Damage
Weapon damage
75%
Hits
1
Type
Ranged
Timing
Dodge Cancel from 900 ms
Total 1.83 s (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 32% | 37% |
Reach
- Max Targets
- 1
- Projectile Speed
- 38 m/s
- Projectile Visual
- Arrow
- Range
- 26 m
- Type
- Projectile
Movement
- Type
- Backward
Special rules
- Invulnerable frames
- End Ms
- 360
- Start Ms
- 40
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- evasion
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 21
- Damage
- Base Damage Percent
- 75
- Damage Type
- ranged
- Hit Count
- 1
- Description
- Buy the distance back, and charge for it.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 1
- Projectile Speed Mps
- 38
- Projectile Visual
- arrow
- Range M
- 26
- Type
- projectile
- I Frames
- End Ms
- 360
- Start Ms
- 40
- Id
- Dive Shot (Back)
- Input
- Type
- light
- Movement
- Distance
- —
- Duration Ms
- —
- Speed Mps
- —
- Type
- backward
- Name
- Dive Shot (Back)
- Parry Config
- —
- Parryable
- —
- Resource
- Resource Generated
- 8
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- dodge_attack, evasive, i_frames, main_hand
- Timeline
- Events
- Data
- —
- End Pct
- 0.37
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.32
- Tag
- —
- Type
- hitbox
- Timing
- Active Ms
- 80
- Cancel Windows
- Dodge Cancel Ms
- 900
- Recovery Ms
- 1,633
- Startup Ms
- 120
- Total Duration Ms
- 1,833
- Visuals
- Animation
- Attack_Dodge_Attack__Dodge_Attack_B
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- full_2d
- Weapon Class
- shortbow