- 5
- Type
- flat_physical_damage
- Value
- 2
- Id
- Crushing Blows
- Name
- Crushing Blows
- Requires
- Brutal Force II
- Type
- minor_keystone
- Branch B
- Description
- +8% bleed chance on hit
- Effects
- Type
- flat_bleed_chance
- Value
- 8
- Id
- Bloodletter I
- Name
- Bloodletter I
- Requires
- Warrior's Training
- Type
- minor
- Description
- +5% increased bleed damage
- Effects
- Type
- increased_bleed_damage
- Value
- 5
- Id
- Sharpened Edge
- Name
- Sharpened Edge
- Requires
- Bloodletter I
- Type
- minor
- Description
- +10% increased bleed damage
- Effects
- Type
- increased_bleed_damage
- Value
- 10
- Id
- Bloodletter II
- Name
- Bloodletter II
- Requires
- Bloodletter I
- Type
- minor
- Description
- +8% bleed chance. +10% increased bleed damage.
- Effects
- Type
- flat_bleed_chance
- Value
- 8
- Type
- increased_bleed_damage
- Value
- 10
- Id
- Deep Wounds
- Name
- Deep Wounds
- Requires
- Bloodletter II
- Type
- minor_keystone
- Branch C
- Description
- +5% increased stagger damage
- Effects
- Type
- increased_poise_damage
- Value
- 5
- Id
- Heavy Handed I
- Name
- Heavy Handed I
- Requires
- Warrior's Training
- Type
- minor
- Description
- +3% increased stagger damage
- Effects
- Type
- increased_poise_damage
- Value
- 3
- Id
- Staggering Blow
- Name
- Staggering Blow
- Requires
- Heavy Handed I
- Type
- minor
- Description
- +5% increased stagger damage
- Effects
- Type
- increased_poise_damage
- Value
- 5
- Id
- Heavy Handed II
- Name
- Heavy Handed II
- Requires
- Heavy Handed I
- Type
- minor
- Description
- Your ailments last 10% longer
- Effects
- Type
- increased_ailment_duration
- Value
- 10
- Id
- Concussive Force
- Name
- Concussive Force
- Requires
- Heavy Handed II
- Type
- minor
- Description
- +8% increased stagger damage. Staggered targets lose 3 armor for 4s.
- Effects
- Type
- increased_poise_damage
- Value
- 8
- Duration
- 4
- Type
- pen_physical
- Value
- 3
- Id
- Bone Breaker
- Name
- Bone Breaker
- Requires
- Concussive Force
- Type
- minor_keystone
- Gateway
- Description
- +3% more physical damage. +3% armor penetration. Cannot deal magic damage (the magic portion of any hit is lost). +25% more Bleed damage.
- Effects
- Type
- more_physical_damage
- Value
- 3
- Type
- pen_physical
- Value
- 3
- Type
- disable_magic_damage
- Value
- yes
- Type
- more_bleed_damage
- Value
- 25
- Exclusive With
- Way of the Blade, Arcane Convergence
- Id
- Primal Fury
- Name
- Primal Fury
- Requires Any
- Crushing Blows, Deep Wounds, Bone Breaker
- Type
- gateway
- Post 1
- Description
- +4% increased physical damage
- Effects
- Type
- increased_physical_damage
- Value
- 4
- Id
- Savage Strikes I
- Name
- Savage Strikes I
- Requires
- Primal Fury
- Type
- minor
- Description
- +4% increased physical damage
- Effects
- Type
- increased_physical_damage
- Value
- 4
- Id
- Savage Strikes II
- Name
- Savage Strikes II
- Requires
- Savage Strikes I
- Type
- minor
- Description
- +3% increased damage to targets within 5m
- Effects
- Condition
- within_distance
- Distance
- 5
- Type
- increased_physical_damage
- Value
- 3
- Id
- Close Quarters
- Name
- Close Quarters
- Requires
- Savage Strikes I
- Type
- minor
- Description
- +2 flat physical attack. +2% increased physical damage.
- Effects
- Type
- flat_physical_damage
- Value
- 2
- Type
- increased_physical_damage
- Value
- 2
- Id
- Broad Power
- Name
- Broad Power
- Requires
- Close Quarters
- Type
- minor
- Description
- +3% physical damage. +2% armor penetration.
