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ParryScytheSlashGuard inputDefensiveGuardParryBlockMain HandScythe

Turn the Blow

The haft comes up to meet it. Catch the strike as it arrives and it is turned; a moment later the guard is gone whether you hold it or not.

Damage

Weapon damage
0%
Hits
0
Type
Slash
Crit Modifier
100

Timing

Wind-up 100 ms
Hit 175 ms
Recovery 125 ms
Total 400 ms (as authored — the live duration comes from the measured animation clip).

Reach

Max Targets
1
Type
None

Special rules

Parry
Burst Ability
Reaper's Answer
Perfect Stagger Ms
1,000
Post Window
Block Modifier
0.7
Duration Ms
250
Type
brief_guard
Stagger Ms
700

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
parry
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
0
Damage
Base Damage Percent
0
Crit Modifier
100
Damage Type
slash
Hit Count
0
Description
The haft comes up to meet it. Catch the strike as it arrives and it is turned; a moment later the guard is gone whether you hold it or not.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Type
none
I Frames
—
Id
Turn the Blow
Input
Type
guard
Movement
—
Name
Turn the Blow
Parry Config
Burst Ability
Reaper's Answer
Perfect Stagger Ms
1,000
Post Window
Block Modifier
0.7
Duration Ms
250
Type
brief_guard
Stagger Ms
700
Parryable
no
Resource
Resource Generated
0
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
defensive, guard, parry, block, main_hand, scythe
Timeline
Events
none
Timing
Active Ms
175
Hitstop Ms
0
Parry Window
End Ms
275
Perfect End Ms
187
Start Ms
100
Recovery Ms
125
Startup Ms
100
Total Duration Ms
400
Visuals
Animation
Hit_Block__Block_Start
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
—
Weapon Class
scythe