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BasicScytheSlashLight inputCombo ChainMain HandSlash Swing

Scythe Storm

Three more, faster, inside their reach.

Damage

Weapon damage
110%
Hits
3
Type
Slash
Crit Modifier
100

Timing

Hit 683 ms
Recovery 1.83 s
Total 2.78 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox9.6%12.6%
Hurtbox · scythe9.6%12.6%
Hitbox15%21.6%
Hurtbox · scythe15%21.6%
Hitbox27.6%34.1%
Hurtbox · scythe27.6%34.1%
Dodge Cancel37.1%100%
Chain Window32.9%100%

Reach

Max Targets
3
Range
3.2 m
Type
Arc
Width Degrees
170

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
360
Damage
Base Damage Percent
110
Crit Modifier
100
Damage Type
slash
Hit Count
3
Description
Three more, faster, inside their reach.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Range M
3.2
Type
arc
Width Degrees
170
I Frames
—
Id
Scythe Storm
Input
Type
light
Movement
—
Name
Scythe Storm
Parry Config
—
Parryable
—
Resource
Resource Generated
9
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_chain, main_hand, slash_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.1258
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.0958
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.1258
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.0958
    Tag
    scythe
    Type
    hurtbox
  3. Data
    —
    End Pct
    0.2156
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1497
    Tag
    —
    Type
    hitbox
  4. Data
    —
    End Pct
    0.2156
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1497
    Tag
    scythe
    Type
    hurtbox
  5. Data
    —
    End Pct
    0.3414
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2755
    Tag
    —
    Type
    hitbox
  6. Data
    —
    End Pct
    0.3414
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2755
    Tag
    scythe
    Type
    hurtbox
  7. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3714
    Tag
    —
    Type
    dodge_cancel
  8. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3291
    Tag
    —
    Type
    chain_window
Timing
Active Ms
683
Hitstop Ms
45
Recovery Ms
1,833
Startup Ms
266
Total Duration Ms
2,783
Visuals
Animation
Attack_Combo_Attack_04__Combo_Attack_04_03
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
scythe