VESTRA CODAThe Codex
vestracoda.com ↗
BasicScytheSlashLight inputCounterMain HandSlash Swing

Reaper's Answer

Five cuts for one caught blow.

Damage

Weapon damage
150%
Hits
5
Type
Slash
Crit Modifier
100

Timing

Hit 1.22 s
Recovery 1.28 s
Total 2.7 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox7.4%17.9%
Hurtbox · scythe7.4%17.9%
Hitbox18.5%27.8%
Hurtbox · scythe18.5%27.8%
Hitbox30.3%37.7%
Hurtbox · scythe30.3%37.7%
Hitbox39.5%45.1%
Hurtbox · scythe39.5%45.1%
Hitbox47.5%52.5%
Hurtbox · scythe47.5%52.5%
Dodge Cancel55.5%100%

Reach

Max Targets
3
Range
3.2 m
Type
Arc
Width Degrees
170

Used by

2
Abilities · 1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
0
Damage
Base Damage Percent
150
Crit Modifier
100
Damage Type
slash
Hit Count
5
Description
Five cuts for one caught blow.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Range M
3.2
Type
arc
Width Degrees
170
I Frames
—
Id
Reaper's Answer
Input
Type
light
Movement
—
Name
Reaper's Answer
Parry Config
—
Parryable
—
Resource
Resource Generated
14
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
counter, main_hand, slash_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.179
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.0741
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.179
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.0741
    Tag
    scythe
    Type
    hurtbox
  3. Data
    —
    End Pct
    0.2778
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1852
    Tag
    —
    Type
    hitbox
  4. Data
    —
    End Pct
    0.2778
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1852
    Tag
    scythe
    Type
    hurtbox
  5. Data
    —
    End Pct
    0.3765
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3025
    Tag
    —
    Type
    hitbox
  6. Data
    —
    End Pct
    0.3765
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3025
    Tag
    scythe
    Type
    hurtbox
  7. Data
    —
    End Pct
    0.4506
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3951
    Tag
    —
    Type
    hitbox
  8. Data
    —
    End Pct
    0.4506
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3951
    Tag
    scythe
    Type
    hurtbox
  9. Data
    —
    End Pct
    0.5247
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.4753
    Tag
    —
    Type
    hitbox
  10. Data
    —
    End Pct
    0.5247
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.4753
    Tag
    scythe
    Type
    hurtbox
  11. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.5547
    Tag
    —
    Type
    dodge_cancel
Timing
Active Ms
1,216
Hitstop Ms
45
Recovery Ms
1,284
Startup Ms
200
Total Duration Ms
2,700
Visuals
Animation
Attack_Parry_Counter_Attack__Parry_Counter_Attack_R
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
scythe