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Shortbow Combos

What each press does with the Shortbow loadout, starting from each situation, then how every step chains on.

Opening moves

SituationLeft clickRight clickHold leftHold rightSpecial
Out of a dodgeSnap Shot↓————
While guardingSnap Shot↓————
StandingSnap Shot↓———Loosing Storm↓
SprintingRunning Loose↓————

From anywhere in the chain

1

Steps

11
Snap Shot↓Main handLmb ChainCombo StarterRanged
  • Left click within 600 ms → Second Nature↓ — Tap — flow into the second shot
Second Nature↓Main handLmb ChainRanged
  • Left click within 600 ms → Third Rhythm↓ — Tap — flow into the third shot
Third Rhythm↓Main handLmb ChainRanged
  • Left click within 600 ms → Parting Shot↓ — Tap — flow into the finisher
Parting Shot↓Main handFinisherLmb ChainCombo FinisherRanged
Snap Shot↓Main handAimedRangedDraw
  • Left click within 2.5 s → Snap Shot↓ — Stay drawn and loose again
Charge tiers: tier 1 → Nocked Shot, tier 2 → Drawn Shot, tier 3 → Full Draw
Running Loose↓Main handSprintRanged
  • Left click within 500 ms → Snap Shot↓ — Land the sprint shot into the hip chain
Loosing Storm↓Main handFinisherSpecialFocus SpenderRanged
Dive Shot (Forward)↓Main handFree requestDodge AttackRangedEvasive
  • Left click within 500 ms → Snap Shot↓ — Recover out of the dive into the hip chain
Dive Shot (Back)↓Main handFree requestDodge AttackRangedEvasive
Dive Shot (Left)↓Main handFree requestDodge AttackRangedEvasive
Dive Shot (Right)↓Main handFree requestDodge AttackRangedEvasive

Other rules

Chains
—
Branching
—
Mechanics
—
Chain Requires Hit
no
Full catalogue record15 fields · straight from the content catalogue
Branching
—
Chain Requires Hit
no
Chains
—
Description
—
Entry Points
Airborne
—
Directional
—
Dodge
Heavy
—
Heavy Hold
—
Light
Snap Shot
Light Hold
—
Special
—
Guard
Heavy
—
Heavy Hold
—
Light
Snap Shot
Light Hold
—
Special
—
Neutral
Heavy
—
Heavy Hold
—
Light
Snap Shot
Light Hold
—
Special
Loosing Storm
On Guard Hit
—
On Parry Success
—
Shadow Step
—
Sprint
Heavy
—
Heavy Hold
—
Light
Running Loose
Light Hold
—
Special
—
Global Branches
  1. Conditions
    Charge Level
    —
    Not In Active Frames
    —
    Requires Effect
    —
    Resource Min
    Amount
    60
    Type
    focus
    Skill Level
    —
    Stance
    —
    State
    —
    Target Hit
    —
    Description
    Focus volley — MMB or LMB+RMB, from any point in the chain
    Exclude Tags
    none
    Input
    special
    Priority
    4
    Tag Filter
    none
    Target
    Loosing Storm
    Window Ms
    5,000
Id
Shortbow Combos
Inherits From
—
Loadout
shortbow
Mechanics
—
Name
—
Nodes
  1. Ability Id
    Snap Shot
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Tap — flow into the second shot
      Input
      light
      Priority
      —
      Target
      Second Nature
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_starter, ranged
    Terminates
    no
  2. Ability Id
    Second Nature
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Tap — flow into the third shot
      Input
      light
      Priority
      —
      Target
      Third Rhythm
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, ranged
    Terminates
    no
  3. Ability Id
    Third Rhythm
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Tap — flow into the finisher
      Input
      light
      Priority
      —
      Target
      Parting Shot
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, ranged
    Terminates
    no
  4. Ability Id
    Parting Shot
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_finisher, ranged
    Terminates
    yes
  5. Ability Id
    Snap Shot
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Stay drawn and loose again
      Input
      light
      Priority
      —
      Target
      Snap Shot
      Target Ability
      —
      Target Step
      —
      Window Ms
      2,500
    Charge Variants
    1
    Nocked Shot
    2
    Drawn Shot
    3
    Full Draw
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    aimed, ranged, draw
    Terminates
    no
  6. Ability Id
    Running Loose
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Land the sprint shot into the hip chain
      Input
      light
      Priority
      —
      Target
      Snap Shot
      Target Ability
      —
      Target Step
      —
      Window Ms
      500
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    sprint, ranged
    Terminates
    no
  7. Ability Id
    Loosing Storm
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    special, focus_spender, ranged
    Terminates
    yes
  8. Ability Id
    Dive Shot (Forward)
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Recover out of the dive into the hip chain
      Input
      light
      Priority
      —
      Target
      Snap Shot
      Target Ability
      —
      Target Step
      —
      Window Ms
      500
    Charge Variants
    —
    Free Request
    yes
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    dodge_attack, ranged, evasive
    Terminates
    no
  9. Ability Id
    Dive Shot (Back)
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Snap Shot
      Target Ability
      —
      Target Step
      —
      Window Ms
      500
    Charge Variants
    —
    Free Request
    yes
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    dodge_attack, ranged, evasive
    Terminates
    no
  10. Ability Id
    Dive Shot (Left)
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Snap Shot
      Target Ability
      —
      Target Step
      —
      Window Ms
      500
    Charge Variants
    —
    Free Request
    yes
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    dodge_attack, ranged, evasive
    Terminates
    no
  11. Ability Id
    Dive Shot (Right)
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Snap Shot
      Target Ability
      —
      Target Step
      —
      Window Ms
      500
    Charge Variants
    —
    Free Request
    yes
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    dodge_attack, ranged, evasive
    Terminates
    no
Schema
ComboFlowchart
Version
1
Weapon Class
shortbow