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BasicScytheSlashLight inputCombo ChainMain HandSlash Swing

Three Round

A full turn of the haft, three passes.

Damage

Weapon damage
75%
Hits
3
Type
Slash
Crit Modifier
100

Timing

Hit 700 ms
Recovery 1.63 s
Total 2.45 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox4.8%8.8%
Hurtbox · scythe4.8%8.8%
Hitbox15.7%20.4%
Hurtbox · scythe15.7%20.4%
Hitbox25.9%33.3%
Hurtbox · scythe25.9%33.3%
Dodge Cancel36.3%100%

Reach

Max Targets
3
Range
3.2 m
Type
Arc
Width Degrees
170

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
340
Damage
Base Damage Percent
75
Crit Modifier
100
Damage Type
slash
Hit Count
3
Description
A full turn of the haft, three passes.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Range M
3.2
Type
arc
Width Degrees
170
I Frames
—
Id
Three Round
Input
Type
light
Movement
—
Name
Three Round
Parry Config
—
Parryable
—
Resource
Resource Generated
9
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_chain, main_hand, slash_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.0884
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.0476
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.0884
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.0476
    Tag
    scythe
    Type
    hurtbox
  3. Data
    —
    End Pct
    0.2041
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1565
    Tag
    —
    Type
    hitbox
  4. Data
    —
    End Pct
    0.2041
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1565
    Tag
    scythe
    Type
    hurtbox
  5. Data
    —
    End Pct
    0.3333
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2585
    Tag
    —
    Type
    hitbox
  6. Data
    —
    End Pct
    0.3333
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2585
    Tag
    scythe
    Type
    hurtbox
  7. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3633
    Tag
    —
    Type
    dodge_cancel
Timing
Active Ms
700
Hitstop Ms
45
Recovery Ms
1,634
Startup Ms
116
Total Duration Ms
2,450
Visuals
Animation
Attack_Combo_Attack_01__Combo_Attack_01_04
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
scythe