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Dagger and Kiteshield Combos

What each press does with the Dagger and Kiteshield loadout, starting from each situation, then how every step chains on.

Opening moves

SituationLeft clickRight clickHold leftHold rightSpecial
While guarding—Shield Wall↓———
StandingOpening Cut↓Shield Strike↓———
SprintingRunning Cut↓Shield Charge↓———

Steps

8
Opening Cut↓Main handLmb ChainCombo StarterShield Strike
Low Cut↓Main handLmb Chain
Shield Slam↓Off handLmb ChainShield Strike
Finishing Kick↓Main handFinisherLmb ChainCombo Finisher
Running Cut↓Main handSprint Attack
Shield Strike↓Off handHeavyShield Strike
Shield Charge↓Off handSprintHeavyShield Strike
Shield Wall↓Off handDefensiveGuard
Full catalogue record15 fields · straight from the content catalogue
Branching
—
Chain Requires Hit
—
Chains
—
Description
—
Entry Points
Airborne
—
Directional
—
Dodge
—
Guard
Heavy
Shield Wall
Heavy Hold
—
Light
—
Light Hold
—
Special
—
Neutral
Heavy
Shield Strike
Heavy Hold
—
Light
Opening Cut
Light Hold
—
Special
—
On Guard Hit
—
On Parry Success
—
Shadow Step
—
Sprint
Heavy
Shield Charge
Heavy Hold
—
Light
Running Cut
Light Hold
—
Special
—
Global Branches
none
Id
Dagger Shield Combos
Inherits From
—
Loadout
Dagger and Kiteshield
Mechanics
—
Name
—
Nodes
  1. Ability Id
    Opening Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Low Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_starter, Shield Strike
    Terminates
    no
  2. Ability Id
    Low Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Shield Slam
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  3. Ability Id
    Shield Slam
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Finishing Kick
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    off
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, Shield Strike
    Terminates
    no
  4. Ability Id
    Finishing Kick
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_finisher
    Terminates
    yes
  5. Ability Id
    Running Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Opening Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    sprint_attack
    Terminates
    no
  6. Ability Id
    Shield Strike
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Opening Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    off
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    heavy, Shield Strike
    Terminates
    no
  7. Ability Id
    Shield Charge
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Opening Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    off
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    sprint, heavy, Shield Strike
    Terminates
    no
  8. Ability Id
    Shield Wall
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    off
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    defensive, guard
    Terminates
    no
Schema
ComboFlowchart
Version
1
Weapon Class
dagger