Mastery reward · Archmage's Regalia
Glowing arcane robes with animated spell-glyph patterns. Runepouch cosmetic: runes glow and orbit the pouch visibly. Mount cosmetic: arcane sigils trail behind while riding, visible anywhere. Armor override: visible only in non-combat areas (cities, safe zones).
- Kind
- Armor Override
- Activation
- Spell
- Applies to
- Armor, Runepouch, Mount
How to gain experience
1| Activity | What it is |
|---|---|
| Deal Magic Damage | XP granted for damage dealt with magic weapons |
Unlocks by level
26| Level | Unlock | Kind | Effect |
|---|---|---|---|
| 5 | Skill Tree Point 1 | Skill Point | — |
| 10 | Skill Tree Point 2 | Skill Point | — |
| 12 | Arcane Attunement I | Passive | +5% spell power |
| 15 | Skill Tree Point 3 | Skill Point | — |
| 20 | Skill Tree Point 4 | Skill Point | — |
| 25 | Skill Tree Point 5 | Skill Point | — |
| 28 | Spell Reach I | Passive | Spell projectiles reach 15% further |
| 30 | Skill Tree Point 6 | Skill Point | — |
| 35 | Skill Tree Point 7 | Skill Point | — |
| 40 | Skill Tree Point 8 | Skill Point | — |
| 44 | Arcane Attunement II | Passive | +10% spell power (total) |
| 45 | Skill Tree Point 9 | Skill Point | — |
| 50 | Skill Tree Point 10 | Skill Point | — |
| 55 | Skill Tree Point 11 | Skill Point | — |
| 56 | Spell Reach II | Passive | Spell projectiles reach 30% further (total) |
| 60 | Skill Tree Point 12 | Skill Point | — |
| 65 | Skill Tree Point 13 | Skill Point | — |
| 70 | Skill Tree Point 14 | Skill Point | — |
| 72 | Arcane Attunement III | Passive | +15% spell power (total) |
| 75 | Skill Tree Point 15 | Skill Point | — |
| 80 | Skill Tree Point 16 | Skill Point | — |
| 85 | Skill Tree Point 17 | Skill Point | — |
| 86 | Spell Reach III | Passive | Spell projectiles reach 50% further (total) |
| 90 | Skill Tree Point 18 | Skill Point | — |
| 95 | Skill Tree Point 19 | Skill Point | — |
| 100 | Skill Tree Point 20 | Skill Point | — |
Equipment progression
| Level | Material | Notes |
|---|---|---|
| 1 | Starter 1H magic weapon, faster cast speed, pairs with off-hands | |
| 60 | Quest reward. Fastest magic weapon (1.5/s). Hit-and-run playstyle. | |
| 1 | Pine | Slate-charged stones. Plain pine staff has no stone (tutorial level). |
| 5 | Birch | Slate-charged stones. |
| 10 | Oak | Slate-charged stones. |
| 15 | Maple | Rune-charged stones. |
| 20 | Teak | Rune-charged stones. |
| 30 | Yew | Astral-charged stones. |
| 40 | Mahogany | Astral-charged stones. |
| 45 | Elderwood | Void-charged stones. |
| 50 | Spiritwood | Void-charged stones. |
| 60 | Redwood | Void-charged stones. |
| 70 | Storm theme, LIGHTNING element. Boss drop. | |
| 75 | Nature/life theme, raw magic. Quest reward. | |
| 80 | Shadow/void theme, COLD element. Boss drop. | |
| 85 | Celestial/star theme, raw magic. Quest reward. | |
| 90 | Chronomancy school signature, raw magic. Quest reward. | |
| 90 | Hemomancy school signature, FIRE element. Quest reward. |
Passive tree
119 nodes- Points
- 1 point every 5 levels
- Points at max level
- 20
- Nodes
- 92
Three full trees, each with 30 nodes. Only 20 points available, creating meaningful build choices at every level.
Pre-gateway: Each tree has a free starting node + 3 branches (2×3 + 1×4 = 10 nodes). A player can fill all 3 branches of one tree for 10 points without committing to a gateway.
Gateways are optional but powerful. Taking one locks out the other two. Post-gateway content is stronger per-point but requires the gateway investment.
Players who skip gateways can spread 20 points across pre-gateway branches of all 3 trees (30 pre-gateway nodes available, 20 points), gaining broad flexibility at the cost of depth.
Players who take a gateway spend 1 point + ~9-10 pre-gateway + ~8-10 post-gateway to specialize deeply.
Gateway nodes are build-defining commitments with significant trade-offs. They sit after the pre-gateway section (10 nodes) and connect to the starting node. Taking a Gateway locks out the other Gateways.
Pre-gateway content is accessible without any commitment. A player can spend all 20 points pre-gateway without ever taking a gateway. Gateways and post-gateway nodes are stronger per-point given the tradeoff.
Similar to PoE Keystones — powerful but restrictive.
Intensity
Raw arcane power — hit harder, pierce deeper, finish wounded targets
Intensity is for players who want pure magical destruction. No gimmicks, no conditions — just bigger numbers. Gateway locks out spell power bonuses for maximum direct damage.
Tempest
Chain reactions, propagation, combo mastery — every hit creates the next opportunity
Tempest rewards sustained engagement and killing momentum. Combo finishers cause arcane bursts, spells echo, kills cascade. Gateway grants combo-triggered AoE but weakens opening hits.
Dominion
Blight, Wither, debuffs, utility — weaken everything you touch
Dominion turns your spells into delivery systems for decay. Blight (magic poison) and Wither (increased magic damage taken). Gateway reduces direct damage but applies Blight on every hit.
Capstone (shared)
Shared by all three paths — reached from any keystone.
