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Magic

Spell-based combat — staves, wands, focus orbs, and tomes

Mastery reward · Archmage's Regalia

Glowing arcane robes with animated spell-glyph patterns. Runepouch cosmetic: runes glow and orbit the pouch visibly. Mount cosmetic: arcane sigils trail behind while riding, visible anywhere. Armor override: visible only in non-combat areas (cities, safe zones).

Kind
Armor Override
Activation
Spell
Applies to
Armor, Runepouch, Mount

How to gain experience

1
ActivityWhat it is
Deal Magic DamageXP granted for damage dealt with magic weapons

Unlocks by level

26
LevelUnlockKindEffect
5Skill Tree Point 1Skill Point—
10Skill Tree Point 2Skill Point—
12Arcane Attunement IPassive+5% spell power
15Skill Tree Point 3Skill Point—
20Skill Tree Point 4Skill Point—
25Skill Tree Point 5Skill Point—
28Spell Reach IPassiveSpell projectiles reach 15% further
30Skill Tree Point 6Skill Point—
35Skill Tree Point 7Skill Point—
40Skill Tree Point 8Skill Point—
44Arcane Attunement IIPassive+10% spell power (total)
45Skill Tree Point 9Skill Point—
50Skill Tree Point 10Skill Point—
55Skill Tree Point 11Skill Point—
56Spell Reach IIPassiveSpell projectiles reach 30% further (total)
60Skill Tree Point 12Skill Point—
65Skill Tree Point 13Skill Point—
70Skill Tree Point 14Skill Point—
72Arcane Attunement IIIPassive+15% spell power (total)
75Skill Tree Point 15Skill Point—
80Skill Tree Point 16Skill Point—
85Skill Tree Point 17Skill Point—
86Spell Reach IIIPassiveSpell projectiles reach 50% further (total)
90Skill Tree Point 18Skill Point—
95Skill Tree Point 19Skill Point—
100Skill Tree Point 20Skill Point—

Equipment progression

LevelMaterialNotes
1Starter 1H magic weapon, faster cast speed, pairs with off-hands
60Quest reward. Fastest magic weapon (1.5/s). Hit-and-run playstyle.
1PineSlate-charged stones. Plain pine staff has no stone (tutorial level).
5BirchSlate-charged stones.
10OakSlate-charged stones.
15MapleRune-charged stones.
20TeakRune-charged stones.
30YewAstral-charged stones.
40MahoganyAstral-charged stones.
45ElderwoodVoid-charged stones.
50SpiritwoodVoid-charged stones.
60RedwoodVoid-charged stones.
70Storm theme, LIGHTNING element. Boss drop.
75Nature/life theme, raw magic. Quest reward.
80Shadow/void theme, COLD element. Boss drop.
85Celestial/star theme, raw magic. Quest reward.
90Chronomancy school signature, raw magic. Quest reward.
90Hemomancy school signature, FIRE element. Quest reward.

Passive tree

119 nodes
Points
1 point every 5 levels
Points at max level
20
Nodes
92
How the tree works

Three full trees, each with 30 nodes. Only 20 points available, creating meaningful build choices at every level.

Pre-gateway: Each tree has a free starting node + 3 branches (2×3 + 1×4 = 10 nodes). A player can fill all 3 branches of one tree for 10 points without committing to a gateway.

Gateways are optional but powerful. Taking one locks out the other two. Post-gateway content is stronger per-point but requires the gateway investment.

Players who skip gateways can spread 20 points across pre-gateway branches of all 3 trees (30 pre-gateway nodes available, 20 points), gaining broad flexibility at the cost of depth.

Players who take a gateway spend 1 point + ~9-10 pre-gateway + ~8-10 post-gateway to specialize deeply.

Gateways

Gateway nodes are build-defining commitments with significant trade-offs. They sit after the pre-gateway section (10 nodes) and connect to the starting node. Taking a Gateway locks out the other Gateways.

Pre-gateway content is accessible without any commitment. A player can spend all 20 points pre-gateway without ever taking a gateway. Gateways and post-gateway nodes are stronger per-point given the tradeoff.

Similar to PoE Keystones — powerful but restrictive.

Intensity

Raw arcane power — hit harder, pierce deeper, finish wounded targets

Intensity is for players who want pure magical destruction. No gimmicks, no conditions — just bigger numbers. Gateway locks out spell power bonuses for maximum direct damage.

Starting node
Arcanist's Training Rootfree
+2% increased magic damage
Branch A
Arcane Force I Minor
+3% increased magic damage
Arcane Potency Minor
+2% increased magic damage
Arcane Force II Minor
+3% increased magic damage
Concentrated Power Minor Keystone
+5% increased magic damage. +2 flat magic attack.
Branch B
Keen Mind I Minor
+10% increased crit chance
Keen Focus Minor
+10% increased crit multiplier
Requires Keen Mind I
Keen Mind II Minor
+20% increased crit multiplier
Requires Keen Mind I
Arcane Precision Minor Keystone
+10% increased crit chance. +20% increased crit multiplier.
Requires Keen Mind II
Branch C
Piercing Spells I Minor
+3% magic penetration
Spell Piercing Minor
+2% magic penetration
Piercing Spells II Minor
+3% magic penetration
Resistance Breaker Minor
+3% increased damage to targets with >20 magic resistance
Arcane Erosion Minor Keystone
+5% magic penetration. Hits reduce target magic resistance by 2 for 4s.
Gateway
Arcane Focus Gateway
+3% more magic damage. +3% magic penetration. -15% less spell power (non-damage effects weakened — heals, buffs, CC duration).
Beyond the gateway · I
Surge I Minor
+4% increased magic damage
Requires Arcane Focus
Surge II Minor
+4% increased magic damage
Requires Surge I
Close Quarters Minor
+3% increased damage to targets within 10m
Requires Surge I
Broad Power Minor
+2 flat magic attack. +2% increased magic damage.
Arcane Fury Notable
+3% magic damage. +2 flat magic attack.
Requires Broad Power
Elemental Attunement Notable
+3% increased magic damage. Opens the three elemental attunements.
Requires Arcane Fury
Attunement: Flame Minor
20% of magic damage is converted to fire.
Attunement: Frost Minor
20% of magic damage is converted to cold.
Attunement: Storm Minor
20% of magic damage is converted to lightning.
Crushing Arcana Notable
+3% increased magic damage. +2 flat magic attack.
Requires Surge II
Overwhelming Force Keystone
+3% more magic damage. Targets hit have -3 magic resistance for 4s.
Beyond the gateway · II
Finishing Touch I Minor
+4% increased damage to targets below 50% HP
Requires Arcane Focus
Finishing Touch II Minor
+4% increased damage to targets below 50% HP
Killing Efficiency Minor
Kills restore 8 stamina
Scent of Blood Minor
+3% increased damage to targets below 60% HP
Ruthless Precision Notable
+10% crit chance. +15% damage to targets below 50% HP.
Bloodscent Notable
+6% increased damage to targets below 25% HP
Culling Strike Keystone
+12% more damage to targets below 25% HP.
Requires Bloodscent
Beyond the gateway · III
Arcane Superiority I Minor
+3% increased magic damage. +2% magic penetration.
Requires Arcane Focus
Arcane Superiority II Minor
+3% increased magic damage. +2% magic penetration.
Focused Mind Minor
+3% increased magic damage
Battle Positioning Minor
+2% movement speed in combat
Requires Focused Mind
Spell Mastery Minor
+2% increased magic damage
Resistance Crusher Notable
+3% magic penetration. +3% magic damage.
Requires Spell Mastery
Resistance Shred Notable
+6% magic penetration
Absolute Penetration Keystone
+5% more damage vs targets with reduced resistance. +10% magic penetration.

Tempest

Chain reactions, propagation, combo mastery — every hit creates the next opportunity

Tempest rewards sustained engagement and killing momentum. Combo finishers cause arcane bursts, spells echo, kills cascade. Gateway grants combo-triggered AoE but weakens opening hits.

