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GatheringToolTwo HandedSingle Target

Mining

The Miner - patience measured in blows

A miner's pick. An overhead blow and a rising swing that break rock. No combat moveset — this is a gathering tool.

Dodge

Distance
4 m
Duration
500 ms
Invulnerable
0 ms – 250 ms
Stamina cost
800

Combo graph

Abilities

2
Animation set6 clip mappings · from greatsword
Animation Library
Combat
Animation Source
greatsword
Combat Idle
Idle__Idle_Combat
Combat Locomotion
Run
Bwd
Run_Run_Combat__Run_Combat_Loop_B_0
Bwd Left
Run_Run_Combat__Run_Combat_Loop_B_L_45
Bwd Right
Run_Run_Combat__Run_Combat_Loop_B_R_45
Fwd
Run_Run_Combat__Run_Combat_Loop_F_0
Idle
Idle__Idle_Combat
Left
Run_Run_Combat__Run_Combat_Loop_F_L_90
Right
Run_Run_Combat__Run_Combat_Loop_F_R_90
Run Fast
—
Run Fast Start
—
Run Fast Stop
—
Run Start
—
Run Stop
—
Walk
Bwd
Walk_Walk_Combat__Walk_Combat_Loop_B_0
Bwd Left
Walk_Walk_Combat__Walk_Combat_Loop_B_L_45
Bwd Right
Walk_Walk_Combat__Walk_Combat_Loop_B_R_45
Fwd
Walk_Walk_Combat__Walk_Combat_Loop_F_0
Fwd Left
Walk_Walk_Combat__Walk_Combat_Loop_F_L_45
Fwd Right
Walk_Walk_Combat__Walk_Combat_Loop_F_R_45
Idle
Idle__Idle_Combat
Left
Walk_Walk_Combat__Walk_Combat_Loop_F_L_90
Right
Walk_Walk_Combat__Walk_Combat_Loop_F_R_90
Walk Start
—
Walk Stop
—
Dodge Animations
Back
Dodge_Dodge_Combat__Dodge_Combat_B_180
Forward
Dodge_Dodge_Combat__Dodge_Combat_F_0
Left
Dodge_Dodge_Combat__Dodge_Combat_L_90
Right
Dodge_Dodge_Combat__Dodge_Combat_R_90
Loadout Locomotion
Run
Bwd
Run_Run__Run_Loop_B_180
Bwd Left
Run_Run__Run_Loop_B_L_45
Bwd Right
Run_Run__Run_Loop_B_R_45
Fwd
Run_Run__Run_Loop_F_0
Idle
Idle__Idle
Left
Run_Run__Run_Loop_F_L_90
Right
Run_Run__Run_Loop_F_R_90
Run Fast
—
Run Fast Start
—
Run Fast Stop
—
Run Start
—
Run Stop
—
Walk
Bwd
Walk_Walk__Walk_Loop_B_180
Bwd Left
Walk_Walk__Walk_Loop_B_L_45
Bwd Right
Walk_Walk__Walk_Loop_B_R_45
Fwd
Walk_Walk__Walk_Loop_F_0
Fwd Left
Walk_Walk__Walk_Loop_F_L_45
Fwd Right
Walk_Walk__Walk_Loop_F_R_45
Idle
Idle__Idle
Left
Walk_Walk__Walk_Loop_F_L_90
Right
Walk_Walk__Walk_Loop_F_R_90
Walk Start
—
Walk Stop
—