Recipes
57Everything that names this skill
273- Adept Hood
- Adept Robe Bottom
- Adept Robe Top
Aegis Pendant- Aether Focus
Amulet of Fortitude
Amulet of Passage
Amulet of Resilience
Amulet of Shielding
Amulet of the Aegis
Amulet of Transcendence- Amulet of Undying Flame
Amulet of Vitality
Amulet of Wandering
Amulet of Warding
Amulet of Warmth
Apprentice Runepouch- Apprentice's Hood
- Apprentice's Robe Bottom
- Apprentice's Robe Top
Arcane Edge Runeslate- Arcane Focus
Arcanist's Band
Arcanist's Signet- Archmage Hood
- Archmage Robe Bottom
- Archmage Robe Top
Astral-Charged Opal
Astral-Charged Ruby
Astral-Charged Sapphire
Astral-Charged Topaz
Balsa Staff
Battle Runepouch
Birch Fire Staff
Birch Frost Staff
Birch Staff
Birch Storm Staff- Blast Slate
- Blighted Focus Resin
- Bloodwoven Hood
- Bloodwoven Robe Bottom
- Bloodwoven Robe Top
Bone Focus- Bright Focus Resin
- Bulwark Codex
- Cataclysm Slate
- Caviar Canape
Celestine- Chromatic Dragonhide Body
- Chromatic Dragonhide Chaps
- Chromatic Dragonhide Coif
- Chromatic Vestments Bottom
- Chromatic Vestments Hood
- Chromatic Vestments Top
Chrono Voidslate- Chronokeeper's Ring
- Clear Focus Resin
Colossus Bone Staff
Critical Starslate- Death Robe
- Drake Hide Body
- Drake Hide Chaps
- Drake Hide Coif
Elderwood Fire Staff
Elderwood Frost Staff
Elderwood Staff
Elderwood Storm Staff
Elemental Runepouch
Ember Slate- Enchanter Hood
- Enchanter Robe Bottom
- Enchanter Robe Top
Epoch's End- Eternal Focus
- Ether Focus
Expert Runepouch- Explosive Arrow Slate
- Extreme Magic Potion (4)
Fortune's Loop
Fortune's Signet
Frost Slate- Frostbound Codex
Glacial Runeslate- Goblin Chief Helm
- Goblin Chief Mail
- Goblin Mail
Goblin Staff
Gold Celestrite Ring
Gold Diamond Ring
Gold Dragonstone Ring
Gold Emerald Ring
Grandmaster Runepouch- Hail of Arrows Slate
- Hard Leather Body
- Hard Leather Chaps
- Hard Leather Coif
Heartrender
Hexer's Guard- Holy Starslate
Homeward Band
Inferno Runeslate- Initiate Hood
- Initiate Robe Bottom
- Initiate Robe Top
Initiate's Wand
Journeyman Runepouch- Lich Crown
Lifebinder- Lifebinder's Codex
- Light Leather Body
- Light Leather Chaps
- Light Leather Coif
- Magic Potion (4)
Mahogany Fire Staff
Mahogany Frost Staff
Mahogany Staff
Mahogany Storm Staff
Maple Fire Staff
Maple Frost Staff
Maple Staff
Maple Storm Staff
Marksman's Band
Marksman's Signet
Master Runepouch- Masterwork Focus
Mending Slate- Mushroom Pizza
Necrotic Staff- Novice Hood
- Novice Robe Bottom
- Novice Robe Top
Novice Runepouch
Oak Fire Staff
Oak Frost Staff
Oak Staff
Oak Storm Staff- Obsidian Dragonhide Body
- Obsidian Dragonhide Chaps
- Obsidian Dragonhide Coif
- Obsidian Vestments Bottom
- Obsidian Vestments Hood
- Obsidian Vestments Top
Passage Pendant
Perfect Balance Voidslate- Piercing Focus Resin
Pine Fire Staff
Pine Frost Staff
Pine Staff
Pine Storm Staff- Pyretic Codex
- Quicksilver Wand
- Radiant Focus Resin
- Ranger's Leather Body
- Ranger's Leather Chaps
- Ranger's Leather Coif
Redwood Fire Staff
Redwood Frost Staff
Redwood Staff
Redwood Storm Staff
Resilience Pendant- Resilience Starslate
- Ring of the Eternal
Ring of the Traveler
Ring of Wayfinding
Rune of Aerial Channeling- Rune of the Fleet Stride
Rune of the Gathered Blow
Rune-Charged Opal
Rune-Charged Ruby
Rune-Charged Sapphire
Rune-Charged Topaz- Seer's Chain
- Serpent Hide Body
- Serpent Hide Chaps
- Serpent Hide Coif
Shadow Starslate
Shielding Pendant- Silk-Weave Robe
Slate-Charged Opal
Slate-Charged Ruby
Slate-Charged Sapphire
Slate-Charged Topaz- Sorcerer Hood
- Sorcerer Robe Bottom
- Sorcerer Robe Top
- Soul Harvest Voidslate
- Soulwhisper Band
Sovereign's Band
Sovereign's Signet
Spark Slate
Spiritwood Fire Staff
Spiritwood Frost Staff
Spiritwood Staff
Spiritwood Storm Staff- Storm Volley Slate
- Stormcaller's Talisman
Stormspire
Striker's Band
Striker's Signet- Studded Leather Body
- Studded Leather Chaps
- Studded Leather Coif
- Super Magic Potion (4)
Swift Runeslate
Teak Fire Staff
Teak Frost Staff
Teak Staff
Teak Storm Staff- Tempest Hood
- Tempest Robe Bottom
- Tempest Robe Top
Tempest Runeslate
Thornguard Loop
Thornguard Signet- Timeworn Hood
- Timeworn Robe Bottom
- Timeworn Robe Top
Transcendence Pendant
Traveler's Signet- Tribal Amulet
- Umbral Codex
Umbral Spine
Vitality Pendant- Void Annihilation Slate
- Void Collapse Slate
- Void Focus
Void Runepouch
Void-Charged Opal
Void-Charged Ruby
Void-Charged Sapphire
Void-Charged Topaz- Voidweave Hood
- Voidweave Robe Bottom
- Voidweave Robe Top
- Voltaic Codex
Warding Pendant
Warmth Pendant
Wayfinder's Signet- Wine
- Withering Focus Resin
- Wyrm Hide Body
- Wyrm Hide Chaps
- Wyrm Hide Coif
Yew Fire Staff
Yew Frost Staff
Yew Staff
Yew Storm Staff
Full catalogue record18 fields · straight from the content catalogue
- Category
- combat
- Combat Unlocks
- —
- Description
- Spell-based combat — staves, wands, focus orbs, and tomes
- Equipment Progression
- Description
- Starter 1H magic weapon, faster cast speed, pairs with off-hands
- Level
- 1
- Material
- —
- Unlocks
- none
- Description
- Quest reward. Fastest magic weapon (1.5/s). Hit-and-run playstyle.
- Level
- 60
- Material
- —
- Unlocks
- none
- Description
- Slate-charged stones. Plain pine staff has no stone (tutorial level).
- Level
- 1
- Material
- pine
- Unlocks
- none
- Description
- Slate-charged stones.
- Level
- 5
- Material
- birch
- Unlocks
- none
- Description
- Slate-charged stones.
- Level
- 10
- Material
- oak
- Unlocks
- none
- Description
- Rune-charged stones.
- Level
- 15
- Material
- maple
- Unlocks
- none
- Description
- Rune-charged stones.
- Level
- 20
- Material
- teak
- Unlocks
- none
- Description
- Astral-charged stones.
- Level
- 30
- Material
- yew
- Unlocks
- none
- Description
- Astral-charged stones.
- Level
- 40
- Material
- mahogany
- Unlocks
- none
- Description
- Void-charged stones.
- Level
- 45
- Material
- elderwood
- Unlocks
- none
- Description
- Void-charged stones.
- Level
- 50
- Material
- spiritwood
- Unlocks
- none
- Description
- Void-charged stones.
- Level
- 60
- Material
- redwood
- Unlocks
- none
- Description
- Storm theme, LIGHTNING element. Boss drop.
- Level
- 70
- Material
- —
- Unlocks
- none
- Description
- Nature/life theme, raw magic. Quest reward.
- Level
- 75
- Material
- —
- Unlocks
- none
- Description
- Shadow/void theme, COLD element. Boss drop.
- Level
- 80
- Material
- —
- Unlocks
- none
- Description
- Celestial/star theme, raw magic. Quest reward.
- Level
- 85
- Material
- —
- Unlocks
- none
- Description
- Chronomancy school signature, raw magic. Quest reward.
- Level
- 90
- Material
- —
- Unlocks
- none
- Description
- Hemomancy school signature, FIRE element. Quest reward.
