Damage
Weapon damage
0%
Hits
0
Type
Slash
- Crit Modifier
- 100
Timing
Total 400 ms (as authored — the live duration comes from the measured animation clip).
Reach
- Max Targets
- 1
- Type
- None
Special rules
- Parry
- Burst Ability
- Reaper's Answer
- Perfect Stagger Ms
- 1,000
- Post Window
- Block Modifier
- 0.7
- Duration Ms
- 250
- Type
- brief_guard
- Stagger Ms
- 700
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- parry
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 0
- Damage
- Base Damage Percent
- 0
- Crit Modifier
- 100
- Damage Type
- slash
- Hit Count
- 0
- Description
- The haft comes up to meet it. Catch the strike as it arrives and it is turned; a moment later the guard is gone whether you hold it or not.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 1
- Type
- none
- I Frames
- —
- Id
- Turn the Blow
- Input
- Type
- guard
- Movement
- —
- Name
- Turn the Blow
- Parry Config
- Burst Ability
- Reaper's Answer
- Perfect Stagger Ms
- 1,000
- Post Window
- Block Modifier
- 0.7
- Duration Ms
- 250
- Type
- brief_guard
- Stagger Ms
- 700
- Parryable
- no
- Resource
- Resource Generated
- 0
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- defensive, guard, parry, block, main_hand, scythe
- Timeline
- Events
- none
- Timing
- Active Ms
- 175
- Hitstop Ms
- 0
- Parry Window
- End Ms
- 275
- Perfect End Ms
- 187
- Start Ms
- 100
- Recovery Ms
- 125
- Startup Ms
- 100
- Total Duration Ms
- 400
- Visuals
- Animation
- Hit_Block__Block_Start
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- —
- Weapon Class
- scythe