Damage
Weapon damage
130%
Hits
1
Type
Crush
- Crit Modifier
- 100
Timing
Total 500 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 3.9% | 7.8% | phase end |
| Hurtbox · hammer | 3.9% | 7.8% | phase end · hold ×false |
| Hitbox | 16.5% | 18.9% | phase end |
| Hurtbox · hammer | 16.5% | 18.9% | phase end · hold ×false |
| Hitbox | 39.8% | 43.7% | phase end |
| Hurtbox · hammer | 39.8% | 43.7% | phase end · hold ×true |
Reach
- Max Targets
- 6
- Range
- 2.8 m
- Type
- Arc
- Width Degrees
- 120
Movement
- Speed
- 6.5 m/s
- Type
- Directional
Special rules
- Charge
- Damage Multiplier
- 1
- 1.5
- 2
- 2.2
- 3
- 3
- Hold Frame Pct
- —
- Loop Section
- —
- Max Hold Ms
- —
- Release Parry
- —
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- Damage Multiplier
- 1
- 1.5
- 2
- 2.2
- 3
- 3
- Hold Frame Pct
- —
- Loop Section
- —
- Max Hold Ms
- —
- Release Parry
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 500
- Damage
- Base Damage Percent
- 130
- Crit Modifier
- 100
- Damage Type
- crush
- Hit Count
- 1
- Description
- Hammer up, keep running; the longer the run, the harder it lands. Drains stamina while you run.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 6
- Range M
- 2.8
- Type
- arc
- Width Degrees
- 120
- I Frames
- —
- Id
- Bull Run
- Input
- Type
- heavy
- Movement
- Distance
- —
- Duration Ms
- —
- Speed Mps
- 6.5
- Type
- directional
- Name
- Bull Run
- Parry Config
- —
- Parryable
- —
- Resource
- Resource Generated
- 0
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- rmb_hold, sprint_attack, main_hand, crush_swing, channeled
- Timeline
- Events
- Data
- —
- End Pct
- 0.0777
- Hold Scale
- —
- Phase
- end
- Start Pct
- 0.0388
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 0.0777
- Hold Scale
- no
- Phase
- end
- Start Pct
- 0.0388
- Tag
- hammer
- Type
- hurtbox
- Data
- —
- End Pct
- 0.1893
- Hold Scale
- —
- Phase
- end
- Start Pct
- 0.165
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 0.1893
- Hold Scale
- no
- Phase
- end
- Start Pct
- 0.165
- Tag
- hammer
- Type
- hurtbox
- Data
- —
- End Pct
- 0.4369
- Hold Scale
- —
- Phase
- end
- Start Pct
- 0.3981
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 0.4369
- Hold Scale
- yes
- Phase
- end
- Start Pct
- 0.3981
- Tag
- hammer
- Type
- hurtbox
- Timing
- Active Ms
- 0
- Hitstop Ms
- 190
- Recovery Ms
- 0
- Startup Ms
- 500
- Total Duration Ms
- 500
- Visuals
- Animation
- Attack_Skill_Attack__Skill_05_Start
- Clip Start Ms
- —
- Phase End
- Attack_Skill_Attack__Skill_05_Attack
- Phase End Release Ms
- 2,983
- Phase Loop
- Attack_Skill_Attack__Skill_05_Loop
- Phase Loop Drain Per Sec
- 12
- Phase Loop Drain Stat
- stamina
- Phase Loop Max Ms
- 5,500
- Phase Loop Min Ms
- —
- Phase Loop Until
- release
- Root Motion
- forward
- Weapon Class
- warhammer