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BasicAxe ToolSlashLight inputMain HandSlash SwingGathering

Chop

A two-handed overhead cut into the trunk.

Damage

Weapon damage
145%
Hits
1
Type
Slash
Crit Modifier
115

Timing

Wind-up 240 ms
Recovery 1.02 s
Total 1.4 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox11%17%
Hurtbox · blade11%17%
Sfx——
Id
weapon_axe_swing

Reach

Max Targets
1
Range
3.1 m
Type
Arc
Width Degrees
70

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
700
Damage
Base Damage Percent
145
Crit Modifier
115
Damage Type
slash
Hit Count
1
Description
A two-handed overhead cut into the trunk.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Range M
3.1
Type
arc
Width Degrees
70
I Frames
—
Id
chop
Input
Type
light
Movement
—
Name
Chop
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
main_hand, slash_swing, gathering
Timeline
Events
  1. Data
    —
    End Pct
    0.17
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.11
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.17
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.11
    Tag
    blade
    Type
    hurtbox
  3. At Pct
    0.11
    Data
    Id
    weapon_axe_swing
    Type
    sfx
Timing
Active Ms
140
Hitstop Ms
90
Recovery Ms
1,020
Startup Ms
240
Total Duration Ms
1,400
Visuals
Animation
Attack_Combo_Attack_01__Combo_Attack_01_01
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
—
Weapon Class
Woodcutting Axe