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BasicShortbowRangedLight inputAimedDrawChargedMain Hand

Nocked Shot

Drawn far enough to mean it.

Damage

Weapon damage
120%
Hits
1
Type
Ranged

Timing

Recovery 777 ms
Dodge Cancel from 350 ms
Total 917 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox51.8%56.8%

Reach

Max Targets
1
Projectile Speed
44 m/s
Projectile Visual
Arrow
Range
45 m
Type
Projectile

Movement

Type
Stationary

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
12
Damage
Base Damage Percent
120
Damage Type
ranged
Hit Count
1
Description
Drawn far enough to mean it.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Projectile Speed Mps
44
Projectile Visual
arrow
Range M
45
Type
projectile
I Frames
—
Id
Nocked Shot
Input
Type
light
Movement
Distance
—
Duration Ms
—
Speed Mps
—
Type
stationary
Name
Nocked Shot
Parry Config
—
Parryable
—
Resource
Resource Generated
8
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
aimed, draw, charged, main_hand
Timeline
Events
  1. Data
    —
    End Pct
    0.568
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.518
    Tag
    —
    Type
    hitbox
Timing
Active Ms
50
Cancel Windows
Dodge Cancel Ms
350
Recovery Ms
777
Startup Ms
90
Total Duration Ms
917
Visuals
Animation
Attack_Attack__Aim_the_Target_End
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
—
Weapon Class
shortbow