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BasicUnarmedStabLight inputCombo FinisherMulti TargetMain HandPunch

One-Two

Two quick blows to close the chain.

Damage

Weapon damage
70%
Hits
2
Type
Stab
Crit Modifier
102

Timing

Wind-up 165 ms
Hit 413 ms
Recovery 455 ms
Total 1.03 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox16%28%
Hurtbox16%28%
Hitbox36%56%
Hurtbox36%56%
Dodge Cancel60%100%
Sfx——
Id
unarmed_punch_whoosh

Reach

Max Targets
3
Range
1.6 m
Type
Arc
Width Degrees
90

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
450
Damage
Base Damage Percent
70
Crit Modifier
102
Damage Type
stab
Hit Count
2
Description
Two quick blows to close the chain.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Range M
1.6
Type
arc
Width Degrees
90
I Frames
—
Id
One-Two
Input
Type
light
Movement
—
Name
One-Two
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_finisher, multi_target, main_hand, punch
Timeline
Events
  1. Data
    —
    End Pct
    0.28
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.16
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.28
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.16
    Tag
    —
    Type
    hurtbox
  3. Data
    —
    End Pct
    0.56
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.36
    Tag
    —
    Type
    hitbox
  4. Data
    —
    End Pct
    0.56
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.36
    Tag
    —
    Type
    hurtbox
  5. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.6
    Tag
    —
    Type
    dodge_cancel
  6. At Pct
    0.16
    Data
    Id
    unarmed_punch_whoosh
    Type
    sfx
Timing
Active Ms
413
Hitstop Ms
40
Recovery Ms
455
Startup Ms
165
Total Duration Ms
1,033
Visuals
Animation
Attack_Combo_Attack_03__Combo_03-3
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
unarmed