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BasicWarhammerCrushLight inputSprint AttackMain HandCrush Swing

Charging Blow

Two strikes out of a dead run.

Damage

Weapon damage
120%
Hits
1
Type
Crush
Crit Modifier
100

Timing

Wind-up 450 ms
Hit 1.22 s
Recovery 1.7 s
Total 3.37 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox13.4%20.8%
Hurtbox · hammer13.4%20.8%
Hitbox44.1%49.5%
Hurtbox · hammer44.1%49.5%
Dodge Cancel52.5%100%

Reach

Max Targets
4
Range
2.6 m
Type
Arc
Width Degrees
120

Movement

Distance
3
Duration
900 ms
Type
Forward

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
800
Damage
Base Damage Percent
120
Crit Modifier
100
Damage Type
crush
Hit Count
1
Description
Two strikes out of a dead run.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
4
Range M
2.6
Type
arc
Width Degrees
120
I Frames
—
Id
Charging Blow
Input
Type
light
Movement
Distance
3
Duration Ms
900
Speed Mps
—
Type
forward
Name
Charging Blow
Parry Config
—
Parryable
—
Resource
Resource Generated
8
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
sprint_attack, main_hand, crush_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.2079
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1337
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.2079
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1337
    Tag
    hammer
    Type
    hurtbox
  3. Data
    —
    End Pct
    0.495
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.4406
    Tag
    —
    Type
    hitbox
  4. Data
    —
    End Pct
    0.495
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.4406
    Tag
    hammer
    Type
    hurtbox
  5. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.525
    Tag
    —
    Type
    dodge_cancel
Timing
Active Ms
1,217
Hitstop Ms
140
Recovery Ms
1,700
Startup Ms
450
Total Duration Ms
3,367
Visuals
Animation
Attack_Run_Attack__Run_Attack_01
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
warhammer