- Level
- 90
- Material
- —
- Unlocks
- none
- Extends
- _base_skill
- Id
- magic
- Levels
- Max
- 100
- Start
- 0
- Xp Curve
- scaled_exponential
- Xp To Max
- 25,000,000
- Mastery Reward
- Activation
- spell
- Applies To
- armor, runepouch, mount
- Description
- Glowing arcane robes with animated spell-glyph patterns. Runepouch cosmetic: runes glow and orbit the pouch visibly. Mount cosmetic: arcane sigils trail behind while riding, visible anywhere. Armor override: visible only in non-combat areas (cities, safe zones).
- Name
- Archmage's Regalia
- Type
- armor_override
- Visibility
- Armor
- non_combat_areas_only
- Mount
- anywhere
- Runepouch
- anywhere
- Name
- Magic
- Resources
- none
- Scaling
- —
- Schema
- MagicSkill
- Skill Tree
- Design Philosophy
- Three full trees, each with 30 nodes. Only 20 points available, creating meaningful build choices at every level. Pre-gateway: Each tree has a free starting node + 3 branches (2×3 + 1×4 = 10 nodes). A player can fill all 3 branches of one tree for 10 points without committing to a gateway. Gateways are optional but powerful. Taking one locks out the other two. Post-gateway content is stronger per-point but requires the gateway investment. Players who skip gateways can spread 20 points across pre-gateway branches of all 3 trees (30 pre-gateway nodes available, 20 points), gaining broad flexibility at the cost of depth. Players who take a gateway spend 1 point + ~9-10 pre-gateway + ~8-10 post-gateway to specialize deeply.
- Gateway Design
- Gateway nodes are build-defining commitments with significant trade-offs. They sit after the pre-gateway section (10 nodes) and connect to the starting node. Taking a Gateway locks out the other Gateways. Pre-gateway content is accessible without any commitment. A player can spend all 20 points pre-gateway without ever taking a gateway. Gateways and post-gateway nodes are stronger per-point given the tradeoff. Similar to PoE Keystones — powerful but restrictive.
- Has Tree
- yes
- Points Per Levels
- 5
- Total Nodes
- 92
- Total Points At Max
- 20
- Tree Id
- magic_tree
- Trees
- Color
- #8B0000
- Description
- Intensity is for players who want pure magical destruction. No gimmicks, no conditions — just bigger numbers. Gateway locks out spell power bonuses for maximum direct damage.
- Id
- intensity
- Name
- Intensity
- Theme
- Raw arcane power — hit harder, pierce deeper, finish wounded targets
- Color
- #D4A017
- Description
- Tempest rewards sustained engagement and killing momentum. Combo finishers cause arcane bursts, spells echo, kills cascade. Gateway grants combo-triggered AoE but weakens opening hits.
- Id
- tempest
- Name
- Tempest
- Theme
- Chain reactions, propagation, combo mastery — every hit creates the next opportunity
- Color
- #2E8B57
- Description
- Dominion turns your spells into delivery systems for decay. Blight (magic poison) and Wither (increased magic damage taken). Gateway reduces direct damage but applies Blight on every hit.
- Id
- dominion
- Name
- Dominion
- Theme
- Blight, Wither, debuffs, utility — weaken everything you touch
- Skill Tree Nodes
- Capstone
- Auto Allocate
- yes
- Description
- Auto-unlocks when any keystone is allocated. +2% increased magic damage.
- Effects
- Type
- increased_magic_damage
- Value
- 2
- Id
- Arcane Awakening
- Name
- Arcane Awakening
- Requires Any
- Overwhelming Force, Culling Strike, Absolute Penetration, Cataclysm, Perfect Chains, Arcane Reverberation, Ruinous Blight, Absolute Decay, Plague Sovereign
- Type
- auto
- Description
- +2% increased magic damage. Magic abilities cost 3% less stamina.
- Effects
- Type
- increased_magic_damage
- Value
- 2
- Type
- increased_magic_stamina_efficiency
- Value
- 3
- Id
- Arcane Mastery
- Name
- Arcane Mastery
- Requires
- Arcane Awakening
- Type
- minor
- Description
- +3% increased magic damage. Magic abilities cost 5% less stamina.
- Effects
- Type
- increased_magic_damage
- Value
- 3
- Type
- increased_magic_stamina_efficiency
- Value
- 5
- Id
- Arcane Discipline
- Name
- Arcane Discipline
- Requires
- Arcane Mastery
- Type
- minor_capstone
- Description
- Every 5th consecutive ability hit deals +10% more damage. Resets on 4s without casting.
- Effects
- Condition
- per_consecutive_hit
- Every N
- 5
- Type
- more_magic_damage
- Value
- 10
- Id
- Archmage
- Name
- Archmage
- Requires
- Arcane Discipline
- Type
- capstone
- Dominion
- Branch A
- Description
- +5% increased ailment/DoT damage
- Effects
- Type
- increased_ailment_damage
- Value
- 5
- Id
- Toxic Potency I
- Name
- Toxic Potency I
- Requires
- Dominator's Training
- Type
- minor
- Description
- +3% increased ailment damage
- Effects
- Type
- increased_ailment_damage
- Value
- 3
- Id
- Toxic Focus
- Name
- Toxic Focus
- Requires
- Toxic Potency I
- Type
- minor
- Description
- +5% increased ailment/DoT damage
- Effects
- Type
- increased_ailment_damage
- Value
- 5
- Id
- Toxic Potency II
- Name
- Toxic Potency II
- Requires
- Toxic Potency I
- Type
- minor
- Description
- +8% increased ailment damage. Ailments tick 1 extra time.
- Effects
- Type
- increased_ailment_damage
- Value
- 8
- Type
- flat_ailment_ticks
- Value
- 1
- Id
- Virulence
- Name
- Virulence
- Requires
- Toxic Potency II
- Type
- minor_keystone
- Branch B
- Description
- +3% increased damage vs debuffed targets
- Effects
- Condition
- vs_debuffed
- Type
- increased_magic_damage
- Value
- 3
- Id
- Exploit Weakness I
- Name
- Exploit Weakness I
- Requires
- Dominator's Training
- Type
- minor
- Description
- +2% increased damage vs debuffed
- Effects
- Condition
- vs_debuffed
- Type
- increased_magic_damage
- Value
- 2
- Id
- Keen Exploitation
- Name
- Keen Exploitation
- Requires
- Exploit Weakness I
- Type
- minor
- Description
- +3% increased damage vs debuffed targets
- Effects
- Condition
- vs_debuffed
- Type
- increased_magic_damage
- Value
- 3
- Id
- Exploit Weakness II
- Name
- Exploit Weakness II
- Requires
- Exploit Weakness I
- Type
- minor
- Description
- +20% increased damage vs debuffed. +10% crit chance vs debuffed targets.
