Complete the Training
Every Vestra who comes through a portal is sent to the Training Grounds. Not because they are behind, because nobody should learn what they can do by accident, with other people standing nearby.
How it begins
You will be the new one. Good. Nothing here bites yet, and nobody is in a hurry, least of all me. Ask me anything twice if you need to.
Walkthrough
13 steps- The Grounds
Warden Ilke meets you where the teleport set you down.
Speak toWarden IlkeSpeak to Warden Ilke - What Comes Out of Rock
Bruna puts you on the seam. Copper, rough stones she tells you to keep, and a dull grey rock she is oddly interested in and will not explain. The grey rock does not break like the others. Pieces come off it.
Gather3 ×
Copper OreMine copper oreGather
Uncut OpalMine an uncut opalGather
SlateChip a slab off the grey rock - A Terrible Knife
Smelt the copper at the furnace, then beat one bar into a dagger at the anvil. Copper is too soft for a blade and the edge will roll. Bruna is delighted with it anyway.
Make3 ×
Copper BarSmelt copper barsMake
Copper DaggerForge a copper dagger - Where Medicine Starts
Tarn points you at the herbs, the well and a fire, in that order, and puts a cup in your hand before you have finished sitting down.
Gather2 ×
Grimy ChamomilePick chamomileMake
ChamomileClean the chamomileGather
Pan of WaterFill your pan at the wellMake
Chamomile TeaBrew chamomile tea - Balsa Is Rubbish
Ossy presses an axe, a saw and a knife on you, tells you which tree to take them to, and asks for the logs back at his bench. Balsa is soft and forgiving, which is exactly the point. It makes a poor rod and a worse staff, and he will hand you both anyway.
Gather3 ×
Balsa LogCut balsa logsMake
Balsa PlankCut a balsa plankMake
Unf. Balsa RodCarve the plank into a rod blankShape a balsa staff shaftMake
Balsa StaffCap the shaft into a staff - Hold That. Now Hold This.
Pick flax, spin it into thread, and then Wenna looks at the carved rod in your pack and waits to see whether you get there first.
Gather2 ×
FlaxPick flaxMake
Linen ThreadSpin linen threadMake
Fishing RodFinish the fishing rod - The High Walk
Sefa keeps the course that climbs from the weaver's stall, over the treetops, and back down toward the water. Two of the stones move. She will not say which.
ReachThe vistaReach the vista at the top of the courseAround 0, 0, 0 (within 6 m) - You Caught It, You Cook It
Pell takes one look at the rod and sends you to the shallows. The first thing in this world you made end to end from nothing.
Gather2 ×
Raw SardineCatch sardinesMake
Cooked SardineCook what you caught - Getting Hit
Dunmar has you equip what you made, reads your stance back to you, and puts you on the dummy, then on something that hits back. He calls the goblins your first venery task, and explains what that word covers before he lets you at them.
DefeatTraining DummyDefeat the training dummyDefend3 ×DodgeDodge incoming attacksDefeatGoblinClear Dunmar's first venery task - What Is Safe and What Is Not
The banker explains what the bank is for. What you leave here is safe, and everything you carry is not.
Speak toBankerBank with the banker - The Pretty Stones
Hesper turns the rough stones over and asks for them. A chisel, no station, and they cut. She still will not say what the grey rock is.
Make
OpalCut the opal - It Is Slate
Hesper answers the question from your first hour. The grey rock is slate, the only conduit there is. Etched with the chisel and imbued at the nexus, the slab becomes a rune that knows how to wait for a blow.
Etch a Rune of the Gathered Blow - Go When You Are Ready
Hesper hands you a Shard of Knowledge and shows you what it is for, and how to keep an action where your hand can find it. She does not send you anywhere. You will do that yourself.
Speak toHesperSpeak to Hesper
Rewards
Full catalogue record15 fields · straight from the content catalogue
- Category
- main
- Description
- Every Vestra who comes through a portal is sent to the Training Grounds. Not because they are behind, because nobody should learn what they can do by accident, with other people standing nearby.
- Fail On Objective Failure
- no
- Id
- Complete the Training
- Initiation Dialogue
- You will be the new one. Good. Nothing here bites yet, and nobody is in a hurry, least of all me. Ask me anything twice if you need to.
