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BasicDaggerSlashLight inputCombo FinisherMain HandSlash Swing

Finishing Cut

The long one that ends it.

Damage

Weapon damage
130%
Hits
5
Type
Slash
Crit Modifier
100

Timing

Hit 1.62 s
Recovery 1.22 s
Total 2.97 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox4.5%9.6%
Hurtbox · dagger_r4.5%9.6%
Hitbox16.9%24.7%
Hurtbox · dagger_r16.9%24.7%
Hitbox25.3%29.8%
Hurtbox · foot_l25.3%29.8%
Hurtbox · foot_r25.3%29.8%
Hitbox32.6%39.9%
Hurtbox · foot_r32.6%39.9%
Hurtbox · foot_l32.6%39.9%
Hitbox53.4%59%
Hurtbox · dagger_r53.4%59%
Dodge Cancel62%100%

Reach

Max Targets
2
Range
1.8 m
Type
Arc
Width Degrees
90

Used by

2
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
320
Damage
Base Damage Percent
130
Crit Modifier
100
Damage Type
slash
Hit Count
5
Description
The long one that ends it.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
2
Range M
1.8
Type
arc
Width Degrees
90
I Frames
—
Id
Finishing Cut
Input
Type
light
Movement
—
Name
Finishing Cut
Parry Config
—
Parryable
—
Resource
Resource Generated
8
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_finisher, main_hand, slash_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.0955
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.0449
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.0955
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.0449
    Tag
    dagger_r
    Type
    hurtbox
  3. Data
    —
    End Pct
    0.2472
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1685
    Tag
    —
    Type
    hitbox
  4. Data
    —
    End Pct
    0.2472
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1685
    Tag
    dagger_r
    Type
    hurtbox
  5. Data
    —
    End Pct
    0.2977
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2528
    Tag
    —
    Type
    hitbox
  6. Data
    —
    End Pct
    0.2977
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2528
    Tag
    foot_l
    Type
    hurtbox
  7. Data
    —
    End Pct
    0.2977
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2528
    Tag
    foot_r
    Type
    hurtbox
  8. Data
    —
    End Pct
    0.3988
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3258
    Tag
    —
    Type
    hitbox
  9. Data
    —
    End Pct
    0.3988
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3258
    Tag
    foot_r
    Type
    hurtbox
  10. Data
    —
    End Pct
    0.3988
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3258
    Tag
    foot_l
    Type
    hurtbox
  11. Data
    —
    End Pct
    0.5898
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.5336
    Tag
    —
    Type
    hitbox
  12. Data
    —
    End Pct
    0.5898
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.5336
    Tag
    dagger_r
    Type
    hurtbox
  13. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.6198
    Tag
    —
    Type
    dodge_cancel
Timing
Active Ms
1,616
Hitstop Ms
30
Recovery Ms
1,217
Startup Ms
133
Total Duration Ms
2,967
Visuals
Animation
Attack_Combo_Attack_03__Combo_Attack_03_03
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
dagger