Opening moves
| Situation | Left click | Right click | Hold left | Hold right | Special |
|---|---|---|---|---|---|
| Out of a dodge | Snap Shot↓ | — | — | — | — |
| While guarding | Snap Shot↓ | — | — | — | — |
| Standing | Snap Shot↓ | — | — | — | Loosing Storm↓ |
| Sprinting | Running Loose↓ | — | — | — | — |
From anywhere in the chain
1- SpecialLoosing Storm↓Focus volley — MMB or LMB+RMB, from any point in the chainneeds 60 Focuspriority 4
Steps
11- Left click within 600 ms → Second Nature↓ — Tap — flow into the second shot
- Left click within 600 ms → Third Rhythm↓ — Tap — flow into the third shot
- Left click within 600 ms → Parting Shot↓ — Tap — flow into the finisher
Other rules
- Chains
- —
- Branching
- —
- Mechanics
- —
- Chain Requires Hit
- no
Full catalogue record15 fields · straight from the content catalogue
- Branching
- —
- Chain Requires Hit
- no
- Chains
- —
- Description
- —
- Entry Points
- Airborne
- —
- Directional
- —
- Dodge
- Heavy
- —
- Heavy Hold
- —
- Light
- Snap Shot
- Light Hold
- —
- Special
- —
- Guard
- Heavy
- —
- Heavy Hold
- —
- Light
- Snap Shot
- Light Hold
- —
- Special
- —
- Neutral
- Heavy
- —
- Heavy Hold
- —
- Light
- Snap Shot
- Light Hold
- —
- Special
- Loosing Storm
- On Guard Hit
- —
- On Parry Success
- —
- Shadow Step
- —
- Sprint
- Heavy
- —
- Heavy Hold
- —
- Light
- Running Loose
- Light Hold
- —
- Special
- —
- Global Branches
- Conditions
- Charge Level
- —
- Not In Active Frames
- —
- Requires Effect
- —
- Resource Min
- Amount
- 60
- Type
- focus
- Skill Level
- —
- Stance
- —
- State
- —
- Target Hit
- —
- Description
- Focus volley — MMB or LMB+RMB, from any point in the chain
- Exclude Tags
- none
- Input
- special
- Priority
- 4
- Tag Filter
- none
- Target
- Loosing Storm
- Window Ms
- 5,000
- Id
- Shortbow Combos
- Inherits From
- —
- Loadout
- shortbow
- Mechanics
- —
- Name
- —
- Nodes
- Ability Id
- Snap Shot
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Tap — flow into the second shot
- Input
- light
- Priority
- —
- Target
- Second Nature
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain, combo_starter, ranged
- Terminates
- no
- Ability Id
- Second Nature
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Tap — flow into the third shot
- Input
- light
- Priority
- —
- Target
- Third Rhythm
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain, ranged
- Terminates
- no
- Ability Id
- Third Rhythm
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Tap — flow into the finisher
- Input
- light
- Priority
- —
- Target
- Parting Shot
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain, ranged
- Terminates
- no
- Ability Id
- Parting Shot
- Ability Options
- —
- Branches
- none
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain, combo_finisher, ranged
- Terminates
- yes
- Ability Id
- Running Loose
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Land the sprint shot into the hip chain
- Input
- light
- Priority
- —
- Target
- Snap Shot
- Target Ability
- —
- Target Step
- —
- Window Ms
- 500
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- sprint, ranged
- Terminates
- no
- Ability Id
- Loosing Storm
- Ability Options
- —
- Branches
- none
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- special, focus_spender, ranged
- Terminates
- yes
- Ability Id
- Dive Shot (Forward)
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Recover out of the dive into the hip chain
- Input
- light
- Priority
- —
- Target
- Snap Shot
- Target Ability
- —
- Target Step
- —
- Window Ms
- 500
- Charge Variants
- —
- Free Request
- yes
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- dodge_attack, ranged, evasive
- Terminates
- no
- Ability Id
- Dive Shot (Back)
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- —
- Input
- light
- Priority
- —
- Target
- Snap Shot
- Target Ability
- —
- Target Step
- —
- Window Ms
- 500
- Charge Variants
- —
- Free Request
- yes
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- dodge_attack, ranged, evasive
- Terminates
- no
- Ability Id
- Dive Shot (Left)
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- —
- Input
- light
- Priority
- —
- Target
- Snap Shot
- Target Ability
- —
- Target Step
- —
- Window Ms
- 500
- Charge Variants
- —
- Free Request
- yes
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- dodge_attack, ranged, evasive
- Terminates
- no
- Ability Id
- Dive Shot (Right)
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- —
- Input
- light
- Priority
- —
- Target
- Snap Shot
- Target Ability
- —
- Target Step
- —
- Window Ms
- 500
- Charge Variants
- —
- Free Request
- yes
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- dodge_attack, ranged, evasive
- Terminates
- no
- Schema
- ComboFlowchart
- Version
- 1
- Weapon Class
- shortbow