- Effects
- Condition
- vs_debuffed
- Type
- increased_magic_damage
- Value
- 4
- Condition
- vs_debuffed
- Type
- increased_crit_chance
- Value
- 10
- Id
- Predator's Instinct
- Name
- Predator's Instinct
- Requires
- Exploit Weakness II
- Type
- minor_keystone
- Branch C
- Description
- Magic hits have a 30% chance to apply a stack of Wither (shreds magic resistance and healing received, stacks to 5)
- Effects
- Type
- flat_wither_chance
- Value
- 30
- Id
- Withering Touch
- Name
- Withering Touch
- Requires
- Dominator's Training
- Type
- minor
- Description
- Wither duration +0.5s
- Effects
- Type
- increased_wither_duration
- Value
- 0.5
- Id
- Withering Presence
- Name
- Withering Presence
- Requires
- Withering Touch
- Type
- minor
- Description
- Wither duration +1s (5s total)
- Effects
- Type
- increased_wither_duration
- Value
- 1
- Id
- Lingering Wither
- Name
- Lingering Wither
- Requires
- Withering Touch
- Type
- minor
- Description
- Wither max stacks +2 (7 total)
- Effects
- Type
- flat_wither_max_stacks
- Value
- 2
- Id
- Deepening Wither
- Name
- Deepening Wither
- Requires
- Lingering Wither
- Type
- minor
- Description
- Wither max stacks +3 (10 total). +3% increased damage to withered targets.
- Effects
- Type
- flat_wither_max_stacks
- Value
- 3
- Condition
- vs_withered
- Type
- increased_magic_damage
- Value
- 3
- Id
- Consuming Wither
- Name
- Consuming Wither
- Requires
- Deepening Wither
- Type
- minor_keystone
- Gateway
- Description
- Magic hits have a 35% chance to apply Blight (a magic damage-over-time). Wither stacks on the target amplify your Blight damage by 3% per stack. -10% less direct hit damage.
- Effects
- Type
- flat_blight_chance
- Value
- 35
- Type
- enable_wither_amplifies_blight
- Value
- yes
- Type
- flat_wither_blight_amp_per_stack
- Value
- 3
- Type
- less_magic_damage
- Value
- 10
- Exclusive With
- Arcane Focus, Arcane Tempest
- Id
- Blighted Sovereign
- Name
- Blighted Sovereign
- Requires Any
- Virulence, Predator's Instinct, Consuming Wither
- Type
- gateway
- Post 1
- Description
- +15% increased Blight damage
- Effects
- Type
- increased_blight_damage
- Value
- 15
- Id
- Potent Blight I
- Name
- Potent Blight I
- Requires
- Blighted Sovereign
- Type
- minor
- Description
- +15% increased Blight damage
- Effects
- Type
- increased_blight_damage
- Value
- 15
- Id
- Potent Blight II
- Name
- Potent Blight II
- Requires
- Potent Blight I
- Type
- minor
- Description
- Blight duration +2s (6s total)
- Effects
- Type
- increased_blight_duration
- Value
- 2
- Id
- Enduring Blight
- Name
- Enduring Blight
- Requires
- Potent Blight I
- Type
- minor
- Description
- +5% increased ailment damage
- Effects
- Type
- increased_ailment_damage
- Value
- 5
- Id
- Toxic Residue
- Name
- Toxic Residue
- Requires
- Enduring Blight
- Type
- minor
- Description
- +10% blight damage. +1s blight duration.
- Effects
- Type
- increased_blight_damage
- Value
- 10
- Type
- increased_blight_duration
- Value
- 1
- Id
- Festering Blight
- Name
- Festering Blight
- Requires
- Toxic Residue
- Type
- notable
- Description
- Blight can stack up to 3 times on a target
- Effects
- Type
- flat_blight_max_stacks
- Value
- 3
- Id
- Stacking Blight
- Name
- Stacking Blight
- Requires
- Potent Blight II
- Type
- notable
- Description
- +100% more Blight damage. Blight ticks can crit.
- Effects
- Type
- more_blight_damage
- Value
- 100
- Type
- enable_blight_crit
- Value
- yes
- Id
- Ruinous Blight
- Name
- Ruinous Blight
- Requires
- Stacking Blight
- Type
- keystone
- Post 2
- Description
- Wither duration +15%
- Effects
- Type
- increased_wither_duration
- Value
- 15
- Id
- Deep Wither I
- Name
- Deep Wither I
- Requires
- Blighted Sovereign
- Type
- minor
- Description
- Wither effect per stack +0.5% (+1.5% per stack total)
- Effects
- Type
- increased_wither_potency
- Value
- 0.5
- Id
- Intensifying Wither
- Name
- Intensifying Wither
- Requires
- Deep Wither I
- Type
- minor
- Description
- +3% increased damage vs withered targets
- Effects
- Condition
- vs_withered
- Type
- increased_magic_damage
- Value
- 3
- Id
- Relentless Wither
- Name
- Relentless Wither
- Requires
- Deep Wither I
- Type
- minor
- Description
- Wither also reduces target's healing received by 1% per stack
- Effects
- Type
- increased_wither_healing_reduction
- Value
- 1
- Id
- Sapping Wither
- Name
- Sapping Wither
- Requires
- Relentless Wither
- Type
- minor
- Description
- +3% damage vs withered. +1s wither duration.
- Effects
- Condition
- vs_withered
- Type
- increased_magic_damage
- Value
- 3
- Type
- increased_wither_duration
- Value
- 1
- Id
- Oppressive Wither
- Name
- Oppressive Wither
- Requires
- Sapping Wither
- Type
- notable
- Description
- At max Wither stacks, target's magic resistance reduced by 5
- Effects
- Type
- flat_wither_resist_shred
- Value
- 5
- Id
- Enfeebling Wither
- Name
- Enfeebling Wither
- Requires
- Intensifying Wither
- Type
- notable
- Description
- +3% more damage vs withered targets. Wither max stacks +5 (15 total).
- Effects
- Condition
- vs_withered
- Type
- more_magic_damage
- Value
- 3
- Type
- flat_wither_max_stacks
- Value
- 5
- Id
- Absolute Decay
- Name
- Absolute Decay
- Requires
- Enfeebling Wither
- Type
- keystone
- Post 3
- Description
- Debuffed targets have -2% defense (all types)
- Effects
- Condition
- vs_debuffed
- Type
- pen_magic
- Value
- 2
- Id
- Weakening Presence I
- Name
- Weakening Presence I
- Requires
- Blighted Sovereign
- Type
- minor
- Description
- Debuffed targets deal -3% damage
- Effects
- Type
- flat_weakness_potency
- Value
- 3
- Id
- Weakening Presence II
- Name
- Weakening Presence II
- Requires
- Weakening Presence I
- Type
- minor
- Description
- -2% additional defense reduction
- Effects
- Condition
- vs_debuffed
- Type
- pen_magic
- Value
- 2
- Id
- Deeper Weakness
- Name
- Deeper Weakness
- Requires
- Weakening Presence I
- Type
- minor
- Description
- Killing an afflicted target spreads its ailments to 1 nearby enemy within 6m (50% of the remaining duration)
- Effects
- Type
- flat_ailment_spread_on_kill_targets
- Value
- 1
- Type
- flat_ailment_spread_on_kill_range
- Value
- 6
- Type
- flat_ailment_spread_on_kill_duration_percent
- Value
- 50
- Id
- Spreading Decay
- Name
- Spreading Decay
- Requires
- Deeper Weakness
- Type
- minor
- Description
- +2% increased spell power
- Effects
- Type
- increased_magic_damage
- Value
- 2
- Id
- Decay Mastery
- Name
- Decay Mastery
- Requires
- Spreading Decay
- Type
- minor
- Description
- -2% defense reduction. +3% spell power.
- Effects
- Condition
- vs_debuffed
- Type
- pen_magic
- Value
- 2
- Type
- increased_magic_damage
- Value
- 3
- Id
- Dreadful Presence
- Name
- Dreadful Presence
- Requires
- Decay Mastery
- Type
- notable
- Description
- +5% increased magic damage. When an afflicted target dies, its ailments spread to the 2 nearest enemies within 6m.
