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BasicShieldCrushLight inputCombo StarterMain HandOff HandCrush SwingShield StrikeMulti Target

Shield Strike

Drive the kiteshield into them. Hits as hard as the shield is thick.

Damage

Weapon damage
120%
Hits
1
Type
Crush
Crit Modifier
100

Timing

Wind-up 166 ms
Hit 583 ms
Recovery 134 ms
Total 883 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox18.2%81.8%
Hurtbox · shield18.2%81.8%
Sfx——
Id
shield_bash_whoosh

Reach

Max Targets
3
Range
1.8 m
Type
Arc
Width Degrees
110

Used by

3
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
500
Damage
Base Damage Percent
120
Crit Modifier
100
Damage Type
crush
Hit Count
1
Description
Drive the kiteshield into them. Hits as hard as the shield is thick.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Range M
1.8
Type
arc
Width Degrees
110
I Frames
—
Id
Shield Strike
Input
Type
light
Movement
—
Name
Shield Strike
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_starter, main_hand, off_hand, crush_swing, Shield Strike, multi_target
Timeline
Events
  1. Data
    —
    End Pct
    0.818
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.182
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.818
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.182
    Tag
    shield
    Type
    hurtbox
  3. At Pct
    0.182
    Data
    Id
    shield_bash_whoosh
    Type
    sfx
Timing
Active Ms
583
Hitstop Ms
70
Recovery Ms
134
Startup Ms
166
Total Duration Ms
883
Visuals
Animation
Attack_Combo_Attack_01__Combo_Attack_01_03
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
shield