VESTRA CODAThe Codex
vestracoda.com ↗
EvasionShortbowRangedLight inputDodge AttackEvasiveI FramesMain Hand

Dive Shot (Left)

Sideways out of the line, string already moving.

Damage

Weapon damage
75%
Hits
1
Type
Ranged

Timing

Recovery 1.63 s
Dodge Cancel from 900 ms
Total 1.83 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox18%23%

Reach

Max Targets
1
Projectile Speed
38 m/s
Projectile Visual
Arrow
Range
26 m
Type
Projectile

Movement

Type
Directional

Special rules

Invulnerable frames
End Ms
360
Start Ms
40

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
evasion
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
21
Damage
Base Damage Percent
75
Damage Type
ranged
Hit Count
1
Description
Sideways out of the line, string already moving.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Projectile Speed Mps
38
Projectile Visual
arrow
Range M
26
Type
projectile
I Frames
End Ms
360
Start Ms
40
Id
Dive Shot (Left)
Input
Type
light
Movement
Distance
—
Duration Ms
—
Speed Mps
—
Type
directional
Name
Dive Shot (Left)
Parry Config
—
Parryable
—
Resource
Resource Generated
8
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
dodge_attack, evasive, i_frames, main_hand
Timeline
Events
  1. Data
    —
    End Pct
    0.23
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.18
    Tag
    —
    Type
    hitbox
Timing
Active Ms
80
Cancel Windows
Dodge Cancel Ms
900
Recovery Ms
1,633
Startup Ms
120
Total Duration Ms
1,833
Visuals
Animation
Attack_Dodge_Attack__Dodge_Attack_L
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
full_2d
Weapon Class
shortbow