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BasicShortbowRangedLight inputBasicHip ChainCombo FinisherMain Hand

Parting Shot

The last arrow of the dance, thrown away over the shoulder.

Damage

Weapon damage
105%
Hits
1
Type
Ranged

Timing

Wind-up 220 ms
Recovery 1.34 s
Dodge Cancel from 700 ms
Total 1.63 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox11%16%

Reach

Max Targets
1
Projectile Speed
41 m/s
Projectile Visual
Arrow
Range
30 m
Type
Projectile

Movement

Type
Stationary

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
15
Damage
Base Damage Percent
105
Damage Type
ranged
Hit Count
1
Description
The last arrow of the dance, thrown away over the shoulder.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Projectile Speed Mps
41
Projectile Visual
arrow
Range M
30
Type
projectile
I Frames
—
Id
Parting Shot
Input
Type
light
Movement
Distance
—
Duration Ms
—
Speed Mps
—
Type
stationary
Name
Parting Shot
Parry Config
—
Parryable
—
Resource
Resource Generated
10
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
basic, hip_chain, combo_finisher, main_hand
Timeline
Events
  1. Data
    —
    End Pct
    0.16
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.11
    Tag
    —
    Type
    hitbox
Timing
Active Ms
70
Cancel Windows
Dodge Cancel Ms
700
Recovery Ms
1,343
Startup Ms
220
Total Duration Ms
1,633
Visuals
Animation
Attack_Combo_Attack_02__Combo_Attack_02_04
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
—
Weapon Class
shortbow