Starting node
Storm Caller's Training Rootfree
+3% increased magic damage
Branch A
Arcane Burst I Minor
Combo finishers release an arcane burst dealing 20% of the finisher's damage to other enemies within 4m
Volatile Energy Minor
+2% increased magic damage
Arcane Burst II Minor
Arcane burst radius +2m (6m total)
Volatile Finishers Minor Keystone
Arcane burst damage increased to 30% of finisher damage. +2% increased magic damage.
Branch B
Combo Flow I Minor
Combo finishers deal +4% increased damage
Combo Instinct Minor
+2% increased combo finisher damage
Requires Combo Flow I
Combo Flow II Minor
Abilities during active combo deal +3% increased damage
Requires Combo Flow I
Chain Fighter Minor Keystone
+4% increased combo finisher damage. +5% attack speed.
Requires Combo Flow II
Branch C
Spell Echo I Minor
Magic hits have a 10% chance to echo (repeat at 30% damage on the same target)
Echo Resonance Minor
+3% echo chance
Requires Spell Echo I
Spell Echo II Minor
Echo chance +10% (20% total)
Requires Spell Echo I
Resonant Echo Minor
Echo damage +10% (40% total)
Requires Spell Echo II
Cascading Spells Minor Keystone
Echo damage +10% (50% total). Echoes can retrigger once at 25% damage.
Requires Resonant Echo
Gateway
Arcane Tempest Gateway
Every 3rd consecutive combo hit releases an arcane burst (15% of the hit's damage to other enemies within burst radius). Combo finishers chain to 1 nearby enemy within 6m for 50% damage. -8% less damage to targets at full HP.
Beyond the gateway · I
Volatile Burst I Minor
All arcane burst damage +5%
Volatile Burst II Minor
All arcane burst damage +5%
Concussive Burst Minor
Arcane bursts apply 3 stacks of Cripple (slow) to everything they hit
Lingering Energy Minor
+3% increased magic damage
Volatile Cascade Notable
+5% burst damage. +2% magic damage.
Chain Detonation Notable
A kill by an arcane burst triggers another burst on the nearest enemy within burst radius (chains once)
Cataclysm Keystone
+3% more magic damage. Arcane burst damage +10%. Kill-triggered bursts can chain up to 3 times (each at 50% of the previous).
Beyond the gateway · II
Sustained Combos I Minor
+4% increased combo finisher damage
Sustained Combos II Minor
+3% increased damage during active combo
Chain Extension Minor
+5% attack speed
Efficient Combos Minor
Combo finishers cost 5 less stamina
Combo Surge Notable
+4% combo finisher damage. +2% damage during combo.
Combo Payoff Notable
Completing a full combo: +5% increased damage for 3s
Perfect Chains Keystone
+3% more combo finisher damage. Full combo completion restores 8 stamina.
Requires Combo Payoff
Beyond the gateway · III
Deep Echo I Minor
Echo chance +5% (25% total with pre-gateway)
Deep Echo II Minor
Echo damage +10% (60% total)
Requires Deep Echo I
Siphoning Echo Minor
Echoes restore 2 stamina
Requires Deep Echo I
Echo Power Minor
+3% increased magic damage
Arcane Momentum Minor
+2% increased magic damage
Requires Echo Power
Echoing Power Notable
+5% echo damage. +3% increased magic damage.
Chaining Echo Notable
Echoes prefer a different nearby enemy within 5m over the same target
Requires Deep Echo II
Arcane Reverberation Keystone
Echo chance +5% (30% total). +3% more magic damage.
Requires Chaining Echo

Dominion

Blight, Wither, debuffs, utility — weaken everything you touch

Dominion turns your spells into delivery systems for decay. Blight (magic poison) and Wither (increased magic damage taken). Gateway reduces direct damage but applies Blight on every hit.

Starting node
Dominator's Training Rootfree
+5% increased spell power
Branch A
Toxic Potency I Minor
+5% increased ailment/DoT damage
Toxic Focus Minor
+3% increased ailment damage
Toxic Potency II Minor
+5% increased ailment/DoT damage
Virulence Minor Keystone
+8% increased ailment damage. Ailments tick 1 extra time.
Branch B
Exploit Weakness I Minor
+3% increased damage vs debuffed targets
Keen Exploitation Minor
+2% increased damage vs debuffed
Exploit Weakness II Minor
+3% increased damage vs debuffed targets
Predator's Instinct Minor Keystone
+20% increased damage vs debuffed. +10% crit chance vs debuffed targets.
Branch C
Withering Touch Minor
Magic hits have a 30% chance to apply a stack of Wither (shreds magic resistance and healing received, stacks to 5)
Withering Presence Minor
Wither duration +0.5s
Lingering Wither Minor
Wither duration +1s (5s total)
Deepening Wither Minor
Wither max stacks +2 (7 total)
Consuming Wither Minor Keystone
Wither max stacks +3 (10 total). +3% increased damage to withered targets.
Gateway
Blighted Sovereign Gateway
Magic hits have a 35% chance to apply Blight (a magic damage-over-time). Wither stacks on the target amplify your Blight damage by 3% per stack. -10% less direct hit damage.
Beyond the gateway · I
Potent Blight I Minor
+15% increased Blight damage
Potent Blight II Minor
+15% increased Blight damage
Enduring Blight Minor
Blight duration +2s (6s total)
Toxic Residue Minor
+5% increased ailment damage
Festering Blight Notable
+10% blight damage. +1s blight duration.
Requires Toxic Residue
Stacking Blight Notable
Blight can stack up to 3 times on a target
Ruinous Blight Keystone
+100% more Blight damage. Blight ticks can crit.
Beyond the gateway · II
Deep Wither I Minor
Wither duration +15%
Intensifying Wither Minor
Wither effect per stack +0.5% (+1.5% per stack total)
Requires Deep Wither I
Relentless Wither Minor
+3% increased damage vs withered targets
Requires Deep Wither I
Sapping Wither Minor
Wither also reduces target's healing received by 1% per stack
Oppressive Wither Notable
+3% damage vs withered. +1s wither duration.
Enfeebling Wither Notable
At max Wither stacks, target's magic resistance reduced by 5
Absolute Decay Keystone
+3% more damage vs withered targets. Wither max stacks +5 (15 total).
Beyond the gateway · III
Weakening Presence I Minor
Debuffed targets have -2% defense (all types)
Weakening Presence II Minor
Debuffed targets deal -3% damage
Deeper Weakness Minor
-2% additional defense reduction
Spreading Decay Minor
Killing an afflicted target spreads its ailments to 1 nearby enemy within 6m (50% of the remaining duration)
Decay Mastery Minor
+2% increased spell power
Dreadful Presence Notable
-2% defense reduction. +3% spell power.
Requires Decay Mastery
Contagion Notable
+5% increased magic damage. When an afflicted target dies, its ailments spread to the 2 nearest enemies within 6m.
Plague Sovereign Keystone
Your debuffs reduce target's damage dealt by 5%. +3% more damage vs debuffed targets.
Requires Contagion

Capstone (shared)

Shared by all three paths — reached from any keystone.

Capstone
Arcane Awakening AutoAuto
Auto-unlocks when any keystone is allocated. +2% increased magic damage.
Arcane Mastery Minor
+2% increased magic damage. Magic abilities cost 3% less stamina.
Arcane Discipline Minor Capstone
+3% increased magic damage. Magic abilities cost 5% less stamina.
Archmage Capstone
Every 5th consecutive ability hit deals +10% more damage. Resets on 4s without casting.