- Level Requirement
- 1
- Name
- Complete the Training
- Prerequisites
- none
- Repeat Cooldown
- 0
- Repeatable
- no
- Rewards
- Gold
- 50
- Items
- Item Id
Shard of Knowledge (Sandbar)- Item Name
- Shard of Knowledge (Sandbar)
- Quantity
- 1
- Title
- —
- Unlocks
- none
- Xp
- Agility
- 100
- Alchemy
- 80
- Cooking
- 80
- Fishing
- 100
- Forestry
- 100
- Lapidary
- 80
- Magic
- 150
- Melee
- 100
- Metalworking
- 120
- Mining
- 120
- Textiles
- 100
- Venery
- 100
- Woodworking
- 120
- Rolls Credits
- yes
- Skill Requirements
- none
- Steps
- Description
- Warden Ilke meets you where the teleport set you down.
- Name
- The Grounds
- Objectives
- Description
- Speak to Warden Ilke
- Id
- meet_ilke
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- Warden Ilke
- Npc Name
- Warden Ilke
- Quantity
- 1
- Radius
- —
- Target Id
- —
- Target Name
- —
- Type
- talk
- Rewards On Step
- —
- Scripted Exchanges
- none
- Step Number
- 1
- Description
- Bruna puts you on the seam. Copper, rough stones she tells you to keep, and a dull grey rock she is oddly interested in and will not explain. The grey rock does not break like the others. Pieces come off it.
- Name
- What Comes Out of Rock
- Objectives
- Description
- Mine copper ore
- Id
- mine_copper
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 3
- Radius
- —
- Target Id
Copper Ore- Target Name
- Copper Ore
- Type
- collect
- Description
- Mine an uncut opal
- Id
- mine_gem
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
Uncut Opal- Target Name
- Uncut Opal
- Type
- collect
- Description
- Chip a slab off the grey rock
- Id
- mine_slate
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
- slate
- Target Name
- Slate
- Type
- collect
- Rewards On Step
- —
- Scripted Exchanges
- none
- Step Number
- 2
- Description
- Smelt the copper at the furnace, then beat one bar into a dagger at the anvil. Copper is too soft for a blade and the edge will roll. Bruna is delighted with it anyway.
- Name
- A Terrible Knife
- Objectives
- Description
- Smelt copper bars
- Id
- smelt_bar
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 3
- Radius
- —
- Target Id
Copper Bar- Target Name
- Copper Bar
- Type
- craft
- Description
- Forge a copper dagger
- Id
- forge_dagger
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
Copper Dagger- Target Name
- Copper Dagger
- Type
- craft
- Rewards On Step
- —
- Scripted Exchanges
- none
- Step Number
- 3
- Description
- Tarn points you at the herbs, the well and a fire, in that order, and puts a cup in your hand before you have finished sitting down.
- Name
- Where Medicine Starts
- Objectives
- Description
- Pick chamomile
- Id
- pick_herbs
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 2
- Radius
- —
- Target Id
Grimy Chamomile- Target Name
- Grimy Chamomile
- Type
- collect
- Description
- Clean the chamomile
- Id
- clean_herbs
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
- chamomile
- Target Name
- Chamomile
- Type
- craft
- Description
- Fill your pan at the well
- Id
- fill_pan
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
Pan of Water- Target Name
- Pan of Water
- Type
- collect
- Description
- Brew chamomile tea
- Id
- brew_tea
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
Chamomile Tea- Target Name
- Chamomile Tea
- Type
- craft
- Rewards On Step
- —
- Scripted Exchanges
- none
- Step Number
- 4
- Description
- Ossy presses an axe, a saw and a knife on you, tells you which tree to take them to, and asks for the logs back at his bench. Balsa is soft and forgiving, which is exactly the point. It makes a poor rod and a worse staff, and he will hand you both anyway.
- Name
- Balsa Is Rubbish
- Objectives
- Description
- Cut balsa logs
- Id
- chop_balsa
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 3
- Radius
- —
- Target Id
Balsa Log- Target Name
- Balsa Log
- Type
- collect
- Description
- Cut a balsa plank
- Id
- cut_planks
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
Balsa Plank- Target Name
- Balsa Plank
- Type
- craft
- Description
- Carve the plank into a rod blank
- Id
- carve_blank
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
Unf. Balsa Rod- Target Name
- Unf. Balsa Rod
- Type
- craft
- Description
- Shape a balsa staff shaft
- Id
- shape_staff_shaft
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
- Balsa Staff Shaft
- Target Name
- Balsa Staff Shaft
- Type
- craft
- Description
- Cap the shaft into a staff
- Id
- craft_staff
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
Balsa Staff- Target Name
- Balsa Staff
- Type
- craft
- Rewards On Step
- —
- Scripted Exchanges
- none
- Step Number
- 5
- Description
- Pick flax, spin it into thread, and then Wenna looks at the carved rod in your pack and waits to see whether you get there first.
- Name
- Hold That. Now Hold This.
