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Main questRolls the credits

Complete the Training

Every Vestra who comes through a portal is sent to the Training Grounds. Not because they are behind, because nobody should learn what they can do by accident, with other people standing nearby.

How it begins

Banker

You will be the new one. Good. Nothing here bites yet, and nobody is in a hurry, least of all me. Ask me anything twice if you need to.

Walkthrough

13 steps
  1. The Grounds

    Warden Ilke meets you where the teleport set you down.

    Speak toWarden Ilke
    Speak to Warden Ilke
  2. What Comes Out of Rock

    Bruna puts you on the seam. Copper, rough stones she tells you to keep, and a dull grey rock she is oddly interested in and will not explain. The grey rock does not break like the others. Pieces come off it.

    Gather3 ×Copper Ore
    Mine copper ore
    Mine an uncut opal
    GatherSlate
    Chip a slab off the grey rock
  3. A Terrible Knife

    Smelt the copper at the furnace, then beat one bar into a dagger at the anvil. Copper is too soft for a blade and the edge will roll. Bruna is delighted with it anyway.

    Make3 ×Copper Bar
    Smelt copper bars
    Forge a copper dagger
  4. Where Medicine Starts

    Tarn points you at the herbs, the well and a fire, in that order, and puts a cup in your hand before you have finished sitting down.

    Gather2 ×Grimy Chamomile
    Pick chamomile
    Clean the chamomile
    Fill your pan at the well
    Brew chamomile tea
  5. Balsa Is Rubbish

    Ossy presses an axe, a saw and a knife on you, tells you which tree to take them to, and asks for the logs back at his bench. Balsa is soft and forgiving, which is exactly the point. It makes a poor rod and a worse staff, and he will hand you both anyway.

    Gather3 ×Balsa Log
    Cut balsa logs
    Cut a balsa plank
    Carve the plank into a rod blank
    Shape a balsa staff shaft
    Cap the shaft into a staff
  6. Hold That. Now Hold This.

    Pick flax, spin it into thread, and then Wenna looks at the carved rod in your pack and waits to see whether you get there first.

    Gather2 ×Flax
    Pick flax
    Spin linen thread
    Finish the fishing rod
  7. The High Walk

    Sefa keeps the course that climbs from the weaver's stall, over the treetops, and back down toward the water. Two of the stones move. She will not say which.

    ReachThe vista
    Reach the vista at the top of the course
    Around 0, 0, 0 (within 6 m)
  8. You Caught It, You Cook It

    Pell takes one look at the rod and sends you to the shallows. The first thing in this world you made end to end from nothing.

    Gather2 ×Raw Sardine
    Catch sardines
    Cook what you caught
  9. Getting Hit

    Dunmar has you equip what you made, reads your stance back to you, and puts you on the dummy, then on something that hits back. He calls the goblins your first venery task, and explains what that word covers before he lets you at them.

    Defeat the training dummy
    Defend3 ×Dodge
    Dodge incoming attacks
    DefeatGoblin
    Clear Dunmar's first venery task
  10. What Is Safe and What Is Not

    The banker explains what the bank is for. What you leave here is safe, and everything you carry is not.

    Speak toBanker
    Bank with the banker
  11. The Pretty Stones

    Hesper turns the rough stones over and asks for them. A chisel, no station, and they cut. She still will not say what the grey rock is.

    MakeOpal
    Cut the opal
  12. It Is Slate

    Hesper answers the question from your first hour. The grey rock is slate, the only conduit there is. Etched with the chisel and imbued at the nexus, the slab becomes a rune that knows how to wait for a blow.

    Etch a Rune of the Gathered Blow
  13. Go When You Are Ready

    Hesper hands you a Shard of Knowledge and shows you what it is for, and how to keep an action where your hand can find it. She does not send you anywhere. You will do that yourself.