Recipes

57
LevelRecipeMakesStationXP
1Etch Rune of the Gathered BlowRune of the Gathered BlowSlate Nexus80
10Charge Slate VaultSlate VaultSlate Nexus20
10Enchant Opal (Slate Vault)Slate-Charged OpalEnchanting Table30
10Enchant Ruby (Slate Vault)Slate-Charged RubyEnchanting Table30
10Enchant Sapphire (Slate Vault)Slate-Charged SapphireEnchanting Table30
10Enchant Topaz (Slate Vault)Slate-Charged TopazEnchanting Table30
15Enchant Opal AmuletAmulet of WanderingIn the bag35
15Enchant Opal RingRing of WayfindingIn the bag35
18Enchant Jade AmuletAmulet of FortitudeIn the bag40
18Enchant Jade RingHomeward BandIn the bag40
20Enchant Topaz AmuletAmulet of WarmthIn the bag45
20Enchant Topaz RingRing of the TravelerIn the bag45
30Charge Rune VaultRune VaultSlate Nexus55
30Enchant Opal (Rune Vault)Rune-Charged OpalEnchanting Table75
30Enchant Ruby (Rune Vault)Rune-Charged RubyEnchanting Table75
30Enchant Sapphire (Rune Vault)Rune-Charged SapphireEnchanting Table75
30Enchant Sapphire AmuletAmulet of WardingIn the bag65
30Enchant Sapphire RingStriker's BandIn the bag65
30Enchant Topaz (Rune Vault)Rune-Charged TopazEnchanting Table75
30Forge Wayfinder's SignetWayfinder's SignetIn the bag80
35Enchant Emerald AmuletAmulet of VitalityIn the bag75
35Enchant Ruby RingMarksman's BandIn the bag75
35Forge Traveler's SignetTraveler's SignetIn the bag90
35Forge Warmth PendantWarmth PendantIn the bag90
45Enchant BowstringEnchanted BowstringEnchanting Table120
45Enchant Diamond RingArcanist's BandIn the bag100
45Enchant Ruby AmuletAmulet of ShieldingIn the bag100
50Charge Astral VaultAstral VaultSlate Nexus110
50Enchant Diamond AmuletAmulet of ResilienceIn the bag120
50Enchant Dragonstone RingFortune's LoopIn the bag120
50Enchant Opal (Astral Vault)Astral-Charged OpalEnchanting Table150
50Enchant Ruby (Astral Vault)Astral-Charged RubyEnchanting Table150
50Enchant Sapphire (Astral Vault)Astral-Charged SapphireEnchanting Table150
50Enchant Topaz (Astral Vault)Astral-Charged TopazEnchanting Table150
50Forge Striker's SignetStriker's SignetIn the bag140
50Forge Warding PendantWarding PendantIn the bag140
55Enchant Dragonstone AmuletAmulet of PassageIn the bag150
55Enchant Onyx RingThornguard LoopIn the bag150
55Forge Marksman's SignetMarksman's SignetIn the bag160
55Forge Vitality PendantVitality PendantIn the bag160
60Enchant Onyx AmuletAmulet of the AegisIn the bag175
65Enchant Celestrite AmuletAmulet of TranscendenceIn the bag200
65Enchant Celestrite RingSovereign's BandIn the bag200
65Forge Arcanist's SignetArcanist's SignetIn the bag200
65Forge Shielding PendantShielding PendantIn the bag200
70Charge Void VaultVoid VaultSlate Nexus200
70Enchant Opal (Void Vault)Void-Charged OpalEnchanting Table280
70Enchant Ruby (Void Vault)Void-Charged RubyEnchanting Table280
70Enchant Sapphire (Void Vault)Void-Charged SapphireEnchanting Table280
70Enchant Topaz (Void Vault)Void-Charged TopazEnchanting Table280
70Forge Fortune's SignetFortune's SignetIn the bag225
70Forge Resilience PendantResilience PendantIn the bag225
75Forge Passage PendantPassage PendantIn the bag275
75Forge Thornguard SignetThornguard SignetIn the bag275
80Forge Aegis PendantAegis PendantIn the bag300
90Forge Sovereign's SignetSovereign's SignetIn the bag400
90Forge Transcendence PendantTranscendence PendantIn the bag400

