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Scythe Combos

What each press does with the Scythe loadout, starting from each situation, then how every step chains on.

Opening moves

SituationLeft clickRight clickHold leftHold rightSpecial
Out of a dodgeOpening Reap↓————
While guarding—Turn the Blow↓———
StandingOpening Reap↓Crescent Step↓——Soul Wave↓
After a parryReaper's Answer↓Reaper's Answer↓——Reaper's Answer↓
SprintingRunning Reap↓————

From anywhere in the chain

1

Steps

13
Opening Reap↓Main handLmb ChainCombo Starter
Back Cut↓Main handLmb Chain
Rising Hook↓Main handLmb Chain
Three Round↓Main handLmb Chain
Overhead Fell↓Main handLmb Chain
Wheeling Cut↓Main handLmb Chain
Scythe Storm↓Main handLmb Chain
The Harvest↓Main handFinisherLmb ChainCombo Finisher
Running Reap↓Main handSprint Attack
Crescent Step↓Main handRmb TapEvasive
Soul Wave↓Main handSpenderProjectile
Turn the Blow↓Main handFinisherGuardParry
Reaper's Answer↓Main handCounter
Full catalogue record15 fields · straight from the content catalogue
Branching
—
Chain Requires Hit
—
Chains
—
Description
—
Entry Points
Airborne
—
Directional
—
Dodge
Heavy
—
Heavy Hold
—
Light
Opening Reap
Light Hold
—
Special
—
Guard
Heavy
Turn the Blow
Heavy Hold
—
Light
—
Light Hold
—
Special
—
Neutral
Heavy
Crescent Step
Heavy Hold
—
Light
Opening Reap
Light Hold
—
Special
Soul Wave
On Guard Hit
—
On Parry Success
Heavy
Reaper's Answer
Heavy Hold
—
Light
Reaper's Answer
Light Hold
—
Special
Reaper's Answer
Shadow Step
—
Sprint
Heavy
—
Heavy Hold
—
Light
Running Reap
Light Hold
—
Special
—
Global Branches
  1. Conditions
    Charge Level
    —
    Not In Active Frames
    —
    Requires Effect
    —
    Resource Min
    Amount
    40
    Type
    souls
    Skill Level
    —
    Stance
    —
    State
    —
    Target Hit
    —
    Description
    Soul Wave — spends 40 Souls, from any point in the chain
    Exclude Tags
    none
    Input
    special
    Priority
    4
    Tag Filter
    none
    Target
    Soul Wave
    Window Ms
    5,000
Id
Scythe Combos
Inherits From
—
Loadout
scythe
Mechanics
—
Name
—
Nodes
  1. Ability Id
    Opening Reap
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Back Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      620
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_starter
    Terminates
    no
  2. Ability Id
    Back Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Rising Hook
      Target Ability
      —
      Target Step
      —
      Window Ms
      620
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  3. Ability Id
    Rising Hook
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Three Round
      Target Ability
      —
      Target Step
      —
      Window Ms
      620
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  4. Ability Id
    Three Round
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Overhead Fell
      Target Ability
      —
      Target Step
      —
      Window Ms
      620
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  5. Ability Id
    Overhead Fell
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Wheeling Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      620
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  6. Ability Id
    Wheeling Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Scythe Storm
      Target Ability
      —
      Target Step
      —
      Window Ms
      620
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  7. Ability Id
    Scythe Storm
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      The Harvest
      Target Ability
      —
      Target Step
      —
      Window Ms
      620
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  8. Ability Id
    The Harvest
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_finisher
    Terminates
    yes
  9. Ability Id
    Running Reap
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Opening Reap
      Target Ability
      —
      Target Step
      —
      Window Ms
      620
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    sprint_attack
    Terminates
    no
  10. Ability Id
    Crescent Step
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Opening Reap
      Target Ability
      —
      Target Step
      —
      Window Ms
      620
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    rmb_tap, evasive
    Terminates
    no
  11. Ability Id
    Soul Wave
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Opening Reap
      Target Ability
      —
      Target Step
      —
      Window Ms
      620
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    spender, projectile
    Terminates
    no
  12. Ability Id
    Turn the Blow
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    guard, parry
    Terminates
    yes
  13. Ability Id
    Reaper's Answer
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Opening Reap
      Target Ability
      —
      Target Step
      —
      Window Ms
      700
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    counter
    Terminates
    no
Schema
ComboFlowchart
Version
1
Weapon Class
scythe