- Effects
- Type
- increased_physical_damage
- Value
- 3
- Type
- pen_physical
- Value
- 2
- Id
- Ruthless Might
- Name
- Ruthless Might
- Requires
- Broad Power
- Type
- notable
- Description
- +3% increased physical damage. +2 flat physical attack.
- Effects
- Type
- increased_physical_damage
- Value
- 3
- Type
- flat_physical_damage
- Value
- 2
- Id
- Pulverize
- Name
- Pulverize
- Requires
- Savage Strikes II
- Type
- notable
- Description
- +3% more physical damage. Targets hit have -3 armor for 4s.
- Effects
- Type
- more_physical_damage
- Value
- 3
- Duration
- 4
- Type
- pen_physical
- Value
- 3
- Id
- Overwhelming Force
- Name
- Overwhelming Force
- Requires
- Pulverize
- Type
- keystone
- Post 2
- Description
- +4% increased damage to targets below 50% HP
- Effects
- Condition
- vs_low_hp
- Threshold
- 50
- Type
- increased_physical_damage
- Value
- 4
- Id
- Finishing Blow I
- Name
- Finishing Blow I
- Requires
- Primal Fury
- Type
- minor
- Description
- +4% increased damage to targets below 50% HP
- Effects
- Condition
- vs_low_hp
- Threshold
- 50
- Type
- increased_physical_damage
- Value
- 4
- Id
- Finishing Blow II
- Name
- Finishing Blow II
- Requires
- Finishing Blow I
- Type
- minor
- Description
- Kills restore 8 stamina
- Effects
- Type
- flat_stamina_on_kill
- Value
- 8
- Id
- Killing Momentum
- Name
- Killing Momentum
- Requires
- Finishing Blow I
- Type
- minor
- Description
- +3% increased damage to targets below 60% HP
- Effects
- Condition
- vs_low_hp
- Threshold
- 60
- Type
- increased_physical_damage
- Value
- 3
- Id
- Scent of Blood
- Name
- Scent of Blood
- Requires
- Killing Momentum
- Type
- minor
- Description
- +5% increased damage for 4s after a kill.
- Effects
- Condition
- on_kill
- Duration
- 4
- Type
- increased_physical_damage
- Value
- 5
- Id
- Bloodlust
- Name
- Bloodlust
- Requires
- Scent of Blood
- Type
- notable
- Description
- +6% increased damage to targets below 25% HP
- Effects
- Condition
- vs_low_hp
- Threshold
- 25
- Type
- increased_physical_damage
- Value
- 6
- Id
- Executioner
- Name
- Executioner
- Requires
- Finishing Blow II
- Type
- notable
- Description
- +12% more damage to targets below 25% HP.
- Effects
- Condition
- vs_low_hp
- Threshold
- 25
- Type
- more_physical_damage
- Value
- 12
- Id
- Culling Strike
- Name
- Culling Strike
- Requires
- Executioner
- Type
- keystone
- Post 3
- Description
- +15% increased bleed damage
- Effects
- Type
- increased_bleed_damage
- Value
- 15
- Id
- Serrated Edge I
- Name
- Serrated Edge I
- Requires
- Primal Fury
- Type
- minor
- Description
- +15% increased bleed damage
- Effects
- Type
- increased_bleed_damage
- Value
- 15
- Id
- Serrated Edge II
- Name
- Serrated Edge II
- Requires
- Serrated Edge I
- Type
- minor
- Description
- Bleed duration +2s
- Effects
- Type
- increased_bleed_duration
- Value
- 2
- Id
- Enduring Bleeds
- Name
- Enduring Bleeds
- Requires
- Serrated Edge I
- Type
- minor
- Description
- +10% bleed chance
- Effects
- Type
- flat_bleed_chance
- Value
- 10
- Id
- Hemorrhage
- Name
- Hemorrhage
- Requires
- Enduring Bleeds
- Type
- minor
- Description
- +5% bleed chance
- Effects
- Type
- flat_bleed_chance
- Value
- 5
- Id
- Persistent Bleeding
- Name
- Persistent Bleeding
- Requires
- Hemorrhage
- Type
- minor
- Description
- +10% bleed damage. +5% bleed chance.
