Damage
Weapon damage
105%
Hits
2
Type
Slash
- Crit Modifier
- 100
Timing
Total 1.62 s (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 6.2% | 14.4% | |
| Hurtbox · dagger_r | 6.2% | 14.4% | |
| Hitbox | 26.8% | 38.1% | |
| Hurtbox · dagger_r | 26.8% | 38.1% | |
| Dodge Cancel | 41.1% | 100% |
Reach
- Max Targets
- 2
- Range
- 1.8 m
- Type
- Arc
- Width Degrees
- 90
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 280
- Damage
- Base Damage Percent
- 105
- Crit Modifier
- 100
- Damage Type
- slash
- Hit Count
- 2
- Description
- Under the guard, twice.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 2
- Range M
- 1.8
- Type
- arc
- Width Degrees
- 90
- I Frames
- —
- Id
- Low Cut
- Input
- Type
- light
- Movement
- —
- Name
- Low Cut
- Parry Config
- —
- Parryable
- —
- Resource
- Resource Generated
- 6
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- combo_chain, main_hand, slash_swing
- Timeline
- Events
- Data
- —
- End Pct
- 0.1443
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.0618
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 0.1443
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.0618
- Tag
- dagger_r
- Type
- hurtbox
- Data
- —
- End Pct
- 0.3814
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.268
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 0.3814
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.268
- Tag
- dagger_r
- Type
- hurtbox
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.4114
- Tag
- —
- Type
- dodge_cancel
- Timing
- Active Ms
- 516
- Hitstop Ms
- 30
- Recovery Ms
- 1,001
- Startup Ms
- 100
- Total Duration Ms
- 1,617
- Visuals
- Animation
- Attack_Combo_Attack_03__Combo_Attack_03_02
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- forward
- Weapon Class
- dagger