Damage
Weapon damage
120%
Hits
1
Type
Ranged
Timing
Dodge Cancel from 350 ms
Total 917 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 51.8% | 56.8% |
Reach
- Max Targets
- 1
- Projectile Speed
- 44 m/s
- Projectile Visual
- Arrow
- Range
- 45 m
- Type
- Projectile
Movement
- Type
- Stationary
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 12
- Damage
- Base Damage Percent
- 120
- Damage Type
- ranged
- Hit Count
- 1
- Description
- Drawn far enough to mean it.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 1
- Projectile Speed Mps
- 44
- Projectile Visual
- arrow
- Range M
- 45
- Type
- projectile
- I Frames
- —
- Id
- Nocked Shot
- Input
- Type
- light
- Movement
- Distance
- —
- Duration Ms
- —
- Speed Mps
- —
- Type
- stationary
- Name
- Nocked Shot
- Parry Config
- —
- Parryable
- —
- Resource
- Resource Generated
- 8
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- aimed, draw, charged, main_hand
- Timeline
- Events
- Data
- —
- End Pct
- 0.568
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.518
- Tag
- —
- Type
- hitbox
- Timing
- Active Ms
- 50
- Cancel Windows
- Dodge Cancel Ms
- 350
- Recovery Ms
- 777
- Startup Ms
- 90
- Total Duration Ms
- 917
- Visuals
- Animation
- Attack_Attack__Aim_the_Target_End
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- —
- Weapon Class
- shortbow