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BasicShortbowRangedLight inputSprintMain Hand

Running Loose

Fired at a dead run, without breaking stride.

Damage

Weapon damage
85%
Hits
1
Type
Ranged

Timing

Wind-up 200 ms
Recovery 1.24 s
Dodge Cancel from 500 ms
Total 1.5 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox5%10%

Reach

Max Targets
1
Projectile Speed
39 m/s
Projectile Visual
Arrow
Range
28 m
Type
Projectile

Movement

Type
Forward

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
15
Damage
Base Damage Percent
85
Damage Type
ranged
Hit Count
1
Description
Fired at a dead run, without breaking stride.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Projectile Speed Mps
39
Projectile Visual
arrow
Range M
28
Type
projectile
I Frames
—
Id
Running Loose
Input
Type
light
Movement
Distance
—
Duration Ms
—
Speed Mps
—
Type
forward
Name
Running Loose
Parry Config
—
Parryable
—
Resource
Resource Generated
6
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
sprint, main_hand
Timeline
Events
  1. Data
    —
    End Pct
    0.1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.05
    Tag
    —
    Type
    hitbox
Timing
Active Ms
60
Cancel Windows
Dodge Cancel Ms
500
Recovery Ms
1,240
Startup Ms
200
Total Duration Ms
1,500
Visuals
Animation
Attack_Run_Attack__Run_Attack_02
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
shortbow