GatheringToolTwo HandedSingle Target
Woodcutting
The Woodcutter - patience measured in swings
A felling axe. Two-handed overhead cuts that bite into a trunk — and, at a pinch, into whatever came out of the trees after you.
Dodge
- Distance
- 4 m
- Duration
- 500 ms
- Invulnerable
- 0 ms – 250 ms
- Stamina cost
- 800
Combo graph
- Woodcutting2 steps
Abilities
2Animation set6 clip mappings · from greatsword
- Animation Library
- Combat
- Animation Source
- greatsword
- Combat Idle
- Idle__Idle_Combat
- Combat Locomotion
- Run
- Bwd
- Run_Run_Combat__Run_Combat_Loop_B_0
- Bwd Left
- Run_Run_Combat__Run_Combat_Loop_B_L_45
- Bwd Right
- Run_Run_Combat__Run_Combat_Loop_B_R_45
- Fwd
- Run_Run_Combat__Run_Combat_Loop_F_0
- Idle
- Idle__Idle_Combat
- Left
- Run_Run_Combat__Run_Combat_Loop_F_L_90
- Right
- Run_Run_Combat__Run_Combat_Loop_F_R_90
- Run Fast
- —
- Run Fast Start
- —
- Run Fast Stop
- —
- Run Start
- —
- Run Stop
- —
- Walk
- Bwd
- Walk_Walk_Combat__Walk_Combat_Loop_B_0
- Bwd Left
- Walk_Walk_Combat__Walk_Combat_Loop_B_L_45
- Bwd Right
- Walk_Walk_Combat__Walk_Combat_Loop_B_R_45
- Fwd
- Walk_Walk_Combat__Walk_Combat_Loop_F_0
- Fwd Left
- Walk_Walk_Combat__Walk_Combat_Loop_F_L_45
- Fwd Right
- Walk_Walk_Combat__Walk_Combat_Loop_F_R_45
- Idle
- Idle__Idle_Combat
- Left
- Walk_Walk_Combat__Walk_Combat_Loop_F_L_90
- Right
- Walk_Walk_Combat__Walk_Combat_Loop_F_R_90
- Walk Start
- —
- Walk Stop
- —
- Dodge Animations
- Back
- Dodge_Dodge_Combat__Dodge_Combat_B_180
- Forward
- Dodge_Dodge_Combat__Dodge_Combat_F_0
- Left
- Dodge_Dodge_Combat__Dodge_Combat_L_90
- Right
- Dodge_Dodge_Combat__Dodge_Combat_R_90
- Loadout Locomotion
- Run
- Bwd
- Run_Run__Run_Loop_B_180
- Bwd Left
- Run_Run__Run_Loop_B_L_45
- Bwd Right
- Run_Run__Run_Loop_B_R_45
- Fwd
- Run_Run__Run_Loop_F_0
- Idle
- Idle__Idle
- Left
- Run_Run__Run_Loop_F_L_90
- Right
- Run_Run__Run_Loop_F_R_90
- Run Fast
- —
- Run Fast Start
- —
- Run Fast Stop
- —
- Run Start
- —
- Run Stop
- —
- Walk
- Bwd
- Walk_Walk__Walk_Loop_B_180
- Bwd Left
- Walk_Walk__Walk_Loop_B_L_45
- Bwd Right
- Walk_Walk__Walk_Loop_B_R_45
- Fwd
- Walk_Walk__Walk_Loop_F_0
- Fwd Left
- Walk_Walk__Walk_Loop_F_L_45
- Fwd Right
- Walk_Walk__Walk_Loop_F_R_45
- Idle
- Idle__Idle
- Left
- Walk_Walk__Walk_Loop_F_L_90
- Right
- Walk_Walk__Walk_Loop_F_R_90
- Walk Start
- —
- Walk Stop
- —
Referenced by
1Combo Graphs · 1
Full catalogue record56 fields · straight from the content catalogue
- Ability Speed Modifier
- —
- Ability Unlocks
- —
- Aim Animations
- —
- Aim Locomotion
- —
- Animation Library
- Combat
- Animation Source
- greatsword
- Animations
- —
- Block Animations
- —
- Block Locomotion
- —
- Block Turns
- —
- Civilian Dodge Animations
- —
- Civilian Dodge To Run Animations
- —
- Civilian Hit Reactions
- —
- Civilian Jump Animations
- —
- Civilian Roll Animations
- —
- Civilian Roll To Run Animations
- —
- Combat Idle
- Idle__Idle_Combat
- Combat Locomotion
- Run
- Bwd
- Run_Run_Combat__Run_Combat_Loop_B_0
- Bwd Left
- Run_Run_Combat__Run_Combat_Loop_B_L_45
- Bwd Right
- Run_Run_Combat__Run_Combat_Loop_B_R_45
- Fwd
- Run_Run_Combat__Run_Combat_Loop_F_0
- Idle
- Idle__Idle_Combat