- Effects
- Type
- increased_magic_damage
- Value
- 5
- Type
- flat_ailment_spread_on_death_targets
- Value
- 2
- Type
- flat_ailment_spread_on_death_range
- Value
- 6
- Id
- Contagion
- Name
- Contagion
- Requires
- Weakening Presence II
- Type
- notable
- Description
- Your debuffs reduce target's damage dealt by 5%. +3% more damage vs debuffed targets.
- Effects
- Type
- flat_weakness_potency
- Value
- 5
- Condition
- vs_debuffed
- Type
- more_magic_damage
- Value
- 3
- Id
- Plague Sovereign
- Name
- Plague Sovereign
- Requires
- Contagion
- Type
- keystone
- Starting Node
- Cost
- 0
- Description
- +5% increased spell power
- Effects
- Type
- increased_magic_damage
- Value
- 5
- Id
- Dominator's Training
- Name
- Dominator's Training
- Type
- root
- Intensity
- Branch A
- Description
- +3% increased magic damage
- Effects
- Type
- increased_magic_damage
- Value
- 3
- Id
- Arcane Force I
- Name
- Arcane Force I
- Requires
- Arcanist's Training
- Type
- minor
- Description
- +2% increased magic damage
- Effects
- Type
- increased_magic_damage
- Value
- 2
- Id
- Arcane Potency
- Name
- Arcane Potency
- Requires
- Arcane Force I
- Type
- minor
- Description
- +3% increased magic damage
- Effects
- Type
- increased_magic_damage
- Value
- 3
- Id
- Arcane Force II
- Name
- Arcane Force II
- Requires
- Arcane Force I
- Type
- minor
- Description
- +5% increased magic damage. +2 flat magic attack.
- Effects
- Type
- increased_magic_damage
- Value
- 5
- Type
- flat_magic_damage
- Value
- 2
- Id
- Concentrated Power
- Name
- Concentrated Power
- Requires
- Arcane Force II
- Type
- minor_keystone
- Branch B
- Description
- +10% increased crit chance
- Effects
- Type
- increased_crit_chance
- Value
- 10
- Id
- Keen Mind I
- Name
- Keen Mind I
- Requires
- Arcanist's Training
- Type
- minor
- Description
- +10% increased crit multiplier
- Effects
- Type
- increased_crit_multiplier
- Value
- 10
- Id
- Keen Focus
- Name
- Keen Focus
- Requires
- Keen Mind I
- Type
- minor
- Description
- +20% increased crit multiplier
- Effects
- Type
- increased_crit_multiplier
- Value
- 20
- Id
- Keen Mind II
- Name
- Keen Mind II
- Requires
- Keen Mind I
- Type
- minor
- Description
- +10% increased crit chance. +20% increased crit multiplier.
- Effects
- Type
- increased_crit_chance
- Value
- 10
- Type
- increased_crit_multiplier
- Value
- 20
- Id
- Arcane Precision
- Name
- Arcane Precision
- Requires
- Keen Mind II
- Type
- minor_keystone
- Branch C
- Description
- +3% magic penetration
- Effects
- Type
- pen_magic
- Value
- 3
- Id
- Piercing Spells I
- Name
- Piercing Spells I
- Requires
- Arcanist's Training
- Type
- minor
- Description
- +2% magic penetration
- Effects
- Type
- pen_magic
- Value
- 2
- Id
- Spell Piercing
- Name
- Spell Piercing
- Requires
- Piercing Spells I
- Type
- minor
- Description
- +3% magic penetration
- Effects
- Type
- pen_magic
- Value
- 3
- Id
- Piercing Spells II
- Name
- Piercing Spells II
- Requires
- Piercing Spells I
- Type
- minor
- Description
- +3% increased damage to targets with >20 magic resistance
- Effects
- Condition
- vs_high_resist
- Type
- increased_magic_damage
- Value
- 3
- Id
- Resistance Breaker
- Name
- Resistance Breaker
- Requires
- Piercing Spells II
- Type
- minor
- Description
- +5% magic penetration. Hits reduce target magic resistance by 2 for 4s.
- Effects
- Type
- pen_magic
- Value
- 5
- Duration
- 4
- Type
- pen_magic
- Value
- 2
- Id
- Arcane Erosion
- Name
- Arcane Erosion
- Requires
- Resistance Breaker
- Type
- minor_keystone
- Gateway
- Description
- +3% more magic damage. +3% magic penetration. -15% less spell power (non-damage effects weakened — heals, buffs, CC duration).
- Effects
- Type
- more_magic_damage
- Value
- 3
- Type
- pen_magic
- Value
- 3
- Type
- less_magic_damage
- Value
- 15
- Exclusive With
- Arcane Tempest, Blighted Sovereign
- Id
- Arcane Focus
- Name
- Arcane Focus
- Requires Any
- Concentrated Power, Arcane Precision, Arcane Erosion
- Type
- gateway
- Post 1
- Description
- +4% increased magic damage
- Effects
- Type
- increased_magic_damage
- Value
- 4
- Id
- Surge I
- Name
- Surge I
- Requires
- Arcane Focus
- Type
- minor
- Description
- +3% increased damage to targets within 10m
- Effects
- Condition
- within_distance
- Distance
- 10
- Type
- increased_magic_damage
- Value
- 3
- Id
- Close Quarters
- Name
- Close Quarters
- Requires
- Surge I
- Type
- minor
- Description
- +2 flat magic attack. +2% increased magic damage.
- Effects
- Type
- flat_magic_damage
- Value
- 2
- Type
- increased_magic_damage
- Value
- 2
- Id
- Broad Power
- Name
- Broad Power
- Requires
- Close Quarters
- Type
- minor
- Description
- +3% magic damage. +2 flat magic attack.
- Effects
- Type
- increased_magic_damage
- Value
- 3
- Type
- flat_magic_damage
- Value
- 2
- Id
- Arcane Fury
- Name
- Arcane Fury
- Requires
- Broad Power
- Type
- notable
- Description
- +3% increased magic damage. Opens the three elemental attunements.
- Effects
- Type
- increased_magic_damage
- Value
- 3
- Id
- Elemental Attunement
- Name
- Elemental Attunement
- Requires
- Arcane Fury
- Type
- notable
- Description
- 20% of magic damage is converted to fire.
- Effects
- Type
- magic_to_fire_conversion
- Value
- 20
- Id
- Attunement: Flame
- Name
- Attunement: Flame
- Requires
- Elemental Attunement
- Type
- minor
- Description
- 20% of magic damage is converted to cold.
- Effects
- Type
- magic_to_cold_conversion
- Value
- 20
- Id
- Attunement: Frost
- Name
- Attunement: Frost
- Requires
- Elemental Attunement
- Type
- minor
- Description
- 20% of magic damage is converted to lightning.
- Effects
- Type
- magic_to_lightning_conversion
- Value
- 20
- Id
- Attunement: Storm
- Name
- Attunement: Storm
- Requires
- Elemental Attunement
- Type
- minor
- Description
- +3% increased magic damage. +2 flat magic attack.
