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BasicScytheSlashLight inputSprint AttackMain HandSlash Swing

Running Reap

Carried forward on the run.

Damage

Weapon damage
120%
Hits
2
Type
Slash
Crit Modifier
100

Timing

Wind-up 266 ms
Hit 333 ms
Recovery 1.6 s
Total 2.2 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox12.1%16.7%
Hurtbox · scythe12.1%16.7%
Hitbox19.7%27.3%
Hurtbox · scythe19.7%27.3%
Dodge Cancel30.3%100%

Reach

Max Targets
3
Range
3.2 m
Type
Arc
Width Degrees
170

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
340
Damage
Base Damage Percent
120
Crit Modifier
100
Damage Type
slash
Hit Count
2
Description
Carried forward on the run.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Range M
3.2
Type
arc
Width Degrees
170
I Frames
—
Id
Running Reap
Input
Type
light
Movement
—
Name
Running Reap
Parry Config
—
Parryable
—
Resource
Resource Generated
8
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
sprint_attack, main_hand, slash_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.1667
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1212
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.1667
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1212
    Tag
    scythe
    Type
    hurtbox
  3. Data
    —
    End Pct
    0.2727
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.197
    Tag
    —
    Type
    hitbox
  4. Data
    —
    End Pct
    0.2727
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.197
    Tag
    scythe
    Type
    hurtbox
  5. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3027
    Tag
    —
    Type
    dodge_cancel
Timing
Active Ms
333
Hitstop Ms
45
Recovery Ms
1,600
Startup Ms
266
Total Duration Ms
2,200
Visuals
Animation
Attack_Run_Attack__Run_Attack_01
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
scythe