One Handed MeleeMeleeFastCritMomentumBackstabDual Wield Capable
Dagger
Swift blades for the relentless hunter. Daggers reward constant aggression with momentum that powers devastating finishers. Strike from behind for bonus damage, and never stop moving.
Handling
Reach
2 m
Attack speed
120%
Chain window
500 ms
Cancel from
55% recovery
Dodge-cancel cost
8
- Primary damage
- Slash
- Also deals
- Stab
- Backstab
- Angle Threshold Degrees
- 60
- Damage Multiplier
- 1.5
- Damage Type
- stab
- Enabled
- yes
- Momentum Bonus
- 10
- Can convert to magic
- Yes
- Slot
- Main Hand
- Off hands allowed
- Same Weapon, Buckler, Focus, None
- Dual wield
- Yes
- Fallback hit shape
- Cone
- Stowed
- Main Hand: Hip Dagger R · Off Hand: Hip Dagger L
Dagger hitboxes are narrow and fast. Requires good positioning for multi-target hits. Backstab detection uses point-check, not hitbox.
Hit volume
6| Part | Bone | Shape | Size | Offset |
|---|---|---|---|---|
| Dagger R · main | weapon_r | Box | half extents 0.105, 0.053, 0.259 | 0, 0, 0.279 |
| Dagger L · off | weapon_l | Box | half extents 0.105, 0.053, 0.259 | 0, 0, 0.279 |
| Fist R | hand_r | Sphere | radius 0.14 | 0, 0, 0 |
| Fist L | hand_l | Sphere | radius 0.14 | 0, 0, 0 |
| Foot R | foot_r | Sphere | radius 0.16 | 0, 0, 0 |
| Foot L | foot_l | Sphere | radius 0.16 | 0, 0, 0 |
Loadouts
- Daggermain hand Dagger, off hand empty
- Dagger and Bucklermain hand Dagger, off hand Buckler
- Dagger and Kiteshieldmain hand Dagger, off hand Shield
Moveset files
- Abilities
- Basic
- combat/abilities/melee/dagger/basic.yaml
- Charged
- combat/abilities/melee/dagger/charged.yaml
- Evasion
- combat/abilities/melee/dagger/evasion.yaml
- Finishers
- combat/abilities/melee/dagger/finishers.yaml
- Special
- combat/abilities/melee/dagger/specials.yaml
- Combo File
- combat/combos/dagger_combos.yaml
Dagger items
31Crude Dagger
Copper Dagger (c)
Goblin Spear
Copper Dagger
Copper Dagger (p)
Bronze Dagger (c)
Bronze Dagger
Bronze Dagger (p)
Iron Dagger (c)
Iron Dagger
Iron Dagger (p)
Steel Dagger (c)
Steel Dagger
Steel Dagger (p)
Cobalt Dagger (c)
Cobalt Dagger
Cobalt Dagger (p)
Astralite Dagger (c)
Astralite Dagger
Astralite Dagger (p)
Draconic Dagger (c)
Draconic Dagger
Draconic Dagger (p)
Acid-Infused Dagger
Manticore Sting-Dagger
Aetherium Dagger (c)
Aetherium Dagger
Aetherium Dagger (p)
Voidstone Dagger (c)
Voidstone Dagger
Voidstone Dagger (p)
Mechanics
- Passive Effects
- Description
- +5% critical hit chance
- Effect Id
- crit_affinity
- Value
- 5
- Description
- +50% damage from behind
- Effect Id
- backstab_bonus
- Value
- 50
- Special Attack Properties
- Applies To
- all_crits
- Chance Percent
- 10
- Description
- 10% chance to apply bleed on critical hits
- Property Id
- bleed_chance
- Applies To
- passive
- Description
- Recover from stagger 20% faster
- Property Id
- quick_recovery
- Value
- 20
- Stance System
- Enabled
- no
Referenced by
21Abilities · 15
Loadouts · 3
Combo Graphs · 3
Full catalogue record15 fields · straight from the content catalogue
- Category
- one_handed_melee
- Damage
- Backstab
- Angle Threshold Degrees
- 60
- Damage Multiplier
- 1.5
- Damage Type
- stab
- Enabled
- yes
- Momentum Bonus
- 10
- Can Convert To Magic
- yes
- Primary Type
- slash
- Secondary Types
- stab
- Description
- Swift blades for the relentless hunter. Daggers reward constant aggression with momentum that powers devastating finishers. Strike from behind for bonus damage, and never stop moving.
- Equipment
- Compatible Off Hands
- same_weapon, buckler, focus, none
- Dual Wield Capable
- yes
- Slot
- main_hand
- Solo Mode
- Allows Shield
- yes
- Allows Torch
- yes
- Description
- Single dagger with free off-hand
- Hurtbox
- Shapes
- Bone
- weapon_r
- Hand
- main
- Offset
- 0, 0, 0.279
- Shape
- Half Extents
- 0.105, 0.053, 0.259
- Type
- box
- Tag
- dagger_r
- Bone
- weapon_l
- Hand
- off
- Offset
- 0, 0, 0.279
- Shape
- Half Extents
- 0.105, 0.053, 0.259
- Type
- box
- Tag
- dagger_l
- Bone
- hand_r
- Hand
- —
- Offset
- 0, 0, 0
- Shape
- Radius
- 0.14
- Type
- sphere
- Tag
- fist_r
- Bone
- hand_l
- Hand
- —
- Offset
- 0, 0, 0
- Shape
- Radius
- 0.14
- Type
- sphere
- Tag
- fist_l
- Bone
- foot_r
- Hand
- —
- Offset
- 0, 0, 0
- Shape
- Radius
- 0.16
- Type
- sphere
- Tag
- foot_r
- Bone
- foot_l
- Hand
- —
- Offset
- 0, 0, 0
- Shape
- Radius
- 0.16
- Type
- sphere
- Tag
- foot_l
- Id
- dagger
- Mechanics
- Passive Effects
- Description
- +5% critical hit chance
- Effect Id
- crit_affinity
- Value
- 5
- Description
- +50% damage from behind
- Effect Id
- backstab_bonus
- Value
- 50
- Special Attack Properties
- Applies To
- all_crits
- Chance Percent
- 10
- Description
- 10% chance to apply bleed on critical hits
- Property Id
- bleed_chance
- Applies To
- passive
- Description
- Recover from stagger 20% faster
- Property Id
- quick_recovery
- Value
- 20
- Stance System
- Enabled
- no
- Moveset
- Abilities
- Basic
- combat/abilities/melee/dagger/basic.yaml
- Charged
- combat/abilities/melee/dagger/charged.yaml
- Evasion
- combat/abilities/melee/dagger/evasion.yaml
- Finishers
- combat/abilities/melee/dagger/finishers.yaml
- Special
- combat/abilities/melee/dagger/specials.yaml
- Combo File
- combat/combos/dagger_combos.yaml
- Name
- Dagger
- Reach
- Base Range M
- 2
- Hitbox Notes
- Dagger hitboxes are narrow and fast. Requires good positioning for multi-target hits. Backstab detection uses point-check, not hitbox.
- Hitbox Type
- cone
- Schema
- WeaponClass
- Stow
- Main Hand
- hip_dagger_r
- Off Hand
- hip_dagger_l
- Tags
- melee, fast, crit, momentum, backstab, dual_wield_capable
- Timing
- Attack Speed Modifier
- 120
- Combo Chain Window Ms
- 500
- Dodge Cancel Cost
- 8
- Recovery Cancel Percent
- 55
- Version
- 1