- Effects
- Type
- increased_magic_damage
- Value
- 3
- Type
- flat_magic_damage
- Value
- 2
- Id
- Crushing Arcana
- Name
- Crushing Arcana
- Requires
- Surge II
- Type
- notable
- Description
- +3% more magic damage. Targets hit have -3 magic resistance for 4s.
- Effects
- Type
- more_magic_damage
- Value
- 3
- Duration
- 4
- Type
- pen_magic
- Value
- 3
- Id
- Overwhelming Force
- Name
- Overwhelming Force
- Requires
- Crushing Arcana
- Type
- keystone
- Post 2
- Description
- +4% increased damage to targets below 50% HP
- Effects
- Condition
- vs_low_hp
- Threshold
- 50
- Type
- increased_magic_damage
- Value
- 4
- Id
- Finishing Touch I
- Name
- Finishing Touch I
- Requires
- Arcane Focus
- Type
- minor
- Description
- +4% increased damage to targets below 50% HP
- Effects
- Condition
- vs_low_hp
- Threshold
- 50
- Type
- increased_magic_damage
- Value
- 4
- Id
- Finishing Touch II
- Name
- Finishing Touch II
- Requires
- Finishing Touch I
- Type
- minor
- Description
- Kills restore 8 stamina
- Effects
- Type
- flat_stamina_on_kill
- Value
- 8
- Id
- Killing Efficiency
- Name
- Killing Efficiency
- Requires
- Finishing Touch I
- Type
- minor
- Description
- +3% increased damage to targets below 60% HP
- Effects
- Condition
- vs_low_hp
- Threshold
- 60
- Type
- increased_magic_damage
- Value
- 3
- Id
- Scent of Blood
- Name
- Scent of Blood
- Requires
- Killing Efficiency
- Type
- minor
- Description
- +10% crit chance. +15% damage to targets below 50% HP.
- Effects
- Type
- increased_crit_chance
- Value
- 10
- Condition
- vs_low_hp
- Threshold
- 50
- Type
- increased_magic_damage
- Value
- 3
- Id
- Ruthless Precision
- Name
- Ruthless Precision
- Requires
- Scent of Blood
- Type
- notable
- Description
- +6% increased damage to targets below 25% HP
- Effects
- Condition
- vs_low_hp
- Threshold
- 25
- Type
- increased_magic_damage
- Value
- 6
- Id
- Bloodscent
- Name
- Bloodscent
- Requires
- Finishing Touch II
- Type
- notable
- Description
- +12% more damage to targets below 25% HP.
- Effects
- Condition
- vs_low_hp
- Threshold
- 25
- Type
- more_magic_damage
- Value
- 12
- Id
- Culling Strike
- Name
- Culling Strike
- Requires
- Bloodscent
- Type
- keystone
- Post 3
- Description
- +3% increased magic damage. +2% magic penetration.
- Effects
- Type
- increased_magic_damage
- Value
- 3
- Type
- pen_magic
- Value
- 2
- Id
- Arcane Superiority I
- Name
- Arcane Superiority I
- Requires
- Arcane Focus
- Type
- minor
- Description
- +3% increased magic damage. +2% magic penetration.
- Effects
- Type
- increased_magic_damage
- Value
- 3
- Type
- pen_magic
- Value
- 2
- Id
- Arcane Superiority II
- Name
- Arcane Superiority II
- Requires
- Arcane Superiority I
- Type
- minor
- Description
- +3% increased magic damage
- Effects
- Type
- increased_magic_damage
- Value
- 3
- Id
- Focused Mind
- Name
- Focused Mind
- Requires
- Arcane Superiority I
- Type
- minor
- Description
- +2% movement speed in combat
- Effects
- Type
- increased_move_speed_in_combat
- Value
- 2
- Id
- Battle Positioning
- Name
- Battle Positioning
- Requires
- Focused Mind
- Type
- minor
- Description
- +2% increased magic damage
- Effects
- Type
- increased_magic_damage
- Value
- 2
- Id
- Spell Mastery
- Name
- Spell Mastery
- Requires
- Battle Positioning
- Type
- minor
- Description
- +3% magic penetration. +3% magic damage.
- Effects
- Type
- pen_magic
- Value
- 3
- Type
- increased_magic_damage
- Value
- 3
- Id
- Resistance Crusher
- Name
- Resistance Crusher
- Requires
- Spell Mastery
- Type
- notable
- Description
- +6% magic penetration
- Effects
- Type
- pen_magic
- Value
- 6
- Id
- Resistance Shred
- Name
- Resistance Shred
- Requires
- Arcane Superiority II
- Type
- notable
- Description
- +5% more damage vs targets with reduced resistance. +10% magic penetration.
- Effects
- Condition
- vs_reduced_resist
- Type
- more_magic_damage
- Value
- 5
- Type
- pen_magic
- Value
- 10
- Id
- Absolute Penetration
- Name
- Absolute Penetration
- Requires
- Resistance Shred
- Type
- keystone
- Starting Node
- Cost
- 0
- Description
- +2% increased magic damage
- Effects
- Type
- increased_magic_damage
- Value
- 2
- Id
- Arcanist's Training
- Name
- Arcanist's Training
- Type
- root
- Tempest
- Branch A
- Description
- Combo finishers release an arcane burst dealing 20% of the finisher's damage to other enemies within 4m
- Effects
- Type
- enable_arcane_burst_on_finisher
- Value
- yes
- Type
- flat_arcane_burst_finisher_percent
- Value
- 20
- Id
- Arcane Burst I
- Name
- Arcane Burst I
- Requires
- Storm Caller's Training
- Type
- minor
- Description
- +2% increased magic damage
- Effects
- Type
- increased_magic_damage
- Value
- 2
- Id
- Volatile Energy
- Name
- Volatile Energy
- Requires
- Arcane Burst I
- Type
- minor
- Description
- Arcane burst radius +2m (6m total)
- Effects
- Type
- flat_arcane_burst_radius
- Value
- 2
- Id
- Arcane Burst II
- Name
- Arcane Burst II
- Requires
- Arcane Burst I
- Type
- minor
- Description
- Arcane burst damage increased to 30% of finisher damage. +2% increased magic damage.
- Effects
- Type
- flat_arcane_burst_finisher_percent
- Value
- 10
- Type
- increased_magic_damage
- Value
- 2
- Id
- Volatile Finishers
- Name
- Volatile Finishers
- Requires
- Arcane Burst II
- Type
- minor_keystone
- Branch B
- Description
- Combo finishers deal +4% increased damage
- Effects
- Type
- increased_finisher_damage
- Value
- 4
- Id
- Combo Flow I
- Name
- Combo Flow I
- Requires
- Storm Caller's Training
- Type
- minor
- Description
- +2% increased combo finisher damage
- Effects
- Type
- increased_finisher_damage
- Value
- 2
- Id
- Combo Instinct
- Name
- Combo Instinct
- Requires
- Combo Flow I
- Type
- minor
- Description
- Abilities during active combo deal +3% increased damage
- Effects
- Condition
- during_combo
- Type
- increased_magic_damage
- Value
- 3
- Id
- Combo Flow II
- Name
- Combo Flow II
- Requires
- Combo Flow I
- Type
- minor
- Description
- +4% increased combo finisher damage. +5% attack speed.