Everything that names this skill

273
Items · 247
Skills · 1
Abilities · 2
Full catalogue record18 fields · straight from the content catalogue
Category
combat
Combat Unlocks
—
Description
Spell-based combat — staves, wands, focus orbs, and tomes
Equipment Progression
  1. Description
    Starter 1H magic weapon, faster cast speed, pairs with off-hands
    Level
    1
    Material
    —
    Unlocks
    none
  2. Description
    Quest reward. Fastest magic weapon (1.5/s). Hit-and-run playstyle.
    Level
    60
    Material
    —
    Unlocks
    none
  3. Description
    Slate-charged stones. Plain pine staff has no stone (tutorial level).
    Level
    1
    Material
    pine
    Unlocks
    none
  4. Description
    Slate-charged stones.
    Level
    5
    Material
    birch
    Unlocks
    none
  5. Description
    Slate-charged stones.
    Level
    10
    Material
    oak
    Unlocks
    none
  6. Description
    Rune-charged stones.
    Level
    15
    Material
    maple
    Unlocks
    none
  7. Description
    Rune-charged stones.
    Level
    20
    Material
    teak
    Unlocks
    none
  8. Description
    Astral-charged stones.
    Level
    30
    Material
    yew
    Unlocks
    none
  9. Description
    Astral-charged stones.
    Level
    40
    Material
    mahogany
    Unlocks
    none
  10. Description
    Void-charged stones.
    Level
    45
    Material
    elderwood
    Unlocks
    none
  11. Description
    Void-charged stones.
    Level
    50
    Material
    spiritwood
    Unlocks
    none
  12. Description
    Void-charged stones.
    Level
    60
    Material
    redwood
    Unlocks
    none
  13. Description
    Storm theme, LIGHTNING element. Boss drop.
    Level
    70
    Material
    —
    Unlocks
    none
  14. Description
    Nature/life theme, raw magic. Quest reward.
    Level
    75
    Material
    —
    Unlocks
    none
  15. Description
    Shadow/void theme, COLD element. Boss drop.
    Level
    80
    Material
    —
    Unlocks
    none
  16. Description
    Celestial/star theme, raw magic. Quest reward.
    Level
    85
    Material
    —
    Unlocks
    none
  17. Description
    Chronomancy school signature, raw magic. Quest reward.
    Level
    90
    Material
    —
    Unlocks
    none
  18. Description
    Hemomancy school signature, FIRE element. Quest reward.
    Level
    90
    Material
    —
    Unlocks
    none
Extends
_base_skill
Id
magic
Levels
Max
100
Start
0
Xp Curve
scaled_exponential
Xp To Max
25,000,000
Mastery Reward
Activation
spell
Applies To
armor, runepouch, mount
Description
Glowing arcane robes with animated spell-glyph patterns. Runepouch cosmetic: runes glow and orbit the pouch visibly. Mount cosmetic: arcane sigils trail behind while riding, visible anywhere. Armor override: visible only in non-combat areas (cities, safe zones).
Name
Archmage's Regalia
Type
armor_override
Visibility
Armor
non_combat_areas_only
Mount
anywhere
Runepouch
anywhere
Name
Magic
Resources
none
Scaling
—
Schema
MagicSkill
Skill Tree
Design Philosophy
Three full trees, each with 30 nodes. Only 20 points available, creating meaningful build choices at every level. Pre-gateway: Each tree has a free starting node + 3 branches (2×3 + 1×4 = 10 nodes). A player can fill all 3 branches of one tree for 10 points without committing to a gateway. Gateways are optional but powerful. Taking one locks out the other two. Post-gateway content is stronger per-point but requires the gateway investment. Players who skip gateways can spread 20 points across pre-gateway branches of all 3 trees (30 pre-gateway nodes available, 20 points), gaining broad flexibility at the cost of depth. Players who take a gateway spend 1 point + ~9-10 pre-gateway + ~8-10 post-gateway to specialize deeply.
Gateway Design
Gateway nodes are build-defining commitments with significant trade-offs. They sit after the pre-gateway section (10 nodes) and connect to the starting node. Taking a Gateway locks out the other Gateways. Pre-gateway content is accessible without any commitment. A player can spend all 20 points pre-gateway without ever taking a gateway. Gateways and post-gateway nodes are stronger per-point given the tradeoff. Similar to PoE Keystones — powerful but restrictive.
Has Tree
yes
Points Per Levels
5
Total Nodes
92
Total Points At Max
20
Tree Id
magic_tree
Trees
  1. Color
    #8B0000
    Description
    Intensity is for players who want pure magical destruction. No gimmicks, no conditions — just bigger numbers. Gateway locks out spell power bonuses for maximum direct damage.
    Id
    intensity
    Name
    Intensity
    Theme
    Raw arcane power — hit harder, pierce deeper, finish wounded targets
  2. Color
    #D4A017
    Description
    Tempest rewards sustained engagement and killing momentum. Combo finishers cause arcane bursts, spells echo, kills cascade. Gateway grants combo-triggered AoE but weakens opening hits.
    Id
    tempest
    Name
    Tempest
    Theme
    Chain reactions, propagation, combo mastery — every hit creates the next opportunity
  3. Color
    #2E8B57
    Description
    Dominion turns your spells into delivery systems for decay. Blight (magic poison) and Wither (increased magic damage taken). Gateway reduces direct damage but applies Blight on every hit.
    Id
    dominion
    Name
    Dominion
    Theme
    Blight, Wither, debuffs, utility — weaken everything you touch
Skill Tree Nodes
Capstone
  1. Auto Allocate
    yes
    Description
    Auto-unlocks when any keystone is allocated. +2% increased magic damage.
    Effects
    1. Type
      increased_magic_damage
      Value
      2
    Id
    Arcane Awakening
    Name
    Arcane Awakening
    Requires Any
    Overwhelming Force, Culling Strike, Absolute Penetration, Cataclysm, Perfect Chains, Arcane Reverberation, Ruinous Blight, Absolute Decay, Plague Sovereign
    Type
    auto
  2. Description
    +2% increased magic damage. Magic abilities cost 3% less stamina.
    Effects
    1. Type
      increased_magic_damage
      Value
      2
    2. Type
      increased_magic_stamina_efficiency
      Value
      3
    Id
    Arcane Mastery
    Name
    Arcane Mastery
    Requires
    Arcane Awakening
    Type
    minor
  3. Description
    +3% increased magic damage. Magic abilities cost 5% less stamina.
    Effects
    1. Type
      increased_magic_damage
      Value
      3
    2. Type
      increased_magic_stamina_efficiency
      Value
      5
    Id
    Arcane Discipline
    Name
    Arcane Discipline
    Requires
    Arcane Mastery
    Type
    minor_capstone
  4. Description
    Every 5th consecutive ability hit deals +10% more damage. Resets on 4s without casting.
    Effects
    1. Condition
      per_consecutive_hit
      Every N
      5
      Type
      more_magic_damage
      Value
      10
    Id
    Archmage
    Name
    Archmage
    Requires
    Arcane Discipline
    Type
    capstone
Dominion
Branch A
  1. Description
    +5% increased ailment/DoT damage
    Effects
    1. Type
      increased_ailment_damage
      Value
      5
    Id
    Toxic Potency I
    Name
    Toxic Potency I
    Requires
    Dominator's Training
    Type
    minor
  2. Description
    +3% increased ailment damage
    Effects
    1. Type
      increased_ailment_damage
      Value
      3
    Id
    Toxic Focus
    Name
    Toxic Focus
    Requires
    Toxic Potency I
    Type
    minor
  3. Description
    +5% increased ailment/DoT damage
    Effects
    1. Type
      increased_ailment_damage
      Value
      5
    Id
    Toxic Potency II
    Name
    Toxic Potency II
    Requires
    Toxic Potency I
    Type
    minor
  4. Description
    +8% increased ailment damage. Ailments tick 1 extra time.
    Effects
    1. Type
      increased_ailment_damage
      Value
      8
    2. Type
      flat_ailment_ticks
      Value
      1
    Id
    Virulence
    Name
    Virulence
    Requires
    Toxic Potency II
    Type
    minor_keystone
Branch B
  1. Description
    +3% increased damage vs debuffed targets
    Effects
    1. Condition
      vs_debuffed
      Type
      increased_magic_damage
      Value
      3
    Id
    Exploit Weakness I
    Name
    Exploit Weakness I
    Requires
    Dominator's Training
    Type
    minor
  2. Description
    +2% increased damage vs debuffed
    Effects
    1. Condition
      vs_debuffed
      Type
      increased_magic_damage
      Value
      2
    Id
    Keen Exploitation
    Name
    Keen Exploitation
    Requires
    Exploit Weakness I
    Type
    minor
  3. Description
    +3% increased damage vs debuffed targets
    Effects
    1. Condition
      vs_debuffed
      Type
      increased_magic_damage
      Value
      3
    Id
    Exploit Weakness II
    Name
    Exploit Weakness II
    Requires
    Exploit Weakness I
    Type
    minor
  4. Description
    +20% increased damage vs debuffed. +10% crit chance vs debuffed targets.
    Effects
    1. Condition
      vs_debuffed
      Type
      increased_magic_damage
      Value
      4
    2. Condition
      vs_debuffed
      Type
      increased_crit_chance
      Value
      10
    Id
    Predator's Instinct
    Name
    Predator's Instinct
    Requires
    Exploit Weakness II
    Type
    minor_keystone
Branch C
  1. Description
    Magic hits have a 30% chance to apply a stack of Wither (shreds magic resistance and healing received, stacks to 5)
    Effects
    1. Type
      flat_wither_chance
      Value
      30
    Id
    Withering Touch
    Name
    Withering Touch
    Requires
    Dominator's Training
