Damage
Weapon damage
110%
Hits
2
Type
Slash
- Crit Modifier
- 100
Timing
Total 2.28 s (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 21.2% | 25.6% | |
| Hurtbox · dagger_r | 21.2% | 25.6% | |
| Hitbox | 33.6% | 41.6% | |
| Hurtbox · dagger_r | 33.6% | 41.6% | |
| Dodge Cancel | 44.6% | 100% |
Reach
- Max Targets
- 2
- Range
- 1.8 m
- Type
- Arc
- Width Degrees
- 90
Used by
2Combo Graphs · 2
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 260
- Damage
- Base Damage Percent
- 110
- Crit Modifier
- 100
- Damage Type
- slash
- Hit Count
- 2
- Description
- The turn that carries into the second half.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 2
- Range M
- 1.8
- Type
- arc
- Width Degrees
- 90
- I Frames
- —
- Id
- Turning Cut
- Input
- Type
- light
- Movement
- —
- Name
- Turning Cut
- Parry Config
- —
- Parryable
- —
- Resource
- Resource Generated
- 6
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- combo_chain, main_hand, slash_swing
- Timeline
- Events
- Data
- —
- End Pct
- 0.2555
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.2117
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 0.2555
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.2117
- Tag
- dagger_r
- Type
- hurtbox
- Data
- —
- End Pct
- 0.4161
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.3358
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 0.4161
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.3358
- Tag
- dagger_r
- Type
- hurtbox
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.4461
- Tag
- —
- Type
- dodge_cancel
- Timing
- Active Ms
- 466
- Hitstop Ms
- 30
- Recovery Ms
- 1,333
- Startup Ms
- 483
- Total Duration Ms
- 2,283
- Visuals
- Animation
- Attack_Combo_Attack_04__Combo_Attack_04_04
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- forward
- Weapon Class
- dagger