Damage
Weapon damage
175%
Hits
1
Type
Slash
- Also Draws
- magic
- Convert To
- Percent
- 40
- Type
- magic
- Crit Modifier
- 100
- Scaling Bonus
- Applies To
- magic
- More Per Level
- 0.5
- Skill
- magic
Timing
Total 1.87 s (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 17% | 22% | |
| Dodge Cancel | 25% | 100% |
Reach
- Max Targets
- 4
- Projectile Radius
- 0.8
- Projectile Speed
- 24 m/s
- Projectile Visual
- Soul Wave
- Range
- 16 m
- Type
- Projectile
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- Amount
- 40
- Kind
- souls
- Stamina
- 260
- Damage
- Also Draws
- magic
- Base Damage Percent
- 175
- Convert To
- Percent
- 40
- Type
- magic
- Crit Modifier
- 100
- Damage Type
- slash
- Hit Count
- 1
- Scaling Bonus
- Applies To
- magic
- More Per Level
- 0.5
- Skill
- magic
- Description
- The reap keeps going after the blade stops. Spends Souls.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 4
- Projectile Radius
- 0.8
- Projectile Speed Mps
- 24
- Projectile Visual
- soul_wave
- Range M
- 16
- Type
- projectile
- I Frames
- —
- Id
- Soul Wave
- Input
- Type
- special
- Movement
- —
- Name
- Soul Wave
- Parry Config
- —
- Parryable
- —
- Resource
- —
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- special, main_hand, spender
- Timeline
- Events
- Data
- —
- End Pct
- 0.2196
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.1696
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.2496
- Tag
- —
- Type
- dodge_cancel
- Timing
- Active Ms
- 93
- Hitstop Ms
- 30
- Recovery Ms
- 1,457
- Startup Ms
- 316
- Total Duration Ms
- 1,867
- Visuals
- Animation
- Attack_Combo_Attack_Wave__Combo_Attack_Wave_01
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- forward
- Weapon Class
- scythe