    Type
    minor
  2. Description
    Wither duration +0.5s
    Effects
    1. Type
      increased_wither_duration
      Value
      0.5
    Id
    Withering Presence
    Name
    Withering Presence
    Requires
    Withering Touch
    Type
    minor
  3. Description
    Wither duration +1s (5s total)
    Effects
    1. Type
      increased_wither_duration
      Value
      1
    Id
    Lingering Wither
    Name
    Lingering Wither
    Requires
    Withering Touch
    Type
    minor
  4. Description
    Wither max stacks +2 (7 total)
    Effects
    1. Type
      flat_wither_max_stacks
      Value
      2
    Id
    Deepening Wither
    Name
    Deepening Wither
    Requires
    Lingering Wither
    Type
    minor
  5. Description
    Wither max stacks +3 (10 total). +3% increased damage to withered targets.
    Effects
    1. Type
      flat_wither_max_stacks
      Value
      3
    2. Condition
      vs_withered
      Type
      increased_magic_damage
      Value
      3
    Id
    Consuming Wither
    Name
    Consuming Wither
    Requires
    Deepening Wither
    Type
    minor_keystone
Gateway
Description
Magic hits have a 35% chance to apply Blight (a magic damage-over-time). Wither stacks on the target amplify your Blight damage by 3% per stack. -10% less direct hit damage.
Effects
  1. Type
    flat_blight_chance
    Value
    35
  2. Type
    enable_wither_amplifies_blight
    Value
    yes
  3. Type
    flat_wither_blight_amp_per_stack
    Value
    3
  4. Type
    less_magic_damage
    Value
    10
Exclusive With
Arcane Focus, Arcane Tempest
Id
Blighted Sovereign
Name
Blighted Sovereign
Requires Any
Virulence, Predator's Instinct, Consuming Wither
Type
gateway
Post 1
  1. Description
    +15% increased Blight damage
    Effects
    1. Type
      increased_blight_damage
      Value
      15
    Id
    Potent Blight I
    Name
    Potent Blight I
    Requires
    Blighted Sovereign
    Type
    minor
  2. Description
    +15% increased Blight damage
    Effects
    1. Type
      increased_blight_damage
      Value
      15
    Id
    Potent Blight II
    Name
    Potent Blight II
    Requires
    Potent Blight I
    Type
    minor
  3. Description
    Blight duration +2s (6s total)
    Effects
    1. Type
      increased_blight_duration
      Value
      2
    Id
    Enduring Blight
    Name
    Enduring Blight
    Requires
    Potent Blight I
    Type
    minor
  4. Description
    +5% increased ailment damage
    Effects
    1. Type
      increased_ailment_damage
      Value
      5
    Id
    Toxic Residue
    Name
    Toxic Residue
    Requires
    Enduring Blight
    Type
    minor
  5. Description
    +10% blight damage. +1s blight duration.
    Effects
    1. Type
      increased_blight_damage
      Value
      10
    2. Type
      increased_blight_duration
      Value
      1
    Id
    Festering Blight
    Name
    Festering Blight
    Requires
    Toxic Residue
    Type
    notable
  6. Description
    Blight can stack up to 3 times on a target
    Effects
    1. Type
      flat_blight_max_stacks
      Value
      3
    Id
    Stacking Blight
    Name
    Stacking Blight
    Requires
    Potent Blight II
    Type
    notable
  7. Description
    +100% more Blight damage. Blight ticks can crit.
    Effects
    1. Type
      more_blight_damage
      Value
      100
    2. Type
      enable_blight_crit
      Value
      yes
    Id
    Ruinous Blight
    Name
    Ruinous Blight
    Requires
    Stacking Blight
    Type
    keystone
Post 2
  1. Description
    Wither duration +15%
    Effects
    1. Type
      increased_wither_duration
      Value
      15
    Id
    Deep Wither I
    Name
    Deep Wither I
    Requires
    Blighted Sovereign
    Type
    minor
  2. Description
    Wither effect per stack +0.5% (+1.5% per stack total)
    Effects
    1. Type
      increased_wither_potency
      Value
      0.5
    Id
    Intensifying Wither
    Name
    Intensifying Wither
    Requires
    Deep Wither I
    Type
    minor
  3. Description
    +3% increased damage vs withered targets
    Effects
    1. Condition
      vs_withered
      Type
      increased_magic_damage
      Value
      3
    Id
    Relentless Wither
    Name
    Relentless Wither
    Requires
    Deep Wither I
    Type
    minor
  4. Description
    Wither also reduces target's healing received by 1% per stack
    Effects
    1. Type
      increased_wither_healing_reduction
      Value
      1
    Id
    Sapping Wither
    Name
    Sapping Wither
    Requires
    Relentless Wither
    Type
    minor
  5. Description
    +3% damage vs withered. +1s wither duration.
    Effects
    1. Condition
      vs_withered
      Type
      increased_magic_damage
      Value
      3
    2. Type
      increased_wither_duration
      Value
      1
    Id
    Oppressive Wither
    Name
    Oppressive Wither
    Requires
    Sapping Wither
    Type
    notable
  6. Description
    At max Wither stacks, target's magic resistance reduced by 5
    Effects
    1. Type
      flat_wither_resist_shred
      Value
      5
    Id
    Enfeebling Wither
    Name
    Enfeebling Wither
    Requires
    Intensifying Wither
    Type
    notable
  7. Description
    +3% more damage vs withered targets. Wither max stacks +5 (15 total).
    Effects
    1. Condition
      vs_withered
      Type
      more_magic_damage
      Value
      3
    2. Type
      flat_wither_max_stacks
      Value
      5
    Id
    Absolute Decay
    Name
    Absolute Decay
    Requires
    Enfeebling Wither
    Type
    keystone
Post 3
  1. Description
    Debuffed targets have -2% defense (all types)
    Effects
    1. Condition
      vs_debuffed
      Type
      pen_magic
      Value
      2
    Id
    Weakening Presence I
    Name
    Weakening Presence I
    Requires
    Blighted Sovereign
    Type
    minor
  2. Description
    Debuffed targets deal -3% damage
    Effects
    1. Type
      flat_weakness_potency
      Value
      3
    Id
    Weakening Presence II
    Name
    Weakening Presence II
    Requires
    Weakening Presence I
    Type
    minor
  3. Description
    -2% additional defense reduction
    Effects
    1. Condition
      vs_debuffed
      Type
      pen_magic
      Value
      2
    Id
    Deeper Weakness
    Name
    Deeper Weakness
    Requires
    Weakening Presence I
    Type
    minor
  4. Description
    Killing an afflicted target spreads its ailments to 1 nearby enemy within 6m (50% of the remaining duration)
    Effects
    1. Type
      flat_ailment_spread_on_kill_targets
      Value
      1
    2. Type
      flat_ailment_spread_on_kill_range
      Value
      6
    3. Type
      flat_ailment_spread_on_kill_duration_percent
      Value
      50
    Id
    Spreading Decay
    Name
    Spreading Decay
    Requires
    Deeper Weakness
    Type
    minor
  5. Description
    +2% increased spell power
    Effects
    1. Type
      increased_magic_damage
      Value
      2
    Id
    Decay Mastery
    Name
    Decay Mastery
    Requires
    Spreading Decay
    Type
    minor
  6. Description
    -2% defense reduction. +3% spell power.
    Effects
    1. Condition
      vs_debuffed
      Type
      pen_magic
      Value
      2
    2. Type
      increased_magic_damage
      Value
      3
    Id
    Dreadful Presence
    Name
    Dreadful Presence
    Requires
    Decay Mastery
    Type
    notable
  7. Description
    +5% increased magic damage. When an afflicted target dies, its ailments spread to the 2 nearest enemies within 6m.
    Effects
    1. Type
      increased_magic_damage
      Value
      5
    2. Type
      flat_ailment_spread_on_death_targets
      Value
      2
    3. Type
      flat_ailment_spread_on_death_range
      Value
      6
    Id
    Contagion
    Name
    Contagion
    Requires
    Weakening Presence II
    Type
    notable
  8. Description
    Your debuffs reduce target's damage dealt by 5%. +3% more damage vs debuffed targets.
    Effects
    1. Type
      flat_weakness_potency
      Value
      5
    2. Condition
      vs_debuffed
      Type
      more_magic_damage
      Value
      3
    Id
    Plague Sovereign
    Name
    Plague Sovereign
    Requires
    Contagion
    Type
    keystone
Starting Node
Cost
0
Description
+5% increased spell power
Effects
  1. Type
    increased_magic_damage
    Value
    5
Id
Dominator's Training
Name
Dominator's Training
Type
root
Intensity
Branch A
  1. Description
    +3% increased magic damage
    Effects
    1. Type
      increased_magic_damage
      Value
      3
    Id
    Arcane Force I
    Name
    Arcane Force I
    Requires
    Arcanist's Training
    Type
    minor
  2. Description
    +2% increased magic damage
    Effects
    1. Type
      increased_magic_damage
      Value
      2
    Id
    Arcane Potency
    Name
    Arcane Potency
    Requires
    Arcane Force I
    Type
    minor
  3. Description
    +3% increased magic damage
    Effects
    1. Type
      increased_magic_damage
      Value
      3
    Id
    Arcane Force II
    Name
    Arcane Force II
    Requires
    Arcane Force I
    Type
    minor
  4. Description
    +5% increased magic damage. +2 flat magic attack.
    Effects
    1. Type
      increased_magic_damage
      Value
      5
    2. Type
      flat_magic_damage
      Value
      2
    Id
    Concentrated Power
    Name
    Concentrated Power
    Requires
    Arcane Force II
    Type
    minor_keystone
Branch B
  1. Description
    +10% increased crit chance
    Effects
    1. Type
      increased_crit_chance
      Value
      10
    Id
