Damage
Weapon damage
100%
Hits
1
Type
Crush
- Crit Modifier
- 100
Timing
Total 2.37 s (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 19% | 27.5% | |
| Hurtbox · hammer | 19% | 27.5% | |
| Dodge Cancel | 30.5% | 100% | |
| Chain Window | 31.7% | 100% |
Reach
- Max Targets
- 4
- Range
- 2.6 m
- Type
- Arc
- Width Degrees
- 120
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 600
- Damage
- Base Damage Percent
- 100
- Crit Modifier
- 100
- Damage Type
- crush
- Hit Count
- 1
- Description
- The head comes down from over the shoulder.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 4
- Range M
- 2.6
- Type
- arc
- Width Degrees
- 120
- I Frames
- —
- Id
- Overhead Drop
- Input
- Type
- light
- Movement
- —
- Name
- Overhead Drop
- Parry Config
- —
- Parryable
- —
- Resource
- Resource Generated
- 7
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- combo_starter, main_hand, crush_swing
- Timeline
- Events
- Data
- —
- End Pct
- 0.2746
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.1901
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 0.2746
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.1901
- Tag
- hammer
- Type
- hurtbox
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.3046
- Tag
- —
- Type
- dodge_cancel
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.3169
- Tag
- —
- Type
- chain_window
- Timing
- Active Ms
- 200
- Hitstop Ms
- 120
- Recovery Ms
- 1,717
- Startup Ms
- 450
- Total Duration Ms
- 2,367
- Visuals
- Animation
- Attack_Combo_Attack_01__Combo_Attack_01_01
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- forward
- Weapon Class
- warhammer