    Speak toHesper
    Speak to Hesper

Rewards

50 gold
100 XP
80 XP
80 XP
100 XP
100 XP
150 XP
100 XP
120 XP
120 XP
100 XP
100 XP
120 XP
Full catalogue record15 fields · straight from the content catalogue
Category
main
Description
Every Vestra who comes through a portal is sent to the Training Grounds. Not because they are behind, because nobody should learn what they can do by accident, with other people standing nearby.
Fail On Objective Failure
no
Id
Complete the Training
Initiation Dialogue
You will be the new one. Good. Nothing here bites yet, and nobody is in a hurry, least of all me. Ask me anything twice if you need to.
Level Requirement
1
Name
Complete the Training
Prerequisites
none
Repeat Cooldown
0
Repeatable
no
Rewards
Gold
50
Items
  1. Item Id
    Shard of Knowledge (Sandbar)
    Item Name
    Shard of Knowledge (Sandbar)
    Quantity
    1
Title
—
Unlocks
none
Xp
Agility
100
Alchemy
80
Cooking
80
Fishing
100
Forestry
100
Lapidary
80
Magic
150
Melee
100
Metalworking
120
Mining
120
Textiles
100
Venery
100
Woodworking
120
Rolls Credits
yes
Skill Requirements
none
Steps
  1. Description
    Warden Ilke meets you where the teleport set you down.
    Name
    The Grounds
    Objectives
    1. Description
      Speak to Warden Ilke
      Id
      meet_ilke
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      Warden Ilke
      Npc Name
      Warden Ilke
      Quantity
      1
      Radius
      —
      Target Id
      —
      Target Name
      —
      Type
      talk
    Rewards On Step
    —
    Scripted Exchanges
    none
    Step Number
    1
  2. Description
    Bruna puts you on the seam. Copper, rough stones she tells you to keep, and a dull grey rock she is oddly interested in and will not explain. The grey rock does not break like the others. Pieces come off it.
    Name
    What Comes Out of Rock
    Objectives
    1. Description
      Mine copper ore
      Id
      mine_copper
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      3
      Radius
      —
      Target Id
      Copper Ore
      Target Name
      Copper Ore
      Type
      collect
    2. Description
      Mine an uncut opal
      Id
      mine_gem
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      Uncut Opal
      Target Name
      Uncut Opal
      Type
      collect
    3. Description
      Chip a slab off the grey rock
      Id
      mine_slate
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      slate
      Target Name
      Slate
      Type
      collect
    Rewards On Step
    —
    Scripted Exchanges
    none
    Step Number
    2
  3. Description
    Smelt the copper at the furnace, then beat one bar into a dagger at the anvil. Copper is too soft for a blade and the edge will roll. Bruna is delighted with it anyway.
    Name
    A Terrible Knife
    Objectives
    1. Description
      Smelt copper bars
      Id
      smelt_bar
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      3
      Radius
      —
      Target Id
      Copper Bar
      Target Name
      Copper Bar
      Type
      craft
    2. Description
      Forge a copper dagger
      Id
      forge_dagger
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      Copper Dagger
      Target Name
      Copper Dagger
      Type
      craft
    Rewards On Step
    —
    Scripted Exchanges
    none
    Step Number
    3
  4. Description
    Tarn points you at the herbs, the well and a fire, in that order, and puts a cup in your hand before you have finished sitting down.
    Name
    Where Medicine Starts
    Objectives
    1. Description
      Pick chamomile
      Id
      pick_herbs
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      2
      Radius
      —
      Target Id
      Grimy Chamomile
      Target Name
      Grimy Chamomile
      Type
      collect
    2. Description
      Clean the chamomile
      Id
      clean_herbs
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      chamomile
      Target Name
      Chamomile
      Type
      craft
    3. Description
      Fill your pan at the well
      Id
      fill_pan
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      Pan of Water
      Target Name
      Pan of Water
      Type
      collect
    4. Description
      Brew chamomile tea
      Id
      brew_tea
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      Chamomile Tea
      Target Name
      Chamomile Tea
      Type
      craft
    Rewards On Step
    —
    Scripted Exchanges
    none
    Step Number
    4
  5. Description
    Ossy presses an axe, a saw and a knife on you, tells you which tree to take them to, and asks for the logs back at his bench. Balsa is soft and forgiving, which is exactly the point. It makes a poor rod and a worse staff, and he will hand you both anyway.
    Name
    Balsa Is Rubbish
    Objectives
    1. Description
      Cut balsa logs
      Id
      chop_balsa
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      3
      Radius
      —
      Target Id
      Balsa Log
      Target Name
      Balsa Log
      Type
      collect
    2. Description
      Cut a balsa plank
      Id
      cut_planks
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      Balsa Plank
      Target Name
      Balsa Plank
      Type
      craft
    3. Description
      Carve the plank into a rod blank
      Id
      carve_blank
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      Unf. Balsa Rod
      Target Name
      Unf. Balsa Rod
      Type
      craft
    4. Description
      Shape a balsa staff shaft
      Id
      shape_staff_shaft
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      Balsa Staff Shaft
      Target Name
      Balsa Staff Shaft
      Type
      craft
    5. Description
      Cap the shaft into a staff
      Id
      craft_staff
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      Balsa Staff
      Target Name
