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BasicWarhammerCrushHeavy inputRmb HoldSprint AttackMain HandCrush SwingChanneled

Bull Run

Hammer up, keep running; the longer the run, the harder it lands. Drains stamina while you run.

Damage

Weapon damage
130%
Hits
1
Type
Crush
Crit Modifier
100

Timing

Wind-up 500 ms
Total 500 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox3.9%7.8%phase end
Hurtbox · hammer3.9%7.8%phase end · hold ×false
Hitbox16.5%18.9%phase end
Hurtbox · hammer16.5%18.9%phase end · hold ×false
Hitbox39.8%43.7%phase end
Hurtbox · hammer39.8%43.7%phase end · hold ×true

Reach

Max Targets
6
Range
2.8 m
Type
Arc
Width Degrees
120

Movement

Speed
6.5 m/s
Type
Directional

Special rules

Charge
Damage Multiplier
1
1.5
2
2.2
3
3
Hold Frame Pct
—
Loop Section
—
Max Hold Ms
—
Release Parry
—

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
Damage Multiplier
1
1.5
2
2.2
3
3
Hold Frame Pct
—
Loop Section
—
Max Hold Ms
—
Release Parry
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
500
Damage
Base Damage Percent
130
Crit Modifier
100
Damage Type
crush
Hit Count
1
Description
Hammer up, keep running; the longer the run, the harder it lands. Drains stamina while you run.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
6
Range M
2.8
Type
arc
Width Degrees
120
I Frames
—
Id
Bull Run
Input
Type
heavy
Movement
Distance
—
Duration Ms
—
Speed Mps
6.5
Type
directional
Name
Bull Run
Parry Config
—
Parryable
—
Resource
Resource Generated
0
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
rmb_hold, sprint_attack, main_hand, crush_swing, channeled
Timeline
Events
  1. Data
    —
    End Pct
    0.0777
    Hold Scale
    —
    Phase
    end
    Start Pct
    0.0388
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.0777
    Hold Scale
    no
    Phase
    end
    Start Pct
    0.0388
    Tag
    hammer
    Type
    hurtbox
  3. Data
    —
    End Pct
    0.1893
    Hold Scale
    —
    Phase
    end
    Start Pct
    0.165
    Tag
    —
    Type
    hitbox
  4. Data
    —
    End Pct
    0.1893
    Hold Scale
    no
    Phase
    end
    Start Pct
    0.165
    Tag
    hammer
    Type
    hurtbox
  5. Data
    —
    End Pct
    0.4369
    Hold Scale
    —
    Phase
    end
    Start Pct
    0.3981
    Tag
    —
    Type
    hitbox
  6. Data
    —
    End Pct
    0.4369
    Hold Scale
    yes
    Phase
    end
    Start Pct
    0.3981
    Tag
    hammer
    Type
    hurtbox
Timing
Active Ms
0
Hitstop Ms
190
Recovery Ms
0
Startup Ms
500
Total Duration Ms
500
Visuals
Animation
Attack_Skill_Attack__Skill_05_Start
Clip Start Ms
—
Phase End
Attack_Skill_Attack__Skill_05_Attack
Phase End Release Ms
2,983
Phase Loop
Attack_Skill_Attack__Skill_05_Loop
Phase Loop Drain Per Sec
12
Phase Loop Drain Stat
stamina
Phase Loop Max Ms
5,500
Phase Loop Min Ms
—
Phase Loop Until
release
Root Motion
forward
Weapon Class
warhammer