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BasicWarhammerCrushHeavy inputRmb TapMain HandCrush SwingInertia Spender

Slam

Both hands, straight down. Spends Inertia.

Damage

Weapon damage
220%
Hits
1
Type
Crush
Crit Modifier
100

Timing

Wind-up 1.25 s
Recovery 1.38 s
Total 2.87 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox43.6%51.7%
Hurtbox · hammer43.6%51.7%
Dodge Cancel54.7%100%

Reach

Max Targets
5
Range
2.4 m
Type
Arc
Width Degrees
100

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
Amount
30
Kind
inertia
Stamina
900
Damage
Base Damage Percent
220
Crit Modifier
100
Damage Type
crush
Hit Count
1
Description
Both hands, straight down. Spends Inertia.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
5
Range M
2.4
Type
arc
Width Degrees
100
I Frames
—
Id
Slam
Input
Type
heavy
Movement
—
Name
Slam
Parry Config
—
Parryable
—
Resource
Resource Generated
0
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
rmb_tap, main_hand, crush_swing, inertia_spender
Timeline
Events
  1. Data
    —
    End Pct
    0.5174
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.436
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.5174
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.436
    Tag
    hammer
    Type
    hurtbox
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.5474
    Tag
    —
    Type
    dodge_cancel
Timing
Active Ms
233
Hitstop Ms
190
Recovery Ms
1,384
Startup Ms
1,250
Total Duration Ms
2,867
Visuals
Animation
Attack_Skill_Attack__Skill_03
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
warhammer