- Objectives
- Description
- Pick flax
- Id
- pick_flax
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 2
- Radius
- —
- Target Id
- flax
- Target Name
- Flax
- Type
- collect
- Description
- Spin linen thread
- Id
- spin_thread
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
Linen Thread- Target Name
- Linen Thread
- Type
- craft
- Description
- Finish the fishing rod
- Id
- make_rod
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
Fishing Rod- Target Name
- Fishing Rod
- Type
- craft
- Rewards On Step
- —
- Scripted Exchanges
- none
- Step Number
- 6
- Description
- Sefa keeps the course that climbs from the weaver's stall, over the treetops, and back down toward the water. Two of the stones move. She will not say which.
- Name
- The High Walk
- Objectives
- Description
- Reach the vista at the top of the course
- Id
- agility_run
- Location Hint
- —
- Location X
- 0
- Location Y
- 0
- Location Z
- 0
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- 6
- Target Id
- maplewood_vista
- Target Name
- The vista
- Type
- reach
- Rewards On Step
- —
- Scripted Exchanges
- none
- Step Number
- 7
- Description
- Pell takes one look at the rod and sends you to the shallows. The first thing in this world you made end to end from nothing.
- Name
- You Caught It, You Cook It
- Objectives
- Description
- Catch sardines
- Id
- catch_fish
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 2
- Radius
- —
- Target Id
Raw Sardine- Target Name
- Raw Sardine
- Type
- collect
- Description
- Cook what you caught
- Id
- cook_fish
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
Cooked Sardine- Target Name
- Cooked Sardine
- Type
- craft
- Rewards On Step
- —
- Scripted Exchanges
- none
- Step Number
- 8
- Description
- Dunmar has you equip what you made, reads your stance back to you, and puts you on the dummy, then on something that hits back. He calls the goblins your first venery task, and explains what that word covers before he lets you at them.
- Name
- Getting Hit
- Objectives
- Description
- Defeat the training dummy
- Id
- kill_dummy
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
- Training Dummy
- Target Name
- Training Dummy
- Type
- kill
- Description
- Dodge incoming attacks
- Id
- dodge_attacks
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 3
- Radius
- —
- Target Id
- dodge
- Target Name
- Dodge
- Type
- defend
- Description
- Clear Dunmar's first venery task
- Id
- kill_goblin
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
- Goblin
- Target Name
- Goblin
- Type
- kill
- Rewards On Step
- —
- Scripted Exchanges
- none
- Step Number
- 9
- Description
- The banker explains what the bank is for. What you leave here is safe, and everything you carry is not.
- Name
- What Is Safe and What Is Not
- Objectives
- Description
- Bank with the banker
- Id
- visit_bank
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- banker
- Npc Name
- Banker
- Quantity
- 1
- Radius
- —
- Target Id
- —
- Target Name
- —
- Type
- talk
- Rewards On Step
- —
- Scripted Exchanges
- none
- Step Number
- 10
- Description
- Hesper turns the rough stones over and asks for them. A chisel, no station, and they cut. She still will not say what the grey rock is.
- Name
- The Pretty Stones
- Objectives
- Description
- Cut the opal
- Id
- cut_gem
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
- opal
- Target Name
- Opal
- Type
- craft
- Rewards On Step
- —
- Scripted Exchanges
- none
- Step Number
- 11
- Description
- Hesper answers the question from your first hour. The grey rock is slate, the only conduit there is. Etched with the chisel and imbued at the nexus, the slab becomes a rune that knows how to wait for a blow.
- Name
- It Is Slate
- Objectives
- Description
- Etch a Rune of the Gathered Blow
- Id
- imbue_rune
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- —
- Npc Name
- —
- Quantity
- 1
- Radius
- —
- Target Id
Rune of the Gathered Blow- Target Name
- Rune of the Gathered Blow
- Type
- craft
- Rewards On Step
- —
- Scripted Exchanges
- none
- Step Number
- 12
- Description
- Hesper hands you a Shard of Knowledge and shows you what it is for, and how to keep an action where your hand can find it. She does not send you anywhere. You will do that yourself.
- Name
- Go When You Are Ready
- Objectives
- Description
- Speak to Hesper
- Id
- graduate
- Location Hint
- —
- Location X
- —
- Location Y
- —
- Location Z
- —
- Node Id
- —
- Node Name
- —
- Npc Id
- hesper
- Npc Name
- Hesper
- Quantity
- 1
- Radius
- —
- Target Id
- —
- Target Name
- —
- Type
- talk
- Rewards On Step
- —
- Scripted Exchanges
- none
- Step Number
- 13
- Time Limit
- 0