Referenced by

1
Combo Graphs · 1
Full catalogue record56 fields · straight from the content catalogue
Ability Speed Modifier
—
Ability Unlocks
—
Aim Animations
—
Aim Locomotion
—
Animation Library
Combat
Animation Source
greatsword
Animations
—
Block Animations
—
Block Locomotion
—
Block Turns
—
Civilian Dodge Animations
—
Civilian Dodge To Run Animations
—
Civilian Hit Reactions
—
Civilian Jump Animations
—
Civilian Roll Animations
—
Civilian Roll To Run Animations
—
Combat Idle
Idle__Idle_Combat
Combat Locomotion
Run
Bwd
Run_Run_Combat__Run_Combat_Loop_B_0
Bwd Left
Run_Run_Combat__Run_Combat_Loop_B_L_45
Bwd Right
Run_Run_Combat__Run_Combat_Loop_B_R_45
Fwd
Run_Run_Combat__Run_Combat_Loop_F_0
Idle
Idle__Idle_Combat
Left
Run_Run_Combat__Run_Combat_Loop_F_L_90
Right
Run_Run_Combat__Run_Combat_Loop_F_R_90
Run Fast
—
Run Fast Start
—
Run Fast Stop
—
Run Start
—
Run Stop
—
Walk
Bwd
Walk_Walk_Combat__Walk_Combat_Loop_B_0
Bwd Left
Walk_Walk_Combat__Walk_Combat_Loop_B_L_45
Bwd Right
Walk_Walk_Combat__Walk_Combat_Loop_B_R_45
Fwd
Walk_Walk_Combat__Walk_Combat_Loop_F_0
Fwd Left
Walk_Walk_Combat__Walk_Combat_Loop_F_L_45
Fwd Right
Walk_Walk_Combat__Walk_Combat_Loop_F_R_45
Idle
Idle__Idle_Combat
Left
Walk_Walk_Combat__Walk_Combat_Loop_F_L_90
Right
Walk_Walk_Combat__Walk_Combat_Loop_F_R_90
Walk Start
—
Walk Stop
—
Combat Turns
—
Crouch Animations
—
Crouch Locomotion
—
Crouch Turns
—
Dash
—
Defense
Can Guard
no
Can Parry
no
Guard Speed Multiplier
—
Guard Type
—
Description
A miner's pick. An overhead blow and a rising swing that break rock. No combat moveset — this is a gathering tool.
Dodge
Distance
4
Duration Ms
500
Enabled
—
I Frame End Ms
250
I Frame Start Ms
0
Stamina Cost
800
Dodge Animations
Back
Dodge_Dodge_Combat__Dodge_Combat_B_180
Forward
Dodge_Dodge_Combat__Dodge_Combat_F_0
Left
Dodge_Dodge_Combat__Dodge_Combat_L_90
Right
Dodge_Dodge_Combat__Dodge_Combat_R_90
Dodge To Run Animations
—
Equipment
Main Hand
Animation Source
—
Required
yes
Type
—
Weapon Class
pickaxe
Off Hand
Animation Source
—
Required
—
Type
none
Weapon Class
—
Face Crosshair On Attack
yes
Guard Raise Speed
—
Hit Reactions
—
Hitstop Crawl
—
Id
Mining
Idle Look
—
Idle Look Combat
—
Idle Look Crouch
—
Idle Transitions
—
Impact Trauma
0.3
Inherits From
—
Input
—
Jump Animations
—
Loadout Locomotion
Run
Bwd
Run_Run__Run_Loop_B_180
Bwd Left
Run_Run__Run_Loop_B_L_45
Bwd Right
Run_Run__Run_Loop_B_R_45
Fwd
Run_Run__Run_Loop_F_0
Idle
Idle__Idle
Left
Run_Run__Run_Loop_F_L_90
Right
Run_Run__Run_Loop_F_R_90
Run Fast
—
Run Fast Start
—
Run Fast Stop
—
Run Start
—
Run Stop
—
Walk
Bwd
Walk_Walk__Walk_Loop_B_180
Bwd Left
Walk_Walk__Walk_Loop_B_L_45
Bwd Right
Walk_Walk__Walk_Loop_B_R_45
Fwd
Walk_Walk__Walk_Loop_F_0
Fwd Left
Walk_Walk__Walk_Loop_F_L_45
Fwd Right
Walk_Walk__Walk_Loop_F_R_45
Idle
Idle__Idle
Left
Walk_Walk__Walk_Loop_F_L_90
Right
Walk_Walk__Walk_Loop_F_R_90
Walk Start
—
Walk Stop
—
Mechanics
—
Metadata
—
Moveset
Abilities
Basic
combat/abilities/gathering/extraction.yaml
Attack Pattern
sequential
Base Combo File
combat/combos/mining_pickaxe.combo.yaml
Chain Delay Ms
500
Name
Mining
Requirements
—
Resource
Build
—
Decay Out Of Combat Per Sec
15
Held Passive
none
Max
100
Regen Per Sec
0
Type
none
Rmb Behavior
heavy
Roll Animations
—
Roll To Run Animations
—
Schema
Loadout
Tags
gathering, tool, two_handed, single_target
Theme
The Miner - patience measured in blows
Version
1