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Kiteshield Combos

What each press does with the Kiteshield loadout, starting from each situation, then how every step chains on.

Opening moves

SituationLeft clickRight clickHold leftHold rightSpecial
While guarding—Shield Wall↓———
StandingShield Strike↓————
SprintingShield Charge↓Shield Charge↓———

Steps

3
Shield Strike↓Off handFinisherLmbCombo Starter
Shield Charge↓Off handFinisherSprintChanneled
Shield Wall↓Off handFinisherDefensiveGuardParry
Full catalogue record15 fields · straight from the content catalogue
Branching
—
Chain Requires Hit
—
Chains
—
Description
—
Entry Points
Airborne
—
Directional
—
Dodge
—
Guard
Heavy
Shield Wall
Heavy Hold
—
Light
—
Light Hold
—
Special
—
Neutral
Heavy
—
Heavy Hold
—
Light
Shield Strike
Light Hold
—
Special
—
On Guard Hit
—
On Parry Success
—
Shadow Step
—
Sprint
Heavy
Shield Charge
Heavy Hold
—
Light
Shield Charge
Light Hold
—
Special
—
Global Branches
none
Id
Unarmed Shield Combos
Inherits From
—
Loadout
Kiteshield
Mechanics
—
Name
—
Nodes
  1. Ability Id
    Shield Strike
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    off
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb, combo_starter
    Terminates
    yes
  2. Ability Id
    Shield Charge
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    off
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    sprint, channeled
    Terminates
    yes
  3. Ability Id
    Shield Wall
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    off
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    defensive, guard, parry
    Terminates
    yes
Schema
ComboFlowchart
Version
1
Weapon Class
unarmed