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Dagger Combos

What each press does with the Dagger loadout, starting from each situation, then how every step chains on.

Opening moves

SituationLeft clickRight clickHold leftHold rightSpecial
Out of a dodgeOpening Cut↓————
StandingOpening Cut↓———Arcane Wave↓
SprintingRunning Cut↓————

From anywhere in the chain

1

Steps

9
Opening Cut↓Main handLmb ChainCombo Starter
  • Left click within 600 ms → Return Cut↓ — Tap — flow into cut 2
Return Cut↓Main handLmb Chain
  • Left click within 600 ms → Rising Cut↓ — Tap — flow into cut 3
Rising Cut↓Main handLmb Chain
  • Left click within 600 ms → Turning Cut↓ — Tap — flow into cut 4
Turning Cut↓Main handLmb Chain
  • Left click within 600 ms → Inside Cut↓ — Tap — cross into the Combo 3 half
Inside Cut↓Main handLmb Chain
  • Left click within 600 ms → Low Cut↓ — Tap — flow into cut 6
Low Cut↓Main handLmb Chain
Finishing Cut↓Main handFinisherLmb ChainCombo Finisher
Running Cut↓Main handSprint Attack
  • Left click within 600 ms → Opening Cut↓ — Land running and open the chain
Arcane Wave↓Main handSpecialSpender
Full catalogue record15 fields · straight from the content catalogue
Branching
—
Chain Requires Hit
—
Chains
—
Description
—
Entry Points
Airborne
—
Directional
—
Dodge
Heavy
—
Heavy Hold
—
Light
Opening Cut
Light Hold
—
Special
—
Guard
—
Neutral
Heavy
—
Heavy Hold
—
Light
Opening Cut
Light Hold
—
Special
Arcane Wave
On Guard Hit
—
On Parry Success
—
Shadow Step
—
Sprint
Heavy
—
Heavy Hold
—
Light
Running Cut
Light Hold
—
Special
—
Global Branches
  1. Conditions
    Charge Level
    —
    Not In Active Frames
    —
    Requires Effect
    —
    Resource Min
    Amount
    40
    Type
    precision
    Skill Level
    —
    Stance
    —
    State
    —
    Target Hit
    —
    Description
    Arcane Wave — spends 40 Precision, from any point in the chain
    Exclude Tags
    none
    Input
    special
    Priority
    4
    Tag Filter
    none
    Target
    Arcane Wave
    Window Ms
    5,000
Id
Dagger Unarmed Combos
Inherits From
—
Loadout
Dagger
Mechanics
—
Name
—
Nodes
  1. Ability Id
    Opening Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Tap — flow into cut 2
      Input
      light
      Priority
      —
      Target
      Return Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_starter
    Terminates
    no
  2. Ability Id
    Return Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Tap — flow into cut 3
      Input
      light
      Priority
      —
      Target
      Rising Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  3. Ability Id
    Rising Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Tap — flow into cut 4
      Input
      light
      Priority
      —
      Target
      Turning Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  4. Ability Id
    Turning Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Tap — cross into the Combo 3 half
      Input
      light
      Priority
      —
      Target
      Inside Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  5. Ability Id
    Inside Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Tap — flow into cut 6
      Input
      light
      Priority
      —
      Target
      Low Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  6. Ability Id
    Low Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Tap — the finisher
      Input
      light
      Priority
      —
      Target
      Finishing Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  7. Ability Id
    Finishing Cut
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_finisher
    Terminates
    yes
  8. Ability Id
    Running Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Land running and open the chain
      Input
      light
      Priority
      —
      Target
      Opening Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    sprint_attack
    Terminates
    no
  9. Ability Id
    Arcane Wave
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Back into the chain
      Input
      light
      Priority
      —
      Target
      Opening Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    special, spender
    Terminates
    no
Schema
ComboFlowchart
Version
1
Weapon Class
dagger