Damage
Weapon damage
70%
Hits
2
Type
Stab
- Crit Modifier
- 102
Timing
Total 1.03 s (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 16% | 28% | |
| Hurtbox | 16% | 28% | |
| Hitbox | 36% | 56% | |
| Hurtbox | 36% | 56% | |
| Dodge Cancel | 60% | 100% | |
| Sfx | — | — |
|
Reach
- Max Targets
- 3
- Range
- 1.6 m
- Type
- Arc
- Width Degrees
- 90
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 450
- Damage
- Base Damage Percent
- 70
- Crit Modifier
- 102
- Damage Type
- stab
- Hit Count
- 2
- Description
- Two quick blows to close the chain.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 3
- Range M
- 1.6
- Type
- arc
- Width Degrees
- 90
- I Frames
- —
- Id
- One-Two
- Input
- Type
- light
- Movement
- —
- Name
- One-Two
- Parry Config
- —
- Parryable
- —
- Resource
- —
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- combo_finisher, multi_target, main_hand, punch
- Timeline
- Events
- Data
- —
- End Pct
- 0.28
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.16
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 0.28
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.16
- Tag
- —
- Type
- hurtbox
- Data
- —
- End Pct
- 0.56
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.36
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 0.56
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.36
- Tag
- —
- Type
- hurtbox
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.6
- Tag
- —
- Type
- dodge_cancel
- At Pct
- 0.16
- Data
- Id
- unarmed_punch_whoosh
- Type
- sfx
- Timing
- Active Ms
- 413
- Hitstop Ms
- 40
- Recovery Ms
- 455
- Startup Ms
- 165
- Total Duration Ms
- 1,033
- Visuals
- Animation
- Attack_Combo_Attack_03__Combo_03-3
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- forward
- Weapon Class
- unarmed