Damage
Weapon damage
220%
Hits
1
Type
Crush
- Crit Modifier
- 105
Timing
Total 700 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 0% | 100% | phase loop |
| Hurtbox · shield | 0% | 100% | phase loop |
| Sfx | — | — |
|
Reach
- Max Targets
- 3
- Range
- 1.6 m
- Type
- Arc
- Width Degrees
- 70
Used by
3Combo Graphs · 3
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 300
- Damage
- Base Damage Percent
- 220
- Crit Modifier
- 105
- Damage Type
- crush
- Hit Count
- 1
- Description
- Lower the shield and run. It ends on whatever you hit, or when your legs give out.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 3
- Range M
- 1.6
- Type
- arc
- Width Degrees
- 70
- I Frames
- —
- Id
- Shield Charge
- Input
- Context Requirement
- State
- sprinting
- Type
- heavy
- Movement
- —
- Name
- Shield Charge
- Parry Config
- —
- Parryable
- —
- Resource
- —
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- sprint, gap_closer, off_hand, crush_swing, Shield Strike, channeled, multi_target
- Timeline
- Events
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- loop
- Start Pct
- 0
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- loop
- Start Pct
- 0
- Tag
- shield
- Type
- hurtbox
- At Pct
- 0.5
- Data
- Id
- shield_bash_whoosh
- Type
- sfx
- Timing
- Active Ms
- 0
- Hitstop Ms
- 90
- Recovery Ms
- 0
- Startup Ms
- 700
- Total Duration Ms
- 700
- Visuals
- Animation
- Attack_Charge_Run_Attack__Charge_Run_Attack_Start
- Clip Start Ms
- —
- Phase End
- Attack_Charge_Run_Attack__Charge_Run_Attack_End
- Phase End Release Ms
- 700
- Phase Loop
- Attack_Charge_Run_Attack__Charge_Run_Attack_Loop
- Phase Loop Drain Per Sec
- 15
- Phase Loop Drain Stat
- stamina
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- hit
- Root Motion
- forward
- Weapon Class
- shield