    Keen Mind I
    Name
    Keen Mind I
    Requires
    Arcanist's Training
    Type
    minor
  2. Description
    +10% increased crit multiplier
    Effects
    1. Type
      increased_crit_multiplier
      Value
      10
    Id
    Keen Focus
    Name
    Keen Focus
    Requires
    Keen Mind I
    Type
    minor
  3. Description
    +20% increased crit multiplier
    Effects
    1. Type
      increased_crit_multiplier
      Value
      20
    Id
    Keen Mind II
    Name
    Keen Mind II
    Requires
    Keen Mind I
    Type
    minor
  4. Description
    +10% increased crit chance. +20% increased crit multiplier.
    Effects
    1. Type
      increased_crit_chance
      Value
      10
    2. Type
      increased_crit_multiplier
      Value
      20
    Id
    Arcane Precision
    Name
    Arcane Precision
    Requires
    Keen Mind II
    Type
    minor_keystone
Branch C
  1. Description
    +3% magic penetration
    Effects
    1. Type
      pen_magic
      Value
      3
    Id
    Piercing Spells I
    Name
    Piercing Spells I
    Requires
    Arcanist's Training
    Type
    minor
  2. Description
    +2% magic penetration
    Effects
    1. Type
      pen_magic
      Value
      2
    Id
    Spell Piercing
    Name
    Spell Piercing
    Requires
    Piercing Spells I
    Type
    minor
  3. Description
    +3% magic penetration
    Effects
    1. Type
      pen_magic
      Value
      3
    Id
    Piercing Spells II
    Name
    Piercing Spells II
    Requires
    Piercing Spells I
    Type
    minor
  4. Description
    +3% increased damage to targets with >20 magic resistance
    Effects
    1. Condition
      vs_high_resist
      Type
      increased_magic_damage
      Value
      3
    Id
    Resistance Breaker
    Name
    Resistance Breaker
    Requires
    Piercing Spells II
    Type
    minor
  5. Description
    +5% magic penetration. Hits reduce target magic resistance by 2 for 4s.
    Effects
    1. Type
      pen_magic
      Value
      5
    2. Duration
      4
      Type
      pen_magic
      Value
      2
    Id
    Arcane Erosion
    Name
    Arcane Erosion
    Requires
    Resistance Breaker
    Type
    minor_keystone
Gateway
Description
+3% more magic damage. +3% magic penetration. -15% less spell power (non-damage effects weakened — heals, buffs, CC duration).
Effects
  1. Type
    more_magic_damage
    Value
    3
  2. Type
    pen_magic
    Value
    3
  3. Type
    less_magic_damage
    Value
    15
Exclusive With
Arcane Tempest, Blighted Sovereign
Id
Arcane Focus
Name
Arcane Focus
Requires Any
Concentrated Power, Arcane Precision, Arcane Erosion
Type
gateway
Post 1
  1. Description
    +4% increased magic damage
    Effects
    1. Type
      increased_magic_damage
      Value
      4
    Id
    Surge I
    Name
    Surge I
    Requires
    Arcane Focus
    Type
    minor
  2. Description
    +4% increased magic damage
    Effects
    1. Type
      increased_magic_damage
      Value
      4
    Id
    Surge II
    Name
    Surge II
    Requires
    Surge I
    Type
    minor
  3. Description
    +3% increased damage to targets within 10m
    Effects
    1. Condition
      within_distance
      Distance
      10
      Type
      increased_magic_damage
      Value
      3
    Id
    Close Quarters
    Name
    Close Quarters
    Requires
    Surge I
    Type
    minor
  4. Description
    +2 flat magic attack. +2% increased magic damage.
    Effects
    1. Type
      flat_magic_damage
      Value
      2
    2. Type
      increased_magic_damage
      Value
      2
    Id
    Broad Power
    Name
    Broad Power
    Requires
    Close Quarters
    Type
    minor
  5. Description
    +3% magic damage. +2 flat magic attack.
    Effects
    1. Type
      increased_magic_damage
      Value
      3
    2. Type
      flat_magic_damage
      Value
      2
    Id
    Arcane Fury
    Name
    Arcane Fury
    Requires
    Broad Power
    Type
    notable
  6. Description
    +3% increased magic damage. Opens the three elemental attunements.
    Effects
    1. Type
      increased_magic_damage
      Value
      3
    Id
    Elemental Attunement
    Name
    Elemental Attunement
    Requires
    Arcane Fury
    Type
    notable
  7. Description
    20% of magic damage is converted to fire.
    Effects
    1. Type
      magic_to_fire_conversion
      Value
      20
    Id
    Attunement: Flame
    Name
    Attunement: Flame
    Requires
    Elemental Attunement
    Type
    minor
  8. Description
    20% of magic damage is converted to cold.
    Effects
    1. Type
      magic_to_cold_conversion
      Value
      20
    Id
    Attunement: Frost
    Name
    Attunement: Frost
    Requires
    Elemental Attunement
    Type
    minor
  9. Description
    20% of magic damage is converted to lightning.
    Effects
    1. Type
      magic_to_lightning_conversion
      Value
      20
    Id
    Attunement: Storm
    Name
    Attunement: Storm
    Requires
    Elemental Attunement
    Type
    minor
  10. Description
    +3% increased magic damage. +2 flat magic attack.
    Effects
    1. Type
      increased_magic_damage
      Value
      3
    2. Type
      flat_magic_damage
      Value
      2
    Id
    Crushing Arcana
    Name
    Crushing Arcana
    Requires
    Surge II
    Type
    notable
  11. Description
    +3% more magic damage. Targets hit have -3 magic resistance for 4s.
    Effects
    1. Type
      more_magic_damage
      Value
      3
    2. Duration
      4
      Type
      pen_magic
      Value
      3
    Id
    Overwhelming Force
    Name
    Overwhelming Force
    Requires
    Crushing Arcana
    Type
    keystone
Post 2
  1. Description
    +4% increased damage to targets below 50% HP
    Effects
    1. Condition
      vs_low_hp
      Threshold
      50
      Type
      increased_magic_damage
      Value
      4
    Id
    Finishing Touch I
    Name
    Finishing Touch I
    Requires
    Arcane Focus
    Type
    minor
  2. Description
    +4% increased damage to targets below 50% HP
    Effects
    1. Condition
      vs_low_hp
      Threshold
      50
      Type
      increased_magic_damage
      Value
      4
    Id
    Finishing Touch II
    Name
    Finishing Touch II
    Requires
    Finishing Touch I
    Type
    minor
  3. Description
    Kills restore 8 stamina
    Effects
    1. Type
      flat_stamina_on_kill
      Value
      8
    Id
    Killing Efficiency
    Name
    Killing Efficiency
    Requires
    Finishing Touch I
    Type
    minor
  4. Description
    +3% increased damage to targets below 60% HP
    Effects
    1. Condition
      vs_low_hp
      Threshold
      60
      Type
      increased_magic_damage
      Value
      3
    Id
    Scent of Blood
    Name
    Scent of Blood
    Requires
    Killing Efficiency
    Type
    minor
  5. Description
    +10% crit chance. +15% damage to targets below 50% HP.
    Effects
    1. Type
      increased_crit_chance
      Value
      10
    2. Condition
      vs_low_hp
      Threshold
      50
      Type
      increased_magic_damage
      Value
      3
    Id
    Ruthless Precision
    Name
    Ruthless Precision
    Requires
    Scent of Blood
    Type
    notable
  6. Description
    +6% increased damage to targets below 25% HP
    Effects
    1. Condition
      vs_low_hp
      Threshold
      25
      Type
      increased_magic_damage
      Value
      6
    Id
    Bloodscent
    Name
    Bloodscent
    Requires
    Finishing Touch II
    Type
    notable
  7. Description
    +12% more damage to targets below 25% HP.
    Effects
    1. Condition
      vs_low_hp
      Threshold
      25
      Type
      more_magic_damage
      Value
      12
    Id
    Culling Strike
    Name
    Culling Strike
    Requires
    Bloodscent
    Type
    keystone
Post 3
  1. Description
    +3% increased magic damage. +2% magic penetration.
    Effects
    1. Type
      increased_magic_damage
      Value
      3
    2. Type
      pen_magic
      Value
      2
    Id
    Arcane Superiority I
    Name
    Arcane Superiority I
    Requires
    Arcane Focus
    Type
    minor
  2. Description
    +3% increased magic damage. +2% magic penetration.
    Effects
    1. Type
      increased_magic_damage
      Value
      3
    2. Type
      pen_magic
      Value
      2
    Id
    Arcane Superiority II
    Name
    Arcane Superiority II
    Requires
    Arcane Superiority I
    Type
    minor
  3. Description
    +3% increased magic damage
    Effects
    1. Type
      increased_magic_damage
      Value
      3
    Id
    Focused Mind
    Name
    Focused Mind
    Requires
    Arcane Superiority I
    Type
    minor
  4. Description
    +2% movement speed in combat
    Effects
    1. Type
      increased_move_speed_in_combat
      Value
      2
    Id
    Battle Positioning
    Name
    Battle Positioning
    Requires
    Focused Mind
    Type
    minor
  5. Description
    +2% increased magic damage
    Effects
    1. Type
      increased_magic_damage
      Value
      2
    Id
    Spell Mastery
    Name
    Spell Mastery
    Requires
    Battle Positioning
    Type
    minor
  6. Description
    +3% magic penetration. +3% magic damage.
    Effects
    1. Type
      pen_magic
      Value
      3
    2. Type
      increased_magic_damage
      Value
      3
    Id
    Resistance Crusher
    Name
    Resistance Crusher
    Requires
    Spell Mastery
    Type
    notable
  7. Description
    +6% magic penetration
    Effects
    1. Type
      pen_magic
      Value
      6
    Id
    Resistance Shred
    Name
    Resistance Shred
