Damage
Weapon damage
105%
Hits
1
Type
Ranged
Timing
Dodge Cancel from 700 ms
Total 1.63 s (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 11% | 16% |
Reach
- Max Targets
- 1
- Projectile Speed
- 41 m/s
- Projectile Visual
- Arrow
- Range
- 30 m
- Type
- Projectile
Movement
- Type
- Stationary
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 15
- Damage
- Base Damage Percent
- 105
- Damage Type
- ranged
- Hit Count
- 1
- Description
- The last arrow of the dance, thrown away over the shoulder.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 1
- Projectile Speed Mps
- 41
- Projectile Visual
- arrow
- Range M
- 30
- Type
- projectile
- I Frames
- —
- Id
- Parting Shot
- Input
- Type
- light
- Movement
- Distance
- —
- Duration Ms
- —
- Speed Mps
- —
- Type
- stationary
- Name
- Parting Shot
- Parry Config
- —
- Parryable
- —
- Resource
- Resource Generated
- 10
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- basic, hip_chain, combo_finisher, main_hand
- Timeline
- Events
- Data
- —
- End Pct
- 0.16
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.11
- Tag
- —
- Type
- hitbox
- Timing
- Active Ms
- 70
- Cancel Windows
- Dodge Cancel Ms
- 700
- Recovery Ms
- 1,343
- Startup Ms
- 220
- Total Duration Ms
- 1,633
- Visuals
- Animation
- Attack_Combo_Attack_02__Combo_Attack_02_04
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- —
- Weapon Class
- shortbow