      Balsa Staff
      Type
      craft
    Rewards On Step
    —
    Scripted Exchanges
    none
    Step Number
    5
  6. Description
    Pick flax, spin it into thread, and then Wenna looks at the carved rod in your pack and waits to see whether you get there first.
    Name
    Hold That. Now Hold This.
    Objectives
    1. Description
      Pick flax
      Id
      pick_flax
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      2
      Radius
      —
      Target Id
      flax
      Target Name
      Flax
      Type
      collect
    2. Description
      Spin linen thread
      Id
      spin_thread
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      Linen Thread
      Target Name
      Linen Thread
      Type
      craft
    3. Description
      Finish the fishing rod
      Id
      make_rod
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      Fishing Rod
      Target Name
      Fishing Rod
      Type
      craft
    Rewards On Step
    —
    Scripted Exchanges
    none
    Step Number
    6
  7. Description
    Sefa keeps the course that climbs from the weaver's stall, over the treetops, and back down toward the water. Two of the stones move. She will not say which.
    Name
    The High Walk
    Objectives
    1. Description
      Reach the vista at the top of the course
      Id
      agility_run
      Location Hint
      —
      Location X
      0
      Location Y
      0
      Location Z
      0
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      6
      Target Id
      maplewood_vista
      Target Name
      The vista
      Type
      reach
    Rewards On Step
    —
    Scripted Exchanges
    none
    Step Number
    7
  8. Description
    Pell takes one look at the rod and sends you to the shallows. The first thing in this world you made end to end from nothing.
    Name
    You Caught It, You Cook It
    Objectives
    1. Description
      Catch sardines
      Id
      catch_fish
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      2
      Radius
      —
      Target Id
      Raw Sardine
      Target Name
      Raw Sardine
      Type
      collect
    2. Description
      Cook what you caught
      Id
      cook_fish
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      Cooked Sardine
      Target Name
      Cooked Sardine
      Type
      craft
    Rewards On Step
    —
    Scripted Exchanges
    none
    Step Number
    8
  9. Description
    Dunmar has you equip what you made, reads your stance back to you, and puts you on the dummy, then on something that hits back. He calls the goblins your first venery task, and explains what that word covers before he lets you at them.
    Name
    Getting Hit
    Objectives
    1. Description
      Defeat the training dummy
      Id
      kill_dummy
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      Training Dummy
      Target Name
      Training Dummy
      Type
      kill
    2. Description
      Dodge incoming attacks
      Id
      dodge_attacks
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      3
      Radius
      —
      Target Id
      dodge
      Target Name
      Dodge
      Type
      defend
    3. Description
      Clear Dunmar's first venery task
      Id
      kill_goblin
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      Goblin
      Target Name
      Goblin
      Type
      kill
    Rewards On Step
    —
    Scripted Exchanges
    none
    Step Number
    9
  10. Description
    The banker explains what the bank is for. What you leave here is safe, and everything you carry is not.
    Name
    What Is Safe and What Is Not
    Objectives
    1. Description
      Bank with the banker
      Id
      visit_bank
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      banker
      Npc Name
      Banker
      Quantity
      1
      Radius
      —
      Target Id
      —
      Target Name
      —
      Type
      talk
    Rewards On Step
    —
    Scripted Exchanges
    none
    Step Number
    10
  11. Description
    Hesper turns the rough stones over and asks for them. A chisel, no station, and they cut. She still will not say what the grey rock is.
    Name
    The Pretty Stones
    Objectives
    1. Description
      Cut the opal
      Id
      cut_gem
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      opal
      Target Name
      Opal
      Type
      craft
    Rewards On Step
    —
    Scripted Exchanges
    none
    Step Number
    11
  12. Description
    Hesper answers the question from your first hour. The grey rock is slate, the only conduit there is. Etched with the chisel and imbued at the nexus, the slab becomes a rune that knows how to wait for a blow.
    Name
    It Is Slate
    Objectives
    1. Description
      Etch a Rune of the Gathered Blow
      Id
      imbue_rune
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      —
      Npc Name
      —
      Quantity
      1
      Radius
      —
      Target Id
      Rune of the Gathered Blow
      Target Name
      Rune of the Gathered Blow
      Type
      craft
    Rewards On Step
    —
    Scripted Exchanges
    none
    Step Number
    12
  13. Description
    Hesper hands you a Shard of Knowledge and shows you what it is for, and how to keep an action where your hand can find it. She does not send you anywhere. You will do that yourself.
    Name
    Go When You Are Ready
    Objectives
    1. Description
      Speak to Hesper
      Id
      graduate
      Location Hint
      —
      Location X
      —
      Location Y
      —
      Location Z
      —
      Node Id
      —
      Node Name
      —
      Npc Id
      hesper
      Npc Name
      Hesper
      Quantity
      1
      Radius
      —
      Target Id
      —
      Target Name
      —
      Type
      talk
    Rewards On Step
    —
    Scripted Exchanges
    none
    Step Number
    13
Time Limit
0