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BasicDaggerSlashLight inputCombo ChainMain HandSlash Swing

Return Cut

The blade comes back across.

Damage

Weapon damage
100%
Hits
1
Type
Slash
Crit Modifier
100

Timing

Wind-up 266 ms
Recovery 1.15 s
Total 1.53 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox17.4%25%
Hurtbox · foot_r17.4%25%
Hurtbox · foot_l17.4%25%
Dodge Cancel28%100%
Chain Window32.6%100%

Reach

Max Targets
2
Range
1.8 m
Type
Arc
Width Degrees
90

Used by

2
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
250
Damage
Base Damage Percent
100
Crit Modifier
100
Damage Type
slash
Hit Count
1
Description
The blade comes back across.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
2
Range M
1.8
Type
arc
Width Degrees
90
I Frames
—
Id
Return Cut
Input
Type
light
Movement
—
Name
Return Cut
Parry Config
—
Parryable
—
Resource
Resource Generated
6
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_chain, main_hand, slash_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.2501
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.174
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.2501
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.174
    Tag
    foot_r
    Type
    hurtbox
  3. Data
    —
    End Pct
    0.2501
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.174
    Tag
    foot_l
    Type
    hurtbox
  4. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2801
    Tag
    —
    Type
    dodge_cancel
  5. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3262
    Tag
    —
    Type
    chain_window
Timing
Active Ms
116
Hitstop Ms
30
Recovery Ms
1,150
Startup Ms
266
Total Duration Ms
1,533
Visuals
Animation
Attack_Combo_Attack_04__Combo_Attack_04_02
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
dagger