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BasicAxe ToolCrushHeavy inputMain HandCrush SwingGathering

Power Strike

A rising cut of the pick that hits the seam three times as hard.

Damage

Weapon damage
135%
Hits
1
Type
Crush
Gathering multiplier
×3
Crit Modifier
110

Timing

Wind-up 423 ms
Hit 339 ms
Recovery 1.36 s
Total 2.12 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox20%36%
Hurtbox · blade20%36%
Sfx——
Id
weapon_pickaxe_swing

Reach

Max Targets
1
Range
2.6 m
Type
Arc
Width Degrees
60

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
30,000
Hp
—
Loadout Resource
—
Stamina
680
Damage
Base Damage Percent
135
Crit Modifier
110
Damage Type
crush
Hit Count
1
Description
A rising cut of the pick that hits the seam three times as hard.
Effects
—
Extraction Damage Multiplier
3
Generates
—
Hitbox
Max Targets
1
Range M
2.6
Type
arc
Width Degrees
60
I Frames
—
Id
Power Strike
Input
Type
heavy
Movement
—
Name
Power Strike
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
main_hand, crush_swing, gathering
Timeline
Events
  1. Data
    —
    End Pct
    0.36
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.36
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2
    Tag
    blade
    Type
    hurtbox
  3. At Pct
    0.21
    Data
    Id
    weapon_pickaxe_swing
    Type
    sfx
Timing
Active Ms
339
Hitstop Ms
110
Recovery Ms
1,355
Startup Ms
423
Total Duration Ms
2,117
Visuals
Animation
Attack_Combo_Attack_02__Combo_Attack_02_02
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
Woodcutting Axe