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BasicDaggerSlashLight inputCombo ChainOff HandShield Strike

Shield Slam

The whole shield, put through them.

Damage

Weapon damage
115%
Hits
1
Type
Slash
Crit Modifier
100

Timing

Recovery 1.2 s
Total 1.53 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox12%21.7%
Hurtbox · shield12%21.7%
Dodge Cancel24.7%100%
Chain Window27.1%100%

Reach

Max Targets
2
Range
1.8 m
Type
Arc
Width Degrees
90

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
320
Damage
Base Damage Percent
115
Crit Modifier
100
Damage Type
slash
Hit Count
1
Description
The whole shield, put through them.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
2
Range M
1.8
Type
arc
Width Degrees
90
I Frames
—
Id
Shield Slam
Input
Type
light
Movement
—
Name
Shield Slam
Parry Config
—
Parryable
—
Resource
Resource Generated
8
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_chain, off_hand, Shield Strike
Timeline
Events
  1. Data
    —
    End Pct
    0.2174
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1196
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.2174
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1196
    Tag
    shield
    Type
    hurtbox
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2474
    Tag
    —
    Type
    dodge_cancel
  4. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2714
    Tag
    —
    Type
    chain_window
Timing
Active Ms
150
Hitstop Ms
30
Recovery Ms
1,200
Startup Ms
183
Total Duration Ms
1,533
Visuals
Animation
Attack_Combo_Attack_04__Combo_Attack_04_01
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
dagger