- Effects
- Type
- increased_bleed_damage
- Value
- 10
- Type
- flat_bleed_chance
- Value
- 5
- Id
- Crimson Tide
- Name
- Crimson Tide
- Requires
- Persistent Bleeding
- Type
- notable
- Description
- Bleeds can stack up to 3 times on a single target
- Effects
- Type
- flat_bleed_max_stacks
- Value
- 3
- Id
- Butcher
- Name
- Butcher
- Requires
- Serrated Edge II
- Type
- notable
- Description
- +100% more bleed damage. Bleed ticks can critically strike.
- Effects
- Type
- more_bleed_damage
- Value
- 100
- Type
- enable_bleed_crit
- Value
- yes
- Id
- Sanguine Fury
- Name
- Sanguine Fury
- Requires
- Butcher
- Type
- keystone
- Starting Node
- Cost
- 0
- Description
- +2% increased physical damage
- Effects
- Type
- increased_physical_damage
- Value
- 2
- Id
- Warrior's Training
- Name
- Warrior's Training
- Type
- root
- Capstone
- Auto Allocate
- yes
- Description
- Auto-unlocks when any keystone is allocated. +2% increased physical damage.
- Effects
- Type
- increased_physical_damage
- Value
- 2
- Id
- Honed Edge
- Name
- Honed Edge
- Requires Any
- Overwhelming Force, Culling Strike, Sanguine Fury, Whirlwind of Steel, Perfect Chains, Death by a Thousand Cuts, Arcane Supremacy, Grand Runemaster, Unity of Steel and Spell
- Type
- auto
- Description
- +2% increased physical damage. Melee abilities cost 3% less stamina.
- Effects
- Type
- increased_physical_damage
- Value
- 2
- Type
- increased_melee_stamina_efficiency
- Value
- 3
- Id
- Martial Mastery
- Name
- Martial Mastery
- Requires
- Honed Edge
- Type
- minor
- Description
- +3% increased physical damage. Melee abilities cost 5% less stamina.
- Effects
- Type
- increased_physical_damage
- Value
- 3
- Type
- increased_melee_stamina_efficiency
- Value
- 5
- Id
- Warrior's Discipline
- Name
- Warrior's Discipline
- Requires
- Martial Mastery
- Type
- minor_capstone
- Description
- After killing an enemy, deal +8% more damage for 4s.
- Effects
- Condition
- on_kill
- Duration
- 4
- Type
- more_physical_damage
- Value
- 8
- Id
- Apex Warrior
- Name
- Apex Warrior
- Requires
- Warrior's Discipline
- Type
- capstone
- Finesse
- Branch A
- Description
- +10% increased crit chance
- Effects
- Type
- increased_crit_chance
- Value
- 10
- Id
- Keen Strikes I
- Name
- Keen Strikes I
- Requires
- Duelist's Training
- Type
- minor
- Description
- +10% increased crit multiplier
- Effects
- Type
- increased_crit_multiplier
- Value
- 10
- Id
- Precision
- Name
- Precision
- Requires
- Keen Strikes I
- Type
- minor
- Description
- +20% increased crit multiplier
- Effects
- Type
- increased_crit_multiplier
- Value
- 20
- Id
- Keen Strikes II
- Name
- Keen Strikes II
- Requires
- Keen Strikes I
- Type
- minor
- Description
- +10% increased crit chance. +20% increased crit multiplier.
- Effects
- Type
- increased_crit_chance
- Value
- 10
- Type
- increased_crit_multiplier
- Value
- 20
- Id
- Surgical Precision
- Name
- Surgical Precision
- Requires
- Keen Strikes II
- Type
- minor_keystone
- Branch B
- Description
- +3% movement speed in combat
- Effects
- Type
- increased_move_speed_in_combat
- Value
- 3
- Id
- Fleet Foot I
- Name
- Fleet Foot I
- Requires
- Duelist's Training
- Type
- minor
- Description
- +2% longer dodge i-frames
- Effects
- Type
- increased_dodge_iframe_duration
- Value
- 2
- Id
- Nimble Strikes
- Name
- Nimble Strikes
- Requires
- Fleet Foot I
- Type
- minor
- Description
- +3% longer dodge i-frames
- Effects
- Type
- increased_dodge_iframe_duration
- Value
- 3
- Id
- Quick Hands
- Name
- Quick Hands
- Requires
- Fleet Foot I
- Type
- minor
- Description
- +3% longer dodge i-frames. Dodges cost 4% less stamina.