- Left
- Run_Run_Combat__Run_Combat_Loop_F_L_90
- Right
- Run_Run_Combat__Run_Combat_Loop_F_R_90
- Run Fast
- —
- Run Fast Start
- —
- Run Fast Stop
- —
- Run Start
- —
- Run Stop
- —
- Walk
- Bwd
- Walk_Walk_Combat__Walk_Combat_Loop_B_0
- Bwd Left
- Walk_Walk_Combat__Walk_Combat_Loop_B_L_45
- Bwd Right
- Walk_Walk_Combat__Walk_Combat_Loop_B_R_45
- Fwd
- Walk_Walk_Combat__Walk_Combat_Loop_F_0
- Fwd Left
- Walk_Walk_Combat__Walk_Combat_Loop_F_L_45
- Fwd Right
- Walk_Walk_Combat__Walk_Combat_Loop_F_R_45
- Idle
- Idle__Idle_Combat
- Left
- Walk_Walk_Combat__Walk_Combat_Loop_F_L_90
- Right
- Walk_Walk_Combat__Walk_Combat_Loop_F_R_90
- Walk Start
- —
- Walk Stop
- —
- Combat Turns
- —
- Crouch Animations
- —
- Crouch Locomotion
- —
- Crouch Turns
- —
- Dash
- —
- Defense
- Can Guard
- no
- Can Parry
- no
- Guard Speed Multiplier
- —
- Guard Type
- —
- Description
- A felling axe. Two-handed overhead cuts that bite into a trunk — and, at a pinch, into whatever came out of the trees after you.
- Dodge
- Distance
- 4
- Duration Ms
- 500
- Enabled
- —
- I Frame End Ms
- 250
- I Frame Start Ms
- 0
- Stamina Cost
- 800
- Dodge Animations
- Back
- Dodge_Dodge_Combat__Dodge_Combat_B_180
- Forward
- Dodge_Dodge_Combat__Dodge_Combat_F_0
- Left
- Dodge_Dodge_Combat__Dodge_Combat_L_90
- Right
- Dodge_Dodge_Combat__Dodge_Combat_R_90
- Dodge To Run Animations
- —
- Equipment
- Main Hand
- Animation Source
- —
- Required
- yes
- Type
- —
- Weapon Class
- Woodcutting Axe
- Off Hand
- Animation Source
- —
- Required
- —
- Type
- none
- Weapon Class
- —
- Face Crosshair On Attack
- yes
- Guard Raise Speed
- —
- Hit Reactions
- —
- Hitstop Crawl
- —
- Id
- Woodcutting
- Idle Look
- —
- Idle Look Combat
- —
- Idle Look Crouch
- —
- Idle Transitions
- —
- Impact Trauma
- 0.3
- Inherits From
- —
- Input
- —
- Jump Animations
- —
- Loadout Locomotion
- Run
- Bwd
- Run_Run__Run_Loop_B_180
- Bwd Left
- Run_Run__Run_Loop_B_L_45
- Bwd Right
- Run_Run__Run_Loop_B_R_45
- Fwd
- Run_Run__Run_Loop_F_0
- Idle
- Idle__Idle
- Left
- Run_Run__Run_Loop_F_L_90
- Right
- Run_Run__Run_Loop_F_R_90
- Run Fast
- —
- Run Fast Start
- —
- Run Fast Stop
- —
- Run Start
- —
- Run Stop
- —
- Walk
- Bwd
- Walk_Walk__Walk_Loop_B_180
- Bwd Left
- Walk_Walk__Walk_Loop_B_L_45
- Bwd Right
- Walk_Walk__Walk_Loop_B_R_45
- Fwd
- Walk_Walk__Walk_Loop_F_0
- Fwd Left
- Walk_Walk__Walk_Loop_F_L_45
- Fwd Right
- Walk_Walk__Walk_Loop_F_R_45
- Idle
- Idle__Idle
- Left
- Walk_Walk__Walk_Loop_F_L_90
- Right
- Walk_Walk__Walk_Loop_F_R_90
- Walk Start
- —
- Walk Stop
- —
- Mechanics
- —
- Metadata
- —
- Moveset
- Abilities
- Basic
- combat/abilities/gathering/extraction.yaml
- Attack Pattern
- sequential
- Base Combo File
- combat/combos/woodcutting_axe.combo.yaml
- Chain Delay Ms
- 500
- Name
- Woodcutting
- Requirements
- —
- Resource
- Build
- —
- Decay Out Of Combat Per Sec
- 15
- Held Passive
- none
- Max
- 100
- Regen Per Sec
- 0
- Type
- none
- Rmb Behavior
- heavy
- Roll Animations
- —
- Roll To Run Animations
- —
- Schema
- Loadout
- Tags
- gathering, tool, two_handed, single_target
- Theme
- The Woodcutter - patience measured in swings
- Version
- 1