- Effects
- Type
- increased_finisher_damage
- Value
- 4
- Type
- attack_speed
- Value
- 5
- Id
- Chain Fighter
- Name
- Chain Fighter
- Requires
- Combo Flow II
- Type
- minor_keystone
- Branch C
- Description
- Magic hits have a 10% chance to echo (repeat at 30% damage on the same target)
- Effects
- Type
- flat_spell_echo_chance
- Value
- 10
- Type
- flat_spell_echo_percent
- Value
- 30
- Id
- Spell Echo I
- Name
- Spell Echo I
- Requires
- Storm Caller's Training
- Type
- minor
- Description
- +3% echo chance
- Effects
- Type
- flat_spell_echo_chance
- Value
- 3
- Id
- Echo Resonance
- Name
- Echo Resonance
- Requires
- Spell Echo I
- Type
- minor
- Description
- Echo chance +10% (20% total)
- Effects
- Type
- flat_spell_echo_chance
- Value
- 10
- Id
- Spell Echo II
- Name
- Spell Echo II
- Requires
- Spell Echo I
- Type
- minor
- Description
- Echo damage +10% (40% total)
- Effects
- Type
- flat_spell_echo_percent
- Value
- 10
- Id
- Resonant Echo
- Name
- Resonant Echo
- Requires
- Spell Echo II
- Type
- minor
- Description
- Echo damage +10% (50% total). Echoes can retrigger once at 25% damage.
- Effects
- Type
- flat_spell_echo_percent
- Value
- 10
- Type
- enable_echo_retrigger
- Value
- yes
- Type
- flat_echo_retrigger_percent
- Value
- 25
- Id
- Cascading Spells
- Name
- Cascading Spells
- Requires
- Resonant Echo
- Type
- minor_keystone
- Gateway
- Description
- Every 3rd consecutive combo hit releases an arcane burst (15% of the hit's damage to other enemies within burst radius). Combo finishers chain to 1 nearby enemy within 6m for 50% damage. -8% less damage to targets at full HP.
- Effects
- Type
- enable_arcane_burst_on_combo_hit
- Value
- yes
- Type
- flat_arcane_burst_hit_percent
- Value
- 15
- Type
- flat_arcane_burst_every_n_hits
- Value
- 3
- Type
- enable_finisher_chain
- Value
- yes
- Type
- flat_finisher_chain_targets
- Value
- 1
- Type
- flat_finisher_chain_range
- Value
- 6
- Type
- flat_finisher_chain_percent
- Value
- 50
- Condition
- vs_full_hp
- Type
- less_magic_damage
- Value
- 8
- Exclusive With
- Arcane Focus, Blighted Sovereign
- Id
- Arcane Tempest
- Name
- Arcane Tempest
- Requires Any
- Volatile Finishers, Chain Fighter, Cascading Spells
- Type
- gateway
- Post 1
- Description
- All arcane burst damage +5%
- Effects
- Type
- increased_arcane_burst_damage
- Value
- 5
- Id
- Volatile Burst I
- Name
- Volatile Burst I
- Requires
- Arcane Tempest
- Type
- minor
- Description
- All arcane burst damage +5%
- Effects
- Type
- increased_arcane_burst_damage
- Value
- 5
- Id
- Volatile Burst II
- Name
- Volatile Burst II
- Requires
- Volatile Burst I
- Type
- minor
- Description
- Arcane bursts apply 3 stacks of Cripple (slow) to everything they hit
- Effects
- Type
- flat_arcane_burst_cripple_stacks
- Value
- 3
- Id
- Concussive Burst
- Name
- Concussive Burst
- Requires
- Volatile Burst I
- Type
- minor
- Description
- +3% increased magic damage
- Effects
- Type
- increased_magic_damage
- Value
- 3
- Id
- Lingering Energy
- Name
- Lingering Energy
- Requires
- Concussive Burst
- Type
- minor
- Description
- +5% burst damage. +2% magic damage.
- Effects
- Type
- increased_arcane_burst_damage
- Value
- 5
- Type
- increased_magic_damage
- Value
- 2
- Id
- Volatile Cascade
- Name
- Volatile Cascade
- Requires
- Lingering Energy
- Type
- notable
- Description
- A kill by an arcane burst triggers another burst on the nearest enemy within burst radius (chains once)
- Effects
- Type
- enable_arcane_burst_chain_on_kill
- Value
- yes
- Type
- flat_arcane_burst_chain_count
- Value
- 1
- Id
- Chain Detonation
- Name
- Chain Detonation
- Requires
- Volatile Burst II
- Type
- notable
- Description
- +3% more magic damage. Arcane burst damage +10%. Kill-triggered bursts can chain up to 3 times (each at 50% of the previous).
- Effects
- Type
- more_magic_damage
- Value
- 3
- Type
- increased_arcane_burst_damage
- Value
- 10
- Type
- enable_arcane_burst_chain_on_kill
- Value
- yes
- Type
- flat_arcane_burst_chain_count
- Value
- 2
- Type
- flat_arcane_burst_chain_decay
- Value
- 50
- Id
- Cataclysm
- Name
- Cataclysm
- Requires
- Chain Detonation
- Type
- keystone
- Post 2
- Description
- +4% increased combo finisher damage
- Effects
- Type
- increased_finisher_damage
- Value
- 4
- Id
- Sustained Combos I
- Name
- Sustained Combos I
- Requires
- Arcane Tempest
- Type
- minor
- Description
- +3% increased damage during active combo
- Effects
- Condition
- during_combo
- Type
- increased_magic_damage
- Value
- 3
- Id
- Sustained Combos II
- Name
- Sustained Combos II
- Requires
- Sustained Combos I
- Type
- minor
- Description
- +5% attack speed
- Effects
- Type
- attack_speed
- Value
- 5
- Id
- Chain Extension
- Name
- Chain Extension
- Requires
- Sustained Combos I
- Type
- minor
- Description
- Combo finishers cost 5 less stamina
- Effects
- Type
- increased_finisher_stamina_efficiency
- Value
- 5
- Id
- Efficient Combos
- Name
- Efficient Combos
- Requires
- Chain Extension
- Type
- minor
- Description
- +4% combo finisher damage. +2% damage during combo.
- Effects
- Type
- increased_finisher_damage
- Value
- 4
- Condition
- during_combo
- Type
- increased_magic_damage
- Value
- 2
- Id
- Combo Surge
- Name
- Combo Surge
- Requires
- Efficient Combos
- Type
- notable
- Description
- Completing a full combo: +5% increased damage for 3s
- Effects
- Condition
- after_combo_completion
- Duration
- 3
- Type
- increased_magic_damage
- Value
- 5
- Id
- Combo Payoff
- Name
- Combo Payoff
- Requires
- Sustained Combos II
- Type
- notable
- Description
- +3% more combo finisher damage. Full combo completion restores 8 stamina.
