VESTRA CODAThe Codex
vestracoda.com ↗
BasicScytheSlashSpecial inputSpecialMain HandSpender

Soul Wave

The reap keeps going after the blade stops. Spends Souls.

Damage

Weapon damage
175%
Hits
1
Type
Slash
Also Draws
magic
Convert To
  1. Percent
    40
    Type
    magic
Crit Modifier
100
Scaling Bonus
Applies To
magic
More Per Level
0.5
Skill
magic

Timing

Wind-up 316 ms
Recovery 1.46 s
Total 1.87 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox17%22%
Dodge Cancel25%100%

Reach

Max Targets
4
Projectile Radius
0.8
Projectile Speed
24 m/s
Projectile Visual
Soul Wave
Range
16 m
Type
Projectile

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
Amount
40
Kind
souls
Stamina
260
Damage
Also Draws
magic
Base Damage Percent
175
Convert To
  1. Percent
    40
    Type
    magic
Crit Modifier
100
Damage Type
slash
Hit Count
1
Scaling Bonus
Applies To
magic
More Per Level
0.5
Skill
magic
Description
The reap keeps going after the blade stops. Spends Souls.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
4
Projectile Radius
0.8
Projectile Speed Mps
24
Projectile Visual
soul_wave
Range M
16
Type
projectile
I Frames
—
Id
Soul Wave
Input
Type
special
Movement
—
Name
Soul Wave
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
special, main_hand, spender
Timeline
Events
  1. Data
    —
    End Pct
    0.2196
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1696
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2496
    Tag
    —
    Type
    dodge_cancel
Timing
Active Ms
93
Hitstop Ms
30
Recovery Ms
1,457
Startup Ms
316
Total Duration Ms
1,867
Visuals
Animation
Attack_Combo_Attack_Wave__Combo_Attack_Wave_01
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
scythe