    Requires
    Arcane Superiority II
    Type
    notable
  8. Description
    +5% more damage vs targets with reduced resistance. +10% magic penetration.
    Effects
    1. Condition
      vs_reduced_resist
      Type
      more_magic_damage
      Value
      5
    2. Type
      pen_magic
      Value
      10
    Id
    Absolute Penetration
    Name
    Absolute Penetration
    Requires
    Resistance Shred
    Type
    keystone
Starting Node
Cost
0
Description
+2% increased magic damage
Effects
  1. Type
    increased_magic_damage
    Value
    2
Id
Arcanist's Training
Name
Arcanist's Training
Type
root
Tempest
Branch A
  1. Description
    Combo finishers release an arcane burst dealing 20% of the finisher's damage to other enemies within 4m
    Effects
    1. Type
      enable_arcane_burst_on_finisher
      Value
      yes
    2. Type
      flat_arcane_burst_finisher_percent
      Value
      20
    Id
    Arcane Burst I
    Name
    Arcane Burst I
    Requires
    Storm Caller's Training
    Type
    minor
  2. Description
    +2% increased magic damage
    Effects
    1. Type
      increased_magic_damage
      Value
      2
    Id
    Volatile Energy
    Name
    Volatile Energy
    Requires
    Arcane Burst I
    Type
    minor
  3. Description
    Arcane burst radius +2m (6m total)
    Effects
    1. Type
      flat_arcane_burst_radius
      Value
      2
    Id
    Arcane Burst II
    Name
    Arcane Burst II
    Requires
    Arcane Burst I
    Type
    minor
  4. Description
    Arcane burst damage increased to 30% of finisher damage. +2% increased magic damage.
    Effects
    1. Type
      flat_arcane_burst_finisher_percent
      Value
      10
    2. Type
      increased_magic_damage
      Value
      2
    Id
    Volatile Finishers
    Name
    Volatile Finishers
    Requires
    Arcane Burst II
    Type
    minor_keystone
Branch B
  1. Description
    Combo finishers deal +4% increased damage
    Effects
    1. Type
      increased_finisher_damage
      Value
      4
    Id
    Combo Flow I
    Name
    Combo Flow I
    Requires
    Storm Caller's Training
    Type
    minor
  2. Description
    +2% increased combo finisher damage
    Effects
    1. Type
      increased_finisher_damage
      Value
      2
    Id
    Combo Instinct
    Name
    Combo Instinct
    Requires
    Combo Flow I
    Type
    minor
  3. Description
    Abilities during active combo deal +3% increased damage
    Effects
    1. Condition
      during_combo
      Type
      increased_magic_damage
      Value
      3
    Id
    Combo Flow II
    Name
    Combo Flow II
    Requires
    Combo Flow I
    Type
    minor
  4. Description
    +4% increased combo finisher damage. +5% attack speed.
    Effects
    1. Type
      increased_finisher_damage
      Value
      4
    2. Type
      attack_speed
      Value
      5
    Id
    Chain Fighter
    Name
    Chain Fighter
    Requires
    Combo Flow II
    Type
    minor_keystone
Branch C
  1. Description
    Magic hits have a 10% chance to echo (repeat at 30% damage on the same target)
    Effects
    1. Type
      flat_spell_echo_chance
      Value
      10
    2. Type
      flat_spell_echo_percent
      Value
      30
    Id
    Spell Echo I
    Name
    Spell Echo I
    Requires
    Storm Caller's Training
    Type
    minor
  2. Description
    +3% echo chance
    Effects
    1. Type
      flat_spell_echo_chance
      Value
      3
    Id
    Echo Resonance
    Name
    Echo Resonance
    Requires
    Spell Echo I
    Type
    minor
  3. Description
    Echo chance +10% (20% total)
    Effects
    1. Type
      flat_spell_echo_chance
      Value
      10
    Id
    Spell Echo II
    Name
    Spell Echo II
    Requires
    Spell Echo I
    Type
    minor
  4. Description
    Echo damage +10% (40% total)
    Effects
    1. Type
      flat_spell_echo_percent
      Value
      10
    Id
    Resonant Echo
    Name
    Resonant Echo
    Requires
    Spell Echo II
    Type
    minor
  5. Description
    Echo damage +10% (50% total). Echoes can retrigger once at 25% damage.
    Effects
    1. Type
      flat_spell_echo_percent
      Value
      10
    2. Type
      enable_echo_retrigger
      Value
      yes
    3. Type
      flat_echo_retrigger_percent
      Value
      25
    Id
    Cascading Spells
    Name
    Cascading Spells
    Requires
    Resonant Echo
    Type
    minor_keystone
Gateway
Description
Every 3rd consecutive combo hit releases an arcane burst (15% of the hit's damage to other enemies within burst radius). Combo finishers chain to 1 nearby enemy within 6m for 50% damage. -8% less damage to targets at full HP.
Effects
  1. Type
    enable_arcane_burst_on_combo_hit
    Value
    yes
  2. Type
    flat_arcane_burst_hit_percent
    Value
    15
  3. Type
    flat_arcane_burst_every_n_hits
    Value
    3
  4. Type
    enable_finisher_chain
    Value
    yes
  5. Type
    flat_finisher_chain_targets
    Value
    1
  6. Type
    flat_finisher_chain_range
    Value
    6
  7. Type
    flat_finisher_chain_percent
    Value
    50
  8. Condition
    vs_full_hp
    Type
    less_magic_damage
    Value
    8
Exclusive With
Arcane Focus, Blighted Sovereign
Id
Arcane Tempest
Name
Arcane Tempest
Requires Any
Volatile Finishers, Chain Fighter, Cascading Spells
Type
gateway
Post 1
  1. Description
    All arcane burst damage +5%
    Effects
    1. Type
      increased_arcane_burst_damage
      Value
      5
    Id
    Volatile Burst I
    Name
    Volatile Burst I
    Requires
    Arcane Tempest
    Type
    minor
  2. Description
    All arcane burst damage +5%
    Effects
    1. Type
      increased_arcane_burst_damage
      Value
      5
    Id
    Volatile Burst II
    Name
    Volatile Burst II
    Requires
    Volatile Burst I
    Type
    minor
  3. Description
    Arcane bursts apply 3 stacks of Cripple (slow) to everything they hit
    Effects
    1. Type
      flat_arcane_burst_cripple_stacks
      Value
      3
    Id
    Concussive Burst
    Name
    Concussive Burst
    Requires
    Volatile Burst I
    Type
    minor
  4. Description
    +3% increased magic damage
    Effects
    1. Type
      increased_magic_damage
      Value
      3
    Id
    Lingering Energy
    Name
    Lingering Energy
    Requires
    Concussive Burst
    Type
    minor
  5. Description
    +5% burst damage. +2% magic damage.
    Effects
    1. Type
      increased_arcane_burst_damage
      Value
      5
    2. Type
      increased_magic_damage
      Value
      2
    Id
    Volatile Cascade
    Name
    Volatile Cascade
    Requires
    Lingering Energy
    Type
    notable
  6. Description
    A kill by an arcane burst triggers another burst on the nearest enemy within burst radius (chains once)
    Effects
    1. Type
      enable_arcane_burst_chain_on_kill
      Value
      yes
    2. Type
      flat_arcane_burst_chain_count
      Value
      1
    Id
    Chain Detonation
    Name
    Chain Detonation
    Requires
    Volatile Burst II
    Type
    notable
  7. Description
    +3% more magic damage. Arcane burst damage +10%. Kill-triggered bursts can chain up to 3 times (each at 50% of the previous).
    Effects
    1. Type
      more_magic_damage
      Value
      3
    2. Type
      increased_arcane_burst_damage
      Value
      10
    3. Type
      enable_arcane_burst_chain_on_kill
      Value
      yes
    4. Type
      flat_arcane_burst_chain_count
      Value
      2
    5. Type
      flat_arcane_burst_chain_decay
      Value
      50
    Id
    Cataclysm
    Name
    Cataclysm
    Requires
    Chain Detonation
    Type
    keystone
Post 2
  1. Description
    +4% increased combo finisher damage
    Effects
    1. Type
      increased_finisher_damage
      Value
      4
    Id
    Sustained Combos I
    Name
    Sustained Combos I
    Requires
    Arcane Tempest
    Type
    minor
  2. Description
    +3% increased damage during active combo
    Effects
    1. Condition
      during_combo
      Type
      increased_magic_damage
      Value
      3
    Id
    Sustained Combos II
    Name
    Sustained Combos II
    Requires
    Sustained Combos I
    Type
    minor
  3. Description
    +5% attack speed
    Effects
    1. Type
      attack_speed
      Value
      5
    Id
    Chain Extension
    Name
    Chain Extension
    Requires
    Sustained Combos I
    Type
    minor
  4. Description
    Combo finishers cost 5 less stamina
    Effects
    1. Type
      increased_finisher_stamina_efficiency
      Value
      5
    Id
    Efficient Combos
    Name
    Efficient Combos
    Requires
    Chain Extension
    Type
    minor
  5. Description
    +4% combo finisher damage. +2% damage during combo.
    Effects
    1. Type
      increased_finisher_damage
      Value
      4
    2. Condition
      during_combo
      Type
      increased_magic_damage
      Value
      2
    Id
    Combo Surge
    Name
    Combo Surge
    Requires
    Efficient Combos
    Type
    notable
  6. Description
    Completing a full combo: +5% increased damage for 3s
    Effects
    1. Condition
      after_combo_completion
      Duration
      3
      Type
      increased_magic_damage
      Value
      5
    Id
    Combo Payoff
    Name
    Combo Payoff
    Requires
    Sustained Combos II
    Type
    notable
  7. Description
    +3% more combo finisher damage. Full combo completion restores 8 stamina.
    Effects
    1. Type
      more_finisher_damage
      Value
      3
    2. Type
      flat_stamina_on_combo_completion
      Value
      8
    Id
    Perfect Chains
    Name