- Effects
- Type
- increased_dodge_iframe_duration
- Value
- 3
- Type
- increased_dodge_stamina_efficiency
- Value
- 4
- Id
- Blade Dancer
- Name
- Blade Dancer
- Requires
- Quick Hands
- Type
- minor_keystone
- Branch C
- Description
- +4% increased damage for 2s after dodging
- Effects
- Condition
- after_dodge
- Duration
- 2
- Type
- increased_physical_damage
- Value
- 4
- Id
- Evasive I
- Name
- Evasive I
- Requires
- Duelist's Training
- Type
- minor
- Description
- +3% increased damage after dodge
- Effects
- Condition
- after_dodge
- Duration
- 2
- Type
- increased_physical_damage
- Value
- 3
- Id
- Reactive Momentum
- Name
- Reactive Momentum
- Requires
- Evasive I
- Type
- minor
- Description
- +4% increased damage for 2s after dodging
- Effects
- Condition
- after_dodge
- Duration
- 2
- Type
- increased_physical_damage
- Value
- 4
- Id
- Evasive II
- Name
- Evasive II
- Requires
- Evasive I
- Type
- minor
- Description
- Dodge stamina cost -10%
- Effects
- Type
- increased_dodge_stamina_efficiency
- Value
- 10
- Id
- Quick Recovery
- Name
- Quick Recovery
- Requires
- Evasive II
- Type
- minor
- Description
- Dodge i-frames extended 30ms. +5% increased damage for 2s after dodging.
- Effects
- Type
- flat_dodge_iframe_ms
- Value
- 30
- Condition
- after_dodge
- Duration
- 2
- Type
- increased_physical_damage
- Value
- 5
- Id
- Slippery
- Name
- Slippery
- Requires
- Quick Recovery
- Type
- minor_keystone
- Gateway
- Description
- +25% increased crit chance. +15% more crit damage. Unlocks dual wielding (sword + sword, dagger + dagger). Cannot use two-handed weapons.
- Effects
- Type
- increased_crit_chance
- Value
- 25
- Type
- more_crit_multiplier
- Value
- 15
- Type
- enable_dual_wield
- Value
- yes
- Type
- disable_two_handed
- Value
- yes
- Exclusive With
- Primal Fury, Arcane Convergence
- Id
- Way of the Blade
- Name
- Way of the Blade
- Requires Any
- Surgical Precision, Blade Dancer, Slippery
- Type
- gateway
- Post 1
- Description
- +4% increased damage while dual wielding
- Effects
- Condition
- dual_wielding
- Type
- increased_physical_damage
- Value
- 4
- Id
- Twin Strikes I
- Name
- Twin Strikes I
- Requires
- Way of the Blade
- Type
- minor
- Description
- +4% increased damage while dual wielding
- Effects
- Condition
- dual_wielding
- Type
- increased_physical_damage
- Value
- 4
- Id
- Twin Strikes II
- Name
- Twin Strikes II
- Requires
- Twin Strikes I
- Type
- minor
- Description
- Off-hand damage penalty reduced by 15%
- Effects
- Type
- increased_off_hand_damage
- Value
- 15
- Id
- Off-hand Mastery
- Name
- Off-hand Mastery
- Requires
- Twin Strikes I
- Type
- minor
- Description
- +20% increased crit chance while dual wielding
- Effects
- Condition
- dual_wielding
- Type
- increased_crit_chance
- Value
- 20
- Id
- Rapid Strikes
- Name
- Rapid Strikes
- Requires
- Off-hand Mastery
- Type
- minor
- Description
- +15% crit chance. Critical strikes restore 3 stamina.
- Effects
- Type
- increased_crit_chance
- Value
- 15
- Type
- flat_stamina_on_crit
- Value
- 3
- Id
- Razor's Edge
- Name
- Razor's Edge
- Requires
- Rapid Strikes
- Type
- notable
- Description
- +15% increased damage and +15% increased crit chance while dual wielding.
- Effects
- Condition
- dual_wielding
- Type
- increased_physical_damage
- Value
- 3
- Condition
- dual_wielding
- Type
- increased_crit_chance
- Value
- 15
- Id
- Flurry
- Name
- Flurry
- Requires
- Twin Strikes II
- Type
- notable
- Description
- +6% more damage while dual wielding.
