Opening moves
| Situation | Left click | Right click | Hold left | Hold right | Special |
|---|---|---|---|---|---|
| Out of a dodge | Opening Cut↓ | — | — | — | — |
| Standing | Opening Cut↓ | — | — | — | Arcane Wave↓ |
| Sprinting | Running Cut↓ | — | — | — | — |
From anywhere in the chain
1- SpecialArcane Wave↓Arcane Wave — spends 40 Precision, from any point in the chainneeds 40 Precisionpriority 4
Steps
9- Left click within 600 ms → Return Cut↓ — Tap — flow into cut 2
- Left click within 600 ms → Rising Cut↓ — Tap — flow into cut 3
- Left click within 600 ms → Turning Cut↓ — Tap — flow into cut 4
- Left click within 600 ms → Inside Cut↓ — Tap — cross into the Combo 3 half
- Left click within 600 ms → Finishing Cut↓ — Tap — the finisher
- Left click within 600 ms → Opening Cut↓ — Land running and open the chain
- Left click within 600 ms → Opening Cut↓ — Back into the chain
Full catalogue record15 fields · straight from the content catalogue
- Branching
- —
- Chain Requires Hit
- —
- Chains
- —
- Description
- —
- Entry Points
- Airborne
- —
- Directional
- —
- Dodge
- Heavy
- —
- Heavy Hold
- —
- Light
- Opening Cut
- Light Hold
- —
- Special
- —
- Guard
- —
- Neutral
- Heavy
- —
- Heavy Hold
- —
- Light
- Opening Cut
- Light Hold
- —
- Special
- Arcane Wave
- On Guard Hit
- —
- On Parry Success
- —
- Shadow Step
- —
- Sprint
- Heavy
- —
- Heavy Hold
- —
- Light
- Running Cut
- Light Hold
- —
- Special
- —
- Global Branches
- Conditions
- Charge Level
- —
- Not In Active Frames
- —
- Requires Effect
- —
- Resource Min
- Amount
- 40
- Type
- precision
- Skill Level
- —
- Stance
- —
- State
- —
- Target Hit
- —
- Description
- Arcane Wave — spends 40 Precision, from any point in the chain
- Exclude Tags
- none
- Input
- special
- Priority
- 4
- Tag Filter
- none
- Target
- Arcane Wave
- Window Ms
- 5,000
- Id
- Dagger Unarmed Combos
- Inherits From
- —
- Loadout
- Dagger
- Mechanics
- —
- Name
- —
- Nodes
- Ability Id
- Opening Cut
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Tap — flow into cut 2
- Input
- light
- Priority
- —
- Target
- Return Cut
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain, combo_starter
- Terminates
- no
- Ability Id
- Return Cut
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Tap — flow into cut 3
- Input
- light
- Priority
- —
- Target
- Rising Cut
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain
- Terminates
- no
- Ability Id
- Rising Cut
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Tap — flow into cut 4
- Input
- light
- Priority
- —
- Target
- Turning Cut
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain
- Terminates
- no
- Ability Id
- Turning Cut
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Tap — cross into the Combo 3 half
- Input
- light
- Priority
- —
- Target
- Inside Cut
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain
- Terminates
- no
- Ability Id
- Inside Cut
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Tap — flow into cut 6
- Input
- light
- Priority
- —
- Target
- Low Cut
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain
- Terminates
- no
- Ability Id
- Low Cut
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Tap — the finisher
- Input
- light
- Priority
- —
- Target
- Finishing Cut
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain
- Terminates
- no
- Ability Id
- Finishing Cut
- Ability Options
- —
- Branches
- none
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain, combo_finisher
- Terminates
- yes
- Ability Id
- Running Cut
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Land running and open the chain
- Input
- light
- Priority
- —
- Target
- Opening Cut
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- sprint_attack
- Terminates
- no
- Ability Id
- Arcane Wave
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Back into the chain
- Input
- light
- Priority
- —
- Target
- Opening Cut
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- special, spender
- Terminates
- no
- Schema
- ComboFlowchart
- Version
- 1
- Weapon Class
- dagger