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BasicDaggerSlashSpecial inputSpecialMain HandSpender

Arcane Wave

The edge lets go of what it has been holding. Spends Precision.

Damage

Weapon damage
160%
Hits
1
Type
Slash
Also Draws
magic
Convert To
  1. Percent
    40
    Type
    magic
Crit Modifier
100
Scaling Bonus
Applies To
magic
More Per Level
0.5
Skill
magic

Timing

Wind-up 384 ms
Recovery 797 ms
Total 1.28 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox11.7%16.7%
Dodge Cancel19.7%100%

Reach

Max Targets
3
Projectile Radius
0.6
Projectile Speed
26 m/s
Projectile Visual
Arcane Wave
Range
14 m
Type
Projectile

Used by

2
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
Amount
40
Kind
precision
Stamina
200
Damage
Also Draws
magic
Base Damage Percent
160
Convert To
  1. Percent
    40
    Type
    magic
Crit Modifier
100
Damage Type
slash
Hit Count
1
Scaling Bonus
Applies To
magic
More Per Level
0.5
Skill
magic
Description
The edge lets go of what it has been holding. Spends Precision.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Projectile Radius
0.6
Projectile Speed Mps
26
Projectile Visual
arcane_wave
Range M
14
Type
projectile
I Frames
—
Id
Arcane Wave
Input
Type
special
Movement
—
Name
Arcane Wave
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
special, main_hand, spender
Timeline
Events
  1. Data
    —
    End Pct
    0.1669
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1169
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1969
    Tag
    —
    Type
    dodge_cancel
Timing
Active Ms
102
Hitstop Ms
30
Recovery Ms
797
Startup Ms
384
Total Duration Ms
1,283
Visuals
Animation
Attack_Combo_Attack_Wave__Combo_Attack_Wave_01
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
none
Weapon Class
dagger