- Effects
- Type
- more_finisher_damage
- Value
- 3
- Type
- flat_stamina_on_combo_completion
- Value
- 8
- Id
- Perfect Chains
- Name
- Perfect Chains
- Requires
- Combo Payoff
- Type
- keystone
- Post 3
- Description
- Echo chance +5% (25% total with pre-gateway)
- Effects
- Type
- flat_spell_echo_chance
- Value
- 5
- Id
- Deep Echo I
- Name
- Deep Echo I
- Requires
- Arcane Tempest
- Type
- minor
- Description
- Echo damage +10% (60% total)
- Effects
- Type
- flat_spell_echo_percent
- Value
- 10
- Id
- Deep Echo II
- Name
- Deep Echo II
- Requires
- Deep Echo I
- Type
- minor
- Description
- Echoes restore 2 stamina
- Effects
- Type
- flat_stamina_on_echo
- Value
- 2
- Id
- Siphoning Echo
- Name
- Siphoning Echo
- Requires
- Deep Echo I
- Type
- minor
- Description
- +3% increased magic damage
- Effects
- Type
- increased_magic_damage
- Value
- 3
- Id
- Echo Power
- Name
- Echo Power
- Requires
- Siphoning Echo
- Type
- minor
- Description
- +2% increased magic damage
- Effects
- Type
- increased_magic_damage
- Value
- 2
- Id
- Arcane Momentum
- Name
- Arcane Momentum
- Requires
- Echo Power
- Type
- minor
- Description
- +5% echo damage. +3% increased magic damage.
- Effects
- Type
- flat_spell_echo_percent
- Value
- 5
- Type
- increased_magic_damage
- Value
- 3
- Id
- Echoing Power
- Name
- Echoing Power
- Requires
- Arcane Momentum
- Type
- notable
- Description
- Echoes prefer a different nearby enemy within 5m over the same target
- Effects
- Type
- enable_echo_chain
- Value
- yes
- Type
- flat_echo_chain_range
- Value
- 5
- Id
- Chaining Echo
- Name
- Chaining Echo
- Requires
- Deep Echo II
- Type
- notable
- Description
- Echo chance +5% (30% total). +3% more magic damage.
- Effects
- Type
- flat_spell_echo_chance
- Value
- 5
- Type
- more_magic_damage
- Value
- 3
- Id
- Arcane Reverberation
- Name
- Arcane Reverberation
- Requires
- Chaining Echo
- Type
- keystone
- Starting Node
- Cost
- 0
- Description
- +3% increased magic damage
- Effects
- Type
- increased_magic_damage
- Value
- 3
- Id
- Storm Caller's Training
- Name
- Storm Caller's Training
- Type
- root
- Training Methods
- none
- Unlocks
- Description
- —
- Effects
- none
- Id
- skill_tree_point_1
- Level
- 5
- Name
- Skill Tree Point 1
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_2
- Level
- 10
- Name
- Skill Tree Point 2
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_3
- Level
- 15
- Name
- Skill Tree Point 3
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_4
- Level
- 20
- Name
- Skill Tree Point 4
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_5
- Level
- 25
- Name
- Skill Tree Point 5
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_6
- Level
- 30
- Name
- Skill Tree Point 6
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_7
- Level
- 35
- Name
- Skill Tree Point 7
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_8
- Level
- 40
- Name
- Skill Tree Point 8
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_9
- Level
- 45
- Name
- Skill Tree Point 9
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_10
- Level
- 50
- Name
- Skill Tree Point 10
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_11
- Level
- 55
- Name
- Skill Tree Point 11
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_12
- Level
- 60
- Name
- Skill Tree Point 12
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_13
- Level
- 65
- Name
- Skill Tree Point 13
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_14
- Level
- 70
- Name
- Skill Tree Point 14
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_15
- Level
- 75
- Name
- Skill Tree Point 15
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_16
- Level
- 80
- Name
- Skill Tree Point 16
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_17
- Level
- 85
- Name
- Skill Tree Point 17
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_18
- Level
- 90
- Name
- Skill Tree Point 18
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_19
- Level
- 95
- Name
- Skill Tree Point 19
- Provided By
- —
- Unlock Type
- skill_point
- Description
- —
- Effects
- none
- Id
- skill_tree_point_20
- Level
- 100
- Name
- Skill Tree Point 20
- Provided By
- —
- Unlock Type
- skill_point
- Description
- +5% spell power
- Effects
- Modifier
- Ability Filter
- spell
- Amount
- 0
- Condition
- —
- Damage Type
- —
- On Attacks
- —
- Pause Duration
- —
- Percent
- 5
- Range
- —
- Stack Threshold
- —
- Tag
- magic
- Threshold
- —
- Type
- increased_damage
- Type
- modifier
- Id
- arcane_attunement_1
- Level
- 12
- Name
- Arcane Attunement I
- Provided By
- —
- Unlock Type
- passive
- Description
- Spell projectiles reach 15% further
- Effects
- Modifier
- Ability Filter
- spell
- Amount
- 0
- Condition
- —
- Damage Type
- —
- On Attacks
- —
- Pause Duration
- —
- Percent
- 15
- Range
- —
- Stack Threshold
- —
- Tag
- —
- Threshold
- —
- Type
- projectile_range
- Type
- modifier
- Id
- spell_reach_1
- Level
- 28
- Name
- Spell Reach I
- Provided By
- —
- Unlock Type
- passive
- Description
- +10% spell power (total)
- Effects
- Modifier
- Ability Filter
- spell
- Amount
- 0
- Condition
- —
- Damage Type
- —
- On Attacks
- —
- Pause Duration
- —
- Percent
- 5
- Range
- —
- Stack Threshold
- —
- Tag
- magic
- Threshold
- —
- Type
- increased_damage
- Type
- modifier
- Id
- arcane_attunement_2
- Level
- 44
- Name
- Arcane Attunement II
- Provided By
- —
- Unlock Type
- passive
- Description
- Spell projectiles reach 30% further (total)
- Effects
- Modifier
- Ability Filter
- spell
- Amount
- 0
- Condition
- —
- Damage Type
- —
- On Attacks
- —
- Pause Duration
- —
- Percent
- 15
- Range
- —
- Stack Threshold
- —
- Tag
- —
- Threshold
- —
- Type
- projectile_range
- Type
- modifier
- Id
- spell_reach_2
- Level
- 56
- Name
- Spell Reach II
- Provided By
- —
- Unlock Type
- passive
- Description
- +15% spell power (total)
- Effects
- Modifier
- Ability Filter
- spell
- Amount
- 0
- Condition
- —
- Damage Type
- —
- On Attacks
- —
- Pause Duration
- —
- Percent
- 5
- Range
- —
- Stack Threshold
- —
- Tag
- magic
- Threshold
- —
- Type
- increased_damage
- Type
- modifier
- Id
- arcane_attunement_3
- Level
- 72
- Name
- Arcane Attunement III
- Provided By
- —
- Unlock Type
- passive
- Description
- Spell projectiles reach 50% further (total)
- Effects
- Modifier
- Ability Filter
- spell
- Amount
- 0
- Condition
- —
- Damage Type
- —
- On Attacks
- —
- Pause Duration
- —
- Percent
- 20
- Range
- —
- Stack Threshold
- —
- Tag
- —
- Threshold
- —
- Type
- projectile_range
- Type
- modifier
- Id
- spell_reach_3
- Level
- 86
- Name
- Spell Reach III
- Provided By
- —
- Unlock Type
- passive
- Version
- 1
- Xp Sources
- Action Type
- deal_magic_damage
- Description
- XP granted for damage dealt with magic weapons
- Formula
- floor(damage_dealt / 10) * 2
- Notes
- This is the only source of Magic XP. Higher damage per hit = more XP per hit. AoE spells that hit multiple targets grant XP per target hit. Blight DoT ticks also grant XP based on damage dealt.