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Dagger and Buckler Combos

What each press does with the Dagger and Buckler loadout, starting from each situation, then how every step chains on.

Opening moves

SituationLeft clickRight clickHold leftHold rightSpecial
Out of a dodgeOpening Cut↓————
While guarding—Buckler Guard↓———
StandingOpening Cut↓———Arcane Wave↓
After a parryRiposte↓Riposte↓——Riposte↓
SprintingRunning Cut↓Running Strike↓———

From anywhere in the chain

1

Steps

12
Opening Cut↓Main handLmb ChainCombo Starter
Return Cut↓Main handLmb Chain
Rising Cut↓Main handLmb Chain
Turning Cut↓Main handLmb Chain
Inside Cut and Bash↓Main handLmb ChainShield Strike
Low Cut↓Main handLmb Chain
Finishing Cut↓Main handFinisherLmb ChainCombo Finisher
Running Cut↓Main handSprint Attack
Running Strike↓Off handSprintHeavy
Buckler Guard↓Off handDefensiveGuardParry
Riposte↓Main handCounter
Arcane Wave↓Main handSpecialSpender
Full catalogue record15 fields · straight from the content catalogue
Branching
—
Chain Requires Hit
—
Chains
—
Description
—
Entry Points
Airborne
—
Directional
—
Dodge
Heavy
—
Heavy Hold
—
Light
Opening Cut
Light Hold
—
Special
—
Guard
Heavy
Buckler Guard
Heavy Hold
—
Light
—
Light Hold
—
Special
—
Neutral
Heavy
—
Heavy Hold
—
Light
Opening Cut
Light Hold
—
Special
Arcane Wave
On Guard Hit
—
On Parry Success
Heavy
Riposte
Heavy Hold
—
Light
Riposte
Light Hold
—
Special
Riposte
Shadow Step
—
Sprint
Heavy
Running Strike
Heavy Hold
—
Light
Running Cut
Light Hold
—
Special
—
Global Branches
  1. Conditions
    Charge Level
    —
    Not In Active Frames
    —
    Requires Effect
    —
    Resource Min
    Amount
    40
    Type
    precision
    Skill Level
    —
    Stance
    —
    State
    —
    Target Hit
    —
    Description
    Arcane Wave — spends 40 Precision, from any point in the chain
    Exclude Tags
    none
    Input
    special
    Priority
    4
    Tag Filter
    none
    Target
    Arcane Wave
    Window Ms
    5,000
Id
Dagger Buckler Combos
Inherits From
—
Loadout
Dagger and Buckler
Mechanics
—
Name
—
Nodes
  1. Ability Id
    Opening Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Return Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_starter
    Terminates
    no
  2. Ability Id
    Return Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Rising Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  3. Ability Id
    Rising Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Turning Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  4. Ability Id
    Turning Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Inside Cut and Bash
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  5. Ability Id
    Inside Cut and Bash
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Low Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, Shield Strike
    Terminates
    no
  6. Ability Id
    Low Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Finishing Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  7. Ability Id
    Finishing Cut
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_finisher
    Terminates
    yes
  8. Ability Id
    Running Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Opening Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    sprint_attack
    Terminates
    no
  9. Ability Id
    Running Strike
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Opening Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    off
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    sprint, heavy
    Terminates
    no
  10. Ability Id
    Buckler Guard
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    off
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    defensive, guard, parry
    Terminates
    no
  11. Ability Id
    Riposte
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Opening Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    counter
    Terminates
    no
  12. Ability Id
    Arcane Wave
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Opening Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    special, spender
    Terminates
    no
Schema
ComboFlowchart
Version
1
Weapon Class
dagger