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BasicShieldCrushHeavy inputSprintGap CloserOff HandCrush SwingShield StrikeChanneledMulti Target

Shield Charge

Lower the shield and run. It ends on whatever you hit, or when your legs give out.

Damage

Weapon damage
220%
Hits
1
Type
Crush
Crit Modifier
105

Timing

Wind-up 700 ms
Total 700 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox0%100%phase loop
Hurtbox · shield0%100%phase loop
Sfx——
Id
shield_bash_whoosh

Reach

Max Targets
3
Range
1.6 m
Type
Arc
Width Degrees
70

Used by

3
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
300
Damage
Base Damage Percent
220
Crit Modifier
105
Damage Type
crush
Hit Count
1
Description
Lower the shield and run. It ends on whatever you hit, or when your legs give out.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Range M
1.6
Type
arc
Width Degrees
70
I Frames
—
Id
Shield Charge
Input
Context Requirement
State
sprinting
Type
heavy
Movement
—
Name
Shield Charge
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
sprint, gap_closer, off_hand, crush_swing, Shield Strike, channeled, multi_target
Timeline
Events
  1. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    loop
    Start Pct
    0
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    loop
    Start Pct
    0
    Tag
    shield
    Type
    hurtbox
  3. At Pct
    0.5
    Data
    Id
    shield_bash_whoosh
    Type
    sfx
Timing
Active Ms
0
Hitstop Ms
90
Recovery Ms
0
Startup Ms
700
Total Duration Ms
700
Visuals
Animation
Attack_Charge_Run_Attack__Charge_Run_Attack_Start
Clip Start Ms
—
Phase End
Attack_Charge_Run_Attack__Charge_Run_Attack_End
Phase End Release Ms
700
Phase Loop
Attack_Charge_Run_Attack__Charge_Run_Attack_Loop
Phase Loop Drain Per Sec
15
Phase Loop Drain Stat
stamina
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
hit
Root Motion
forward
Weapon Class
shield