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BasicUnarmedStabLight inputFastCombo StarterMain HandPunch

Lead Jab

A quick lead-hand jab. Opens the buckler chain.

Damage

Weapon damage
75%
Hits
1
Type
Stab
Crit Modifier
100

Timing

Wind-up 247 ms
Hit 247 ms
Recovery 539 ms
Total 1.03 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox24%48%
Hurtbox24%48%
Dodge Cancel52%100%
Sfx——
Id
unarmed_punch_whoosh
Chain Window61.3%100%

Reach

Max Targets
3
Range
1.6 m
Type
Arc
Width Degrees
90

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
380
Damage
Base Damage Percent
75
Crit Modifier
100
Damage Type
stab
Hit Count
1
Description
A quick lead-hand jab. Opens the buckler chain.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Range M
1.6
Type
arc
Width Degrees
90
I Frames
—
Id
Lead Jab
Input
Type
light
Movement
—
Name
Lead Jab
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
fast, combo_starter, main_hand, punch
Timeline
Events
  1. Data
    —
    End Pct
    0.48
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.24
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.48
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.24
    Tag
    —
    Type
    hurtbox
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.52
    Tag
    —
    Type
    dodge_cancel
  4. At Pct
    0.24
    Data
    Id
    unarmed_punch_whoosh
    Type
    sfx
  5. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.6128
    Tag
    —
    Type
    chain_window
Timing
Active Ms
247
Hitstop Ms
40
Recovery Ms
539
Startup Ms
247
Total Duration Ms
1,033
Visuals
Animation
Attack_Combo_Attack_03__Combo_03-1
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
unarmed