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BasicDaggerSlashLight inputCombo ChainMain HandSlash SwingShield Strike

Inside Cut and Bash

The cut closes, and the buckler follows it in.

Damage

Weapon damage
110%
Hits
2
Type
Slash
Crit Modifier
100

Timing

Hit 300 ms
Recovery 1.1 s
Total 1.53 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox8.7%19.6%
Hurtbox · dagger_r8.7%19.6%
Hitbox19.6%28.3%
Hurtbox · buckler19.6%28.3%
Dodge Cancel31.3%100%
Chain Window38%100%

Reach

Max Targets
2
Range
1.8 m
Type
Arc
Width Degrees
90

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
270
Damage
Base Damage Percent
110
Crit Modifier
100
Damage Type
slash
Hit Count
2
Description
The cut closes, and the buckler follows it in.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
2
Range M
1.8
Type
arc
Width Degrees
90
I Frames
—
Id
Inside Cut and Bash
Input
Type
light
Movement
—
Name
Inside Cut and Bash
Parry Config
—
Parryable
—
Resource
Resource Generated
6
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_chain, main_hand, slash_swing, Shield Strike
Timeline
Events
  1. Data
    —
    End Pct
    0.1957
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.087
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.1957
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.087
    Tag
    dagger_r
    Type
    hurtbox
  3. Data
    —
    End Pct
    0.2827
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1957
    Tag
    —
    Type
    hitbox
  4. Data
    —
    End Pct
    0.2827
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1957
    Tag
    buckler
    Type
    hurtbox
  5. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3127
    Tag
    —
    Type
    dodge_cancel
  6. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3803
    Tag
    —
    Type
    chain_window
Timing
Active Ms
300
Hitstop Ms
30
Recovery Ms
1,100
Startup Ms
133
Total Duration Ms
1,533
Visuals
Animation
Attack_Combo_Attack_03__Combo_Attack_03_01
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
dagger