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BasicDaggerSlashLight inputCounterMain HandSlash Swing

Riposte

The answer to a blow caught in time.

Damage

Weapon damage
170%
Hits
1
Type
Slash
Crit Modifier
100

Timing

Wind-up 383 ms
Hit 233 ms
Recovery 917 ms
Total 1.53 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox25%40.2%
Hurtbox · dagger_r25%40.2%
Dodge Cancel43.2%100%

Reach

Max Targets
1
Range
2 m
Type
Arc
Width Degrees
90

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
250
Damage
Base Damage Percent
170
Crit Modifier
100
Damage Type
slash
Hit Count
1
Description
The answer to a blow caught in time.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Range M
2
Type
arc
Width Degrees
90
I Frames
—
Id
Riposte
Input
Type
light
Movement
—
Name
Riposte
Parry Config
—
Parryable
—
Resource
Resource Generated
10
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
counter, main_hand, slash_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.4022
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.25
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.4022
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.25
    Tag
    dagger_r
    Type
    hurtbox
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.4322
    Tag
    —
    Type
    dodge_cancel
Timing
Active Ms
233
Hitstop Ms
30
Recovery Ms
917
Startup Ms
383
Total Duration Ms
1,533
Visuals
Animation
Attack_Parry_Counter_Attack__Parry_Counter_Attack_L
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
dagger