    Perfect Chains
    Requires
    Combo Payoff
    Type
    keystone
Post 3
  1. Description
    Echo chance +5% (25% total with pre-gateway)
    Effects
    1. Type
      flat_spell_echo_chance
      Value
      5
    Id
    Deep Echo I
    Name
    Deep Echo I
    Requires
    Arcane Tempest
    Type
    minor
  2. Description
    Echo damage +10% (60% total)
    Effects
    1. Type
      flat_spell_echo_percent
      Value
      10
    Id
    Deep Echo II
    Name
    Deep Echo II
    Requires
    Deep Echo I
    Type
    minor
  3. Description
    Echoes restore 2 stamina
    Effects
    1. Type
      flat_stamina_on_echo
      Value
      2
    Id
    Siphoning Echo
    Name
    Siphoning Echo
    Requires
    Deep Echo I
    Type
    minor
  4. Description
    +3% increased magic damage
    Effects
    1. Type
      increased_magic_damage
      Value
      3
    Id
    Echo Power
    Name
    Echo Power
    Requires
    Siphoning Echo
    Type
    minor
  5. Description
    +2% increased magic damage
    Effects
    1. Type
      increased_magic_damage
      Value
      2
    Id
    Arcane Momentum
    Name
    Arcane Momentum
    Requires
    Echo Power
    Type
    minor
  6. Description
    +5% echo damage. +3% increased magic damage.
    Effects
    1. Type
      flat_spell_echo_percent
      Value
      5
    2. Type
      increased_magic_damage
      Value
      3
    Id
    Echoing Power
    Name
    Echoing Power
    Requires
    Arcane Momentum
    Type
    notable
  7. Description
    Echoes prefer a different nearby enemy within 5m over the same target
    Effects
    1. Type
      enable_echo_chain
      Value
      yes
    2. Type
      flat_echo_chain_range
      Value
      5
    Id
    Chaining Echo
    Name
    Chaining Echo
    Requires
    Deep Echo II
    Type
    notable
  8. Description
    Echo chance +5% (30% total). +3% more magic damage.
    Effects
    1. Type
      flat_spell_echo_chance
      Value
      5
    2. Type
      more_magic_damage
      Value
      3
    Id
    Arcane Reverberation
    Name
    Arcane Reverberation
    Requires
    Chaining Echo
    Type
    keystone
Starting Node
Cost
0
Description
+3% increased magic damage
Effects
  1. Type
    increased_magic_damage
    Value
    3
Id
Storm Caller's Training
Name
Storm Caller's Training
Type
root
Training Methods
none
Unlocks
  1. Description
    —
    Effects
    none
    Id
    skill_tree_point_1
    Level
    5
    Name
    Skill Tree Point 1
    Provided By
    —
    Unlock Type
    skill_point
  2. Description
    —
    Effects
    none
    Id
    skill_tree_point_2
    Level
    10
    Name
    Skill Tree Point 2
    Provided By
    —
    Unlock Type
    skill_point
  3. Description
    —
    Effects
    none
    Id
    skill_tree_point_3
    Level
    15
    Name
    Skill Tree Point 3
    Provided By
    —
    Unlock Type
    skill_point
  4. Description
    —
    Effects
    none
    Id
    skill_tree_point_4
    Level
    20
    Name
    Skill Tree Point 4
    Provided By
    —
    Unlock Type
    skill_point
  5. Description
    —
    Effects
    none
    Id
    skill_tree_point_5
    Level
    25
    Name
    Skill Tree Point 5
    Provided By
    —
    Unlock Type
    skill_point
  6. Description
    —
    Effects
    none
    Id
    skill_tree_point_6
    Level
    30
    Name
    Skill Tree Point 6
    Provided By
    —
    Unlock Type
    skill_point
  7. Description
    —
    Effects
    none
    Id
    skill_tree_point_7
    Level
    35
    Name
    Skill Tree Point 7
    Provided By
    —
    Unlock Type
    skill_point
  8. Description
    —
    Effects
    none
    Id
    skill_tree_point_8
    Level
    40
    Name
    Skill Tree Point 8
    Provided By
    —
    Unlock Type
    skill_point
  9. Description
    —
    Effects
    none
    Id
    skill_tree_point_9
    Level
    45
    Name
    Skill Tree Point 9
    Provided By
    —
    Unlock Type
    skill_point
  10. Description
    —
    Effects
    none
    Id
    skill_tree_point_10
    Level
    50
    Name
    Skill Tree Point 10
    Provided By
    —
    Unlock Type
    skill_point
  11. Description
    —
    Effects
    none
    Id
    skill_tree_point_11
    Level
    55
    Name
    Skill Tree Point 11
    Provided By
    —
    Unlock Type
    skill_point
  12. Description
    —
    Effects
    none
    Id
    skill_tree_point_12
    Level
    60
    Name
    Skill Tree Point 12
    Provided By
    —
    Unlock Type
    skill_point
  13. Description
    —
    Effects
    none
    Id
    skill_tree_point_13
    Level
    65
    Name
    Skill Tree Point 13
    Provided By
    —
    Unlock Type
    skill_point
  14. Description
    —
    Effects
    none
    Id
    skill_tree_point_14
    Level
    70
    Name
    Skill Tree Point 14
    Provided By
    —
    Unlock Type
    skill_point
  15. Description
    —
    Effects
    none
    Id
    skill_tree_point_15
    Level
    75
    Name
    Skill Tree Point 15
    Provided By
    —
    Unlock Type
    skill_point
  16. Description
    —
    Effects
    none
    Id
    skill_tree_point_16
    Level
    80
    Name
    Skill Tree Point 16
    Provided By
    —
    Unlock Type
    skill_point
  17. Description
    —
    Effects
    none
    Id
    skill_tree_point_17
    Level
    85
    Name
    Skill Tree Point 17
    Provided By
    —
    Unlock Type
    skill_point
  18. Description
    —
    Effects
    none
    Id
    skill_tree_point_18
    Level
    90
    Name
    Skill Tree Point 18
    Provided By
    —
    Unlock Type
    skill_point
  19. Description
    —
    Effects
    none
    Id
    skill_tree_point_19
    Level
    95
    Name
    Skill Tree Point 19
    Provided By
    —
    Unlock Type
    skill_point
  20. Description
    —
    Effects
    none
    Id
    skill_tree_point_20
    Level
    100
    Name
    Skill Tree Point 20
    Provided By
    —
    Unlock Type
    skill_point
  21. Description
    +5% spell power
    Effects
    1. Modifier
      Ability Filter
      spell
      Amount
      0
      Condition
      —
      Damage Type
      —
      On Attacks
      —
      Pause Duration
      —
      Percent
      5
      Range
      —
      Stack Threshold
      —
      Tag
      magic
      Threshold
      —
      Type
      increased_damage
      Type
      modifier
    Id
    arcane_attunement_1
    Level
    12
    Name
    Arcane Attunement I
    Provided By
    —
    Unlock Type
    passive
  22. Description
    Spell projectiles reach 15% further
    Effects
    1. Modifier
      Ability Filter
      spell
      Amount
      0
      Condition
      —
      Damage Type
      —
      On Attacks
      —
      Pause Duration
      —
      Percent
      15
      Range
      —
      Stack Threshold
      —
      Tag
      —
      Threshold
      —
      Type
      projectile_range
      Type
      modifier
    Id
    spell_reach_1
    Level
    28
    Name
    Spell Reach I
    Provided By
    —
    Unlock Type
    passive
  23. Description
    +10% spell power (total)
    Effects
    1. Modifier
      Ability Filter
      spell
      Amount
      0
      Condition
      —
      Damage Type
      —
      On Attacks
      —
      Pause Duration
      —
      Percent
      5
      Range
      —
      Stack Threshold
      —
      Tag
      magic
      Threshold
      —
      Type
      increased_damage
      Type
      modifier
    Id
    arcane_attunement_2
    Level
    44
    Name
    Arcane Attunement II
    Provided By
    —
    Unlock Type
    passive
  24. Description
    Spell projectiles reach 30% further (total)
    Effects
    1. Modifier
      Ability Filter
      spell
      Amount
      0
      Condition
      —
      Damage Type
      —
      On Attacks
      —
      Pause Duration
      —
      Percent
      15
      Range
      —
      Stack Threshold
      —
      Tag
      —
      Threshold
      —
      Type
      projectile_range
      Type
      modifier
    Id
    spell_reach_2
    Level
    56
    Name
    Spell Reach II
    Provided By
    —
    Unlock Type
    passive
  25. Description
    +15% spell power (total)
    Effects
    1. Modifier
      Ability Filter
      spell
      Amount
      0
      Condition
      —
      Damage Type
      —
      On Attacks
      —
      Pause Duration
      —
      Percent
      5
      Range
      —
      Stack Threshold
      —
      Tag
      magic
      Threshold
      —
      Type
      increased_damage
      Type
      modifier
    Id
    arcane_attunement_3
    Level
    72
    Name
    Arcane Attunement III
    Provided By
    —
    Unlock Type
    passive
  26. Description
    Spell projectiles reach 50% further (total)
    Effects
    1. Modifier
      Ability Filter
      spell
      Amount
      0
      Condition
      —
      Damage Type
      —
      On Attacks
      —
      Pause Duration
      —
      Percent
      20
      Range
      —
      Stack Threshold
      —
      Tag
      —
      Threshold
      —
      Type
      projectile_range
      Type
      modifier
    Id
    spell_reach_3
    Level
    86
    Name
    Spell Reach III
    Provided By
    —
    Unlock Type
    passive
Version
1
Xp Sources
  1. Action Type
    deal_magic_damage
    Description
    XP granted for damage dealt with magic weapons
    Formula
    floor(damage_dealt / 10) * 2
    Notes
    This is the only source of Magic XP. Higher damage per hit = more XP per hit. AoE spells that hit multiple targets grant XP per target hit. Blight DoT ticks also grant XP based on damage dealt.