- Effects
- Condition
- dual_wielding
- Type
- more_physical_damage
- Value
- 6
- Id
- Whirlwind of Steel
- Name
- Whirlwind of Steel
- Requires
- Flurry
- Type
- keystone
- Post 2
- Description
- Combo finishers deal +4% increased damage
- Effects
- Type
- increased_finisher_damage
- Value
- 4
- Id
- Combo Flow I
- Name
- Combo Flow I
- Requires
- Way of the Blade
- Type
- minor
- Description
- Abilities during active combo deal +3% increased damage
- Effects
- Condition
- during_combo
- Type
- increased_physical_damage
- Value
- 3
- Id
- Combo Flow II
- Name
- Combo Flow II
- Requires
- Combo Flow I
- Type
- minor
- Description
- +5% attack speed
- Effects
- Type
- attack_speed
- Value
- 5
- Id
- Chain Extension
- Name
- Chain Extension
- Requires
- Combo Flow II
- Type
- minor
- Description
- Combo finishers cost 5 less stamina
- Effects
- Type
- increased_finisher_stamina_efficiency
- Value
- 5
- Id
- Efficient Combos
- Name
- Efficient Combos
- Requires
- Chain Extension
- Type
- minor
- Description
- +3% damage on kill. Dodges cost 4% less stamina.
- Effects
- Condition
- on_kill
- Type
- increased_physical_damage
- Value
- 3
- Type
- increased_dodge_stamina_efficiency
- Value
- 4
- Id
- Fluid Motion
- Name
- Fluid Motion
- Requires
- Efficient Combos
- Type
- notable
- Description
- Completing a full combo: +5% increased damage for 3s
- Effects
- Condition
- after_combo_completion
- Duration
- 3
- Type
- increased_physical_damage
- Value
- 5
- Id
- Combo Payoff
- Name
- Combo Payoff
- Requires
- Combo Flow II
- Type
- notable
- Description
- +3% more combo finisher damage. Full combo completion restores 8 stamina.
- Effects
- Type
- more_finisher_damage
- Value
- 3
- Type
- flat_stamina_on_combo_completion
- Value
- 8
- Id
- Perfect Chains
- Name
- Perfect Chains
- Requires
- Combo Payoff
- Type
- keystone
- Post 3
- Description
- +4% increased damage when attacking from behind
- Effects
- Condition
- from_behind
- Type
- increased_physical_damage
- Value
- 4
- Id
- Exploit Opening I
- Name
- Exploit Opening I
- Requires
- Way of the Blade
- Type
- minor
- Description
- +4% increased damage when attacking from behind
- Effects
- Condition
- from_behind
- Type
- increased_physical_damage
- Value
- 4
- Id
- Exploit Opening II
- Name
- Exploit Opening II
- Requires
- Exploit Opening I
- Type
- minor
- Description
- +15% increased crit chance when attacking from behind
- Effects
- Condition
- from_behind
- Type
- increased_crit_chance
- Value
- 15
- Id
- Flanking Expert
- Name
- Flanking Expert
- Requires
- Exploit Opening II
- Type
- minor
- Description
- +2% movement speed in combat
- Effects
- Type
- increased_move_speed_in_combat
- Value
- 2
- Id
- Field Advantage
- Name
- Field Advantage
- Requires
- Flanking Expert
- Type
- minor
- Description
- +3% increased damage after dodge
- Effects
- Condition
- after_dodge
- Duration
- 2
- Type
- increased_physical_damage
- Value
- 3
- Id
- Shadow Dance
- Name
- Shadow Dance
- Requires
- Field Advantage
- Type
- minor
- Description
- +8% increased damage after dodge. Dodges cost 10% less stamina.
- Effects
- Condition
- after_dodge
- Duration
- 2
- Type
- increased_physical_damage
- Value
- 8
- Type
- increased_dodge_stamina_efficiency
- Value
- 10
- Id
- Phantom Step
- Name
- Phantom Step
- Requires
- Shadow Dance
- Type
- notable
- Description
- +25% increased damage from behind. +15% crit chance from behind.
- Effects
- Condition
- from_behind
- Type
- increased_physical_damage
- Value
- 5
- Condition
- from_behind
- Type
- increased_crit_chance
- Value
- 15
- Id
- Backstab
- Name
- Backstab
- Requires
- Exploit Opening II
- Type
- notable
- Description
- Each consecutive hit on same target: +1% more damage. Stacks up to 10 times (+10%). Resets on miss.
- Effects
- Condition
- per_consecutive_hit
- Type
- more_physical_damage
- Value
- 1
- Type
- flat_max_consecutive_stacks
- Value
- 10
- Id
- Death by a Thousand Cuts
- Name
- Death by a Thousand Cuts
- Requires
- Backstab
- Type
- keystone
- Starting Node
- Cost
- 0
- Description
- +10% increased crit chance
- Effects
- Type
- increased_crit_chance
- Value
- 10
- Id
- Duelist's Training
- Name
- Duelist's Training
- Type
- root
- Training Methods
- none
- Unlocks
- Description
- —
- Effects
- none
- Id
- skill_tree_point_1
- Level
- 5
- Name
- Skill Tree Point 1
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_2
- Level
- 10
- Name
- Skill Tree Point 2
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_3
- Level
- 15
- Name
- Skill Tree Point 3
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_4
- Level
- 20
- Name
- Skill Tree Point 4
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_5
- Level
- 25
- Name
- Skill Tree Point 5
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_6
- Level
- 30
- Name
- Skill Tree Point 6
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_7
- Level
- 35
- Name
- Skill Tree Point 7
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_8
- Level
- 40
- Name
- Skill Tree Point 8
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_9
- Level
- 45
- Name
- Skill Tree Point 9
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_10
- Level
- 50
- Name
- Skill Tree Point 10
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_11
- Level
- 55
- Name
- Skill Tree Point 11
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_12
- Level
- 60
- Name
- Skill Tree Point 12
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_13
- Level
- 65
- Name
- Skill Tree Point 13
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_14
- Level
- 70
- Name
- Skill Tree Point 14
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_15
- Level
- 75
- Name
- Skill Tree Point 15
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_16
- Level
- 80
- Name
- Skill Tree Point 16
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_17
- Level
- 85
- Name
- Skill Tree Point 17
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_18
- Level
- 90
- Name
- Skill Tree Point 18
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_19
- Level
- 95
- Name
- Skill Tree Point 19
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_20
- Level
- 100
- Name
- Skill Tree Point 20
- Provided By
- —
- Unlock Type
- skill_point
- Description
- +5% melee damage
- Effects
- Modifier
- Ability Filter
- melee
- Amount
- 0
- Condition
- —
- Damage Type
- —
- On Attacks
- —
- Pause Duration
- —
- Percent
- 5
- Range
- —
- Stack Threshold
- —
- Tag
- physical
- Threshold
- —
- Type
- increased_damage
- Type
- modifier
- Id
- battle_hardened_1
- Level
- 12
- Name
- Battle Hardened I
- Provided By
- —
- Unlock Type
- passive
- Description
- +10% melee damage (total)
- Effects
- Modifier
- Ability Filter
- melee
- Amount
- 0
- Condition
- —
- Damage Type
- —
- On Attacks
- —
- Pause Duration
- —
- Percent
- 5
- Range
- —
- Stack Threshold
- —
- Tag
- physical
- Threshold
- —
- Type
- increased_damage
- Type
- modifier
- Id
- battle_hardened_2
- Level
- 44
- Name
- Battle Hardened II
- Provided By
- —
- Unlock Type
- passive
- Description
- +15% melee damage (total)
- Effects
- Modifier
- Ability Filter
- melee
- Amount
- 0
- Condition
- —
- Damage Type
- —
- On Attacks
- —
- Pause Duration
- —
- Percent
- 5
- Range
- —
- Stack Threshold
- —
- Tag
- physical
- Threshold
- —
- Type
- increased_damage
- Type
- modifier
- Id
- battle_hardened_3
- Level
- 72
- Name
- Battle Hardened III
- Provided By
- —
- Unlock Type
- passive
- Version
- 2
- Xp Sources
- Action Type
- deal_melee_damage
- Description
- XP granted for damage dealt with melee weapons
- Formula
- floor(damage_dealt / 10) * 2
- Notes
- This is the only source of Melee XP. Higher damage per hit = more XP per hit. AoE attacks